Editing Subspace Bomb
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[[File:Subspace Bomb Brawl.png|thumb|250px|A Subspace Bomb being primed for detonation at the [[Midair Stadium]].]] | [[File:Subspace Bomb Brawl.png|thumb|250px|A Subspace Bomb being primed for detonation at the [[Midair Stadium]].]] | ||
[[File:GalleomSubspaceBomb.png|thumb|250px|Galleom's Subspace Bomb when he is set to self-destruct.]] | [[File:GalleomSubspaceBomb.png|thumb|250px|Galleom's Subspace Bomb when he is set to self-destruct.]] | ||
The '''Subspace Bomb''' ({{ja|亜空間爆弾|Akūkan Bakudan}}, ''Subspace Bomb'') is the primary weapon of the [[Subspace Army]]. When detonated, it removes a surrounding area from the [[World of Trophies]] and deposits it into [[Subspace]], leaving behind a | The '''Subspace Bomb''' ({{ja|亜空間爆弾|Akūkan Bakudan}}, ''Subspace Bomb'') is the primary weapon of the [[Subspace Army]]. When detonated, it removes a surrounding area from the [[World of Trophies]] and deposits it into [[Subspace]], leaving behind a rift into the dimension in its place. The effect is additive; a larger area can be affected by causing multiple bombs to go off at once. Each bomb requires a pair of [[R.O.B. Sentries|R.O.B. Sentry]] to function. Unfortunately, the bomb keeps hold of their arms, thus necessitating sacrificing them for each one, an aspect that weighed heavily on the [[Ancient Minister]]'s conscience. Why exactly the bombs were designed to act this way is unknown, although it is possible that they require power from the R.O.B.s to function. | ||
Subspace Bombs were designed and built on the [[Isle of the Ancients]]. As such, there is a [[The Subspace Bomb Factory (Part I)|large]] [[The Subspace Bomb Factory (Part II)|factory]] on the island, able to store dozens of bombs at once. | Subspace Bombs were designed and built on the [[Isle of the Ancients]]. As such, there is a [[The Subspace Bomb Factory (Part I)|large]] [[The Subspace Bomb Factory (Part II)|factory]] on the island, able to store dozens of bombs at once. | ||
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The average Subspace Bomb has a detonation timer of three minutes. Presumably, this allows [[fighter]]s and members of the Subspace Army to leave the scene before the detonation. Since Subspace Bombs have always succeeded in detonating (unless they are damaged before activation), it is unclear whether the countdown can be stopped. The fighters repeatedly attempt to stop the bombs from detonating but fail each time. | The average Subspace Bomb has a detonation timer of three minutes. Presumably, this allows [[fighter]]s and members of the Subspace Army to leave the scene before the detonation. Since Subspace Bombs have always succeeded in detonating (unless they are damaged before activation), it is unclear whether the countdown can be stopped. The fighters repeatedly attempt to stop the bombs from detonating but fail each time. | ||
[[Galleom]] has a self-sufficient Subspace Bomb embedded in its head. This bomb does not require R.O.B. Sentries (presumably drawing power from Galleom instead) and had a detonation timer of fifteen seconds, which is one-twelfth of a Subspace Bomb's usual time limit. Since Galleom likely tried to blow up the bomb as soon as possible, it can be assumed it needed fifteen seconds to charge. Galleom attempted used this bomb once it was defeated twice in quick succession, presumably as a last resort to defeat {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} as it blasted into the sky. The duo managed to escape | [[Galleom]] has a self-sufficient Subspace Bomb embedded in its head. This bomb does not require R.O.B. Sentries (presumably drawing power from Galleom instead) and had a detonation timer of fifteen seconds, which is one-twelfth of a Subspace Bomb's usual time limit. Since Galleom likely tried to blow up the bomb as soon as possible, it can be assumed it needed fifteen seconds to charge. Galleom attempted used this bomb once it was defeated twice in quick succession, presumably as a last resort to defeat {{SSBB|Lucas}} and {{SSBB|Pokémon Trainer}} as it blasted into the sky. The duo managed to escape and the bomb dealt minimal damage to the surrounding area, drawing the [[Trophy|trophified]] {{SSBB|Wario}} into Subspace instead. | ||
[[File:Subspace Bomb explosion.png|thumb|left|The Midair Stadium is engulfed by a Subspace Bomb's detonation.]] | [[File:Subspace Bomb explosion.png|thumb|left|The Midair Stadium is engulfed by a Subspace Bomb's detonation.]] | ||
Subspace Bombs were surpassed in functionality near the end of ''The Subspace Emissary'' by the [[Subspace Gunship]]. Its primary weapon replicates the bombs' detonations, but can be launched from a great distance and can be used repeatedly without the assistance of the [[R.O.B. Squad]]. Once the Gunship was complete, all remaining Subspace Bombs were detonated to open up a large enough rift into Subspace for the Gunship to be deployed. | Subspace Bombs were surpassed in functionality near the end of ''The Subspace Emissary'' by the [[Subspace Gunship]]. Its primary weapon replicates the bombs' detonations, but can be launched from a great distance and can be used repeatedly without the assistance of the [[R.O.B. Squad]]. Once the Gunship was complete, all remaining Subspace Bombs were detonated to open up a large enough rift into Subspace for the Gunship to be deployed. | ||
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==Trivia== | ==Trivia== | ||
*{{SSBB|Ike}} is the only character who successfully stopped a bomb from being used. He does this in his first appearance, surprising the Ancient Minister from behind with an [[Aether]]. | *{{SSBB|Ike}} is the only character who successfully stopped a bomb from being used. He does this in his first appearance, surprising the Ancient Minister from behind with an [[Aether]]. | ||
*After a Subspace Bomb is detonated, certain stages, alongside nearby stages, will become unplayable until [[Adventure Mode: The Subspace Emissary]]'s main campaign is completed. This applies for | *After a Subspace Bomb is detonated, certain stages, alongside nearby stages, will become unplayable until [[Adventure Mode: The Subspace Emissary]]'s main campaign is completed. | ||
**This applies for [[Midair Stadium]]. | |||
**The | **After [[Galleom]] detonates following the events of [[The Ruined Hall]], both it and [[The Ruins]] cannot be played. | ||
**The Isle of the | **After [[The Subspace Bomb Factory II]] is completed, it, alongside the rest of the Isle of the Ancients' stages, become no longer playable. | ||
*No stage can be played after completing [[Entrance to Subspace]] due to | **No stage can be played after completing [[Entrance to Subspace]] due to losing all fighters. However, the [[Halberd]]'s stages remain unplayable even after the completion of [[Subspace I]]. | ||
{{SubspaceArmy}} | {{SubspaceArmy}} |