Editing Steve (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Steve | |name = Steve | ||
|image = {{tabber|title1=Steve| | |image = {{tabber|title1=Steve|tab1=[[File:Steve SSBU.png|250px]]|title2=Alex|tab2=[[File:Alex SSBU.png|250px]]|title3=Zombie|tab3=[[File:Zombie SSBU.png|250px]]|title4=Enderman|tab4=[[File:Enderman SSBU.png|250px]]|title5=Steve & Alex|tab5=[[File:Fighter-steve-alex.png|250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|universe = {{uv|Minecraft}} | |universe = {{uv|Minecraft}} | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
}} | }} | ||
:{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}} | :{{Cquote|''Steve Rocks the Block!''|cite=Introduction tagline (Steve)}} | ||
'''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]]. | '''Steve''' ({{ja|スティーブ|Sutību}}, ''Steve'') is a playable character in ''[[Super Smash Bros. Ultimate]]'', the second [[fighter]] from [[Microsoft]] after {{SSBU|Banjo & Kazooie}}, and the eighth [[Downloadable content (SSBU)|DLC character]] for ''Ultimate''. He was confirmed as a playable character on October 1st, 2020 as the second downloadable character from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 2}}. '''Alex''' ({{ja|アレックス|Arekkusu}}, ''Alex''), a '''[[Zombie]]''' ({{ja|ゾンビ|Zonbi}}, ''Zombie''), and an '''[[Enderman]]''' ({{ja|エンダーマン|Endāman}}, ''Enderman'') also appear as alternate costumes. Steve was released as part of Challenger Pack 7 on October 13th, 2020<!--October 14th, 2020 in PAL and Japanese regions--> and is classified as [[Fighter number|Fighter #77]]. | ||
==Attributes== | ==Attributes== | ||
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Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground. | Steve's grab game is also respectable. While his tether grab cannot be used to grab the ledge, it can still grab shielded opponents from afar, granting Steve another ranged option to make up for his short-ranged normal attacks. His grab does have a noticable blindspot however, and can be low profiled in certain situations. His back throw angle leaves much to be desired, but his forward throw launches foes in a semi-spike manner and, along with his up throw, have very high base knockback, but average growth, making their KO potential lackluster. His down throw uses iron to slam an anvil on an opponent, dealing very high damage for a throw and sending at a useful angle for followups; however, it becomes incredibly weak without iron, as Steve will simply fling the opponent on the ground. | ||
One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing. | One of Steve's more powerful attributes is how much he can capitalize off of the advantage. Steve is widely agreed upon to have among the best advantage states in the entire game, with a wide range of tools that can lead to large amounts damage fairly easily, and with combos like axe ladders and pick loops, he can preserve the advantage to last even longer. His advantage stage is also uniquely strong at the edge, where he can place traps with TNT and and use blocks to hinder certain options like jumping. Steve also has a very unconventional neutral game, which in spite of its passivity can be highly effective; Steve can use Create Block to build walls between himself and his opponent, and hide behind them to mine and upgrade his tools, possibly with gold or diamond. The high threat level of diamond tools means that the opponent is usually forced to approach to prevent Steve from crafting diamond tools, and may have to navigate around or destroy the blocks that may have been placed by Steve, which can be exploited by him to more easily find openings for whiff punishing. | ||
Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked. | Despite his strengths, Steve's attributes present flaws. His mobility is underwhelming, having among the worst ground mobility in the game due to the combination of poor run speed and the worst initial dash in the game (as opposed to most characters of this speed class usually having relatively high initial dash in contrast to their run speed). His aerial mobility is also unremarkable, having poor air speed and very low jump height, to the point where he's unable to reach the lower platforms of Battlefield without burning his double jump. Finally, despite being relatively short compared to an average humanoid character, Steve's crouch and crawl barely reduce his height and his hitstun animations leave him in an upright position, preventing him from ducking under attacks and leaves him vulnerable to being attacked. | ||
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His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost. | His lack of a conventional projectile and short attacking range demands he gets in close to dish out damage, upon which fighters more suited for close combat than Steve can leave him constantly juggled. Steve's recovery, while having amazing horizontal and vertical reach, is also limited in some ways due to his low jump height and airspeed. Elytra takes some experience to get used to, as its mechanics can make it difficult to angle, and it can also be cut short if he bumps into an object. Minecart can be used for horizontal distance, though it does not grant good distance without gold, and cannot be used without iron. (Although Powered Minecart also uses up redstone, it and TNT use so little that running out of redstone never happens without specific setup to do so.) His blocks cannot be placed too far out from the edges of the stage, and the block Steve is standing on deteriorates faster than normal, which can limit his ability to stall offstage due to him requiring materials. TNT can be used in niche situations since it gives Steve a slight vertical boost when dropped in the air, but it's usually not recommended due to its extreme resource cost. | ||
Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses. | Overall, Steve excels in a strange combination of close-up fighting, stage control, and fearsome edgeguarding, resulting in a large learning curve for players eager to pick him up. His toolkit gives him powerful overall abilities when mastered, some of which are not possessed by any other fighter in the roster; however, poor use of his resources can render him almost helpless and remove some of his best options, and his terrible mobility, compounded by a reliance on fairly linear options for approaching, means he faces an uphill battle against characters that outrange him, or are fast enough to weave around his defenses. Although initial impressions of the character were mixed, dedicated players such as Jake and yonni helped change the character's perception for the better. | ||
==Update history== | ==Update history== | ||
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*Steve can [[crawl]]. | *Steve can [[crawl]]. | ||
*Steve can tilt his head up and down by tilting the [[Control Stick]] in said direction when he is walking, jumping and [[Mine / Craft / Create Block|creating blocks]]. This mechanic is purely aesthetic and reflects how the player's head moves in ''Minecraft''. | *Steve can tilt his head up and down by tilting the [[Control Stick]] in said direction when he is walking, jumping and [[Mine / Craft / Create Block|creating blocks]]. This mechanic is purely aesthetic and reflects how the player's head moves in ''Minecraft''. | ||
*Steve possesses a unique "resource" mechanic, which allows him to carry resources to build blocks, use certain moves, or upgrade his tools. The resources that Steve can possess are dirt, wood, stone, iron, gold, diamond | *Steve possesses a unique "resource" mechanic, which allows him to carry resources to build blocks, use certain moves, or upgrade his tools. The resources that Steve can possess are dirt, wood, stone, iron, gold, diamond and redstone, all of which can be obtained through mining (detailed further below). Depending on the stage, dirt may be substituted with sand (such as on [[Tortimer Island]] and [[Coliseum]]), ice (such as on [[Summit]]), or wool (such as on [[Magicant]] and [[Living Room]]). All resources (except for redstone) are displayed above his in-game portrait, with a limit of 100 for block-building materials. | ||
**Steve starts the game with 36 units of dirt, 18 units of wood, 3 units of iron | **Steve starts the game with 36 units of dirt, 18 units of wood, 3 units of iron and 2/3 redstone, the latter two of which are replenished should Steve lose a life without sufficient said material in stock. | ||
**Gold and diamond are only shown when available by the right of the gauge, while iron, which occupies the right of the gauge, displays its exact quantity up to 8. Cheaper materials are displayed proportionally and make up the left of the gauge. | **Gold and diamond are only shown when available by the right of the gauge, while iron, which occupies the right of the gauge, displays its exact quantity up to 8. Cheaper materials are displayed proportionally and make up the left of the gauge. | ||
**Five tool materials exist: wood, stone, iron, gold | **Five tool materials exist: wood, stone, iron, gold and diamond. Except for gold, each material mentioned is incrementally more powerful and durable than the last. Gold weapons are weak and fragile, but attacks with them are faster than those with weapons made from other materials, making them ideal for [[combo]]s, and outside of neutral attack, up tilt and up aerial, gold weapons have greater knockback scaling than the other tool tiers. The typical damages of each tool type are: | ||
***No weapon: 0.8x damage | ***No weapon: 0.8x damage | ||
***Wood or gold: 1.0x damage | ***Wood or gold: 1.0x damage | ||
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***Iron: 1.2x damage | ***Iron: 1.2x damage | ||
***Diamond: 1.35x damage | ***Diamond: 1.35x damage | ||
*With continuous use, Steve's sword, axe, pickaxe | *With continuous use, Steve's sword, axe, pickaxe and shovel will use up durability points. Once all durability points for a set tool have been used up, it breaks apart and Steve can no longer use that tool. If Steve tries to use an attack that requires a weapon he does not have, he will perform a weak punch with minimal range instead. This prevents him from constantly brawling out at close range with his weapons, and every so often forces him to mine the ground for resources and craft new tools at a crafting table. The durability varies between tools made of different materials, with wood and gold being the least durable while diamond and iron are the most durable. | ||
**As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools). | **As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools). | ||
*Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three. | *Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three. | ||
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|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | |dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}) | ||
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | |dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed | |dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. | ||
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | |dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}}) | ||
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | |dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late) | ||
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|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | |grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | ||
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | ||
|grabdesc=A tether-like grab using a fishing rod with a wide range | |grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | |pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | ||
|pummeldesc= | |pummeldesc=Punches the opponent while they are trapped in the fence. | ||
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | |fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}) | ||
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
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|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | |dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}} | ||
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | |dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | |floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}} | ||
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|usname=Elytra | |usname=Elytra | ||
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}} | |usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}} | ||
|usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage | |usdesc=Steve dons an elytra and propels himself forward, upward, or downward with a firework rocket. During his initial burst, Steve has a damaging [[hitbox]]. The mechanics of this move appear similar to ''Brawl''{{'}}s [[gliding]] mechanic, with Steve being able to control his trajectory while gliding. Its maximum horizontal distance is extremely high, but its vertical distance is poor in comparison without proper usage<ref>[https://clips.twitch.tv/FastBusyCroquetteDBstyle-QPyutQDvwYLndeqB Elytra Recovering from the Bottom Blastzone]</ref>. He is also able to turn around during the [[startup]] of the move, but he cannot change directions or cancel the move once he starts flying. The elytra falls off after a few seconds of flight or if Steve hits a solid object in mid-glide, leaving Steve [[helpless]]; he can also cancel the move by pressing the shield or special attack button, though this will also put him in freefall. This move does not use up durability points. | ||
|dsname=TNT | |dsname=TNT | ||
|dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}} | |dsdmg=28%/14% (redstone detonation), 20%/10% (non-redstone detonation){{!!}} {{!!}} {{!!}} {{!!}} | ||
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|fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}} | |fsdmg=15% (trapping hit), 45% (cutscene){{!!}} {{!!}} {{!!}} {{!!}} | ||
|fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points. | |fsdesc=Steve places a giant piston in front of himself, which extends to catch his opponents in the attack. A cinematic plays where the affected fighter is launched into a dark building in a forest, resembling a Jungle Temple, filled with TNT, where they are attacked by Creepers and Zombies, resulting in the entire building exploding as Steve comically eats a so-called "victory steak". When the cinematic ends, the victim is sent flying while Steve repeatedly crouches. The piston can hit multiple fighters, but only the first one hit will appear in the cinematic, though the piston causes enough knockback to KO bystanders as well. This attack does not use up durability points. | ||
}} | }} | ||
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====Tool durability==== | ====Tool durability==== | ||
{|class="wikitable" | {| class="wikitable" | ||
|- | |||
!Weapon!!Wood/Gold!!Stone!!Iron/Diamond | !Weapon!!Wood/Gold!!Stone!!Iron/Diamond | ||
|- | |- | ||
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| 70 || 85 || 95 | | 70 || 85 || 95 | ||
|}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref> | |}<ref>[https://twitter.com/Meshima_/status/1317228490329001984 Durability]</ref> | ||
====Durability cost==== | ====Durability cost==== | ||
{|class="wikitable" | {| class="wikitable" | ||
!Move!!Durability cost | !Move!!Durability cost | ||
|- | |- | ||
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| 2.5 (per resource) | | 2.5 (per resource) | ||
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | |}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref> | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture | *'''Up taunt''': Jumps twice, and while in midair, punches three times. Due to Steve jumping the same height that his [[short hop]] covers, he can dodge some attacks with lower-reaching hitboxes. This gesture can be found in the ''Minecraft'' community, where it can be a greeting. | ||
*'''Side taunt''': Pulls out and eats a Steak | *'''Side taunt''': Pulls out and eats a Steak. | ||
*'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement | *'''Down taunt''': Sneaks (crouches) three times while looking toward the screen. This is another popular gesture found in the ''Minecraft'' community, where players crouch repeatedly as a sign of peace, friendship, or agreement. | ||
<gallery> | <gallery> | ||
SSBUSteveTaunt1.gif|Steve's up taunt. | SSBUSteveTaunt1.gif|Steve's up taunt. | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
====Steve==== | ====Steve==== | ||
{|class="wikitable" cellpadding="4" cellspacing="1" | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Steve Cheer English & French NTSC SSBU.ogg|center]]||[[File:Steve Cheer Japanese SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Steve Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Steve Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Steve Cheer SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | |[[File:Steve Cheer French PAL & German SSBU.ogg|center]]||[[File:Steve Cheer Spanish SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ste - vu! *claps 3 times* || Su - ti - vu! | |Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Su - ti - vu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Alex==== | ====Alex==== | ||
{|class="wikitable" cellpadding="4" cellspacing="1" | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Alex Cheer English & French NTSC SSBU.ogg|center]]||[[File:Alex Cheer Japanese SSBU.ogg|center]]||[[File:Alex Cheer Italian SSBU.ogg|center]]||[[File:Alex Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer French PAL & German SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Alex Cheer SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | |[[File:Alex Cheer French PAL & German SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer Spanish PAL SSBU.ogg|center]]||[[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Ale - xu! *claps 3 times* || Ale -- xu! | |Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale -- xu! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Zombie==== | ====Zombie==== | ||
{|class="wikitable" cellpadding="4" cellspacing="1" | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||[[File:Zombie Cheer Japanese SSBU.ogg|center]]||[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||{{NTSC}} [[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zombie Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Zombie Cheer SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | |[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Spanish SSBU.ogg|center]]||[[File:Zombie Cheer Russian SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Zooommm - bie! || Zom - bie! | |Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zom - bie! | ||
|} | |} | ||
</div> | |||
</div> | |||
====Enderman==== | ====Enderman==== | ||
{|class="wikitable" cellpadding="4" cellspacing="1" | <div class="tabber"> | ||
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | !{{{name|}}} | ||
!Cheer ( | !Cheer (English) | ||
!Cheer (Japanese/Chinese) | |||
!Cheer (Italian) | |||
!Cheer (Dutch) | |||
!Cheer (French) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Enderman Cheer English & French NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Japanese SSBU.ogg|center]]||[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||[[File:Enderman Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer French PAL SSBU.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|En - der - man! || En - der - man! || En - der - man! || En - der - man! || En - der - man! | |||
|} | |||
</div> | |||
<div class="tabbertab" title="German, Spanish, Russian, Korean"> | |||
{| class="wikitable" border="1" cellpadding="4" cellspacing="1" | |||
|- | |||
!{{{name|}}} | |||
!Cheer (German) | |||
!Cheer (Spanish) | |||
!Cheer (Russian) | |||
!Cheer (Korean) | !Cheer (Korean) | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Enderman Cheer SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | |[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer Spanish PAL SSBU.ogg|center]]||[[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|En - der - man! || Ender - man! *claps 3 times* | |En - der - man! || En - der - man! || En - der - man! || Ender - man! *claps 3 times* | ||
|} | |} | ||
</div> | |||
</div> | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 355: | Line 389: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a low-mid tier character. Steve also suffers from being outranged by other swordfighters in neutral ({{SSBU|Sephiroth}}, {{SSBU|Cloud}}, {{SSBU|Ike}}, {{SSBU|Pyra}}, {{SSBU|Mythra}}), or from being camped out by other characters who can zone him out even better ({{SSBU|Hero}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Yoshi}}). | |||
Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]]. | |||
Following the return of offline competitive play, Steve continued to see a strong presence at national tournaments thanks to {{Sm|Jake}}, {{Sm|yonni}}, {{Sm|DDee}}, and {{Sm|acola}}. From a regional perspective, {{Sm|RockMan}} obtained several promising results and notable wins over top players in their respective regions. As a result of these placements, the current consensus on Steve is that he is a high tier, with a few players arguing he has the potential to be top tier in the right hands. | |||
=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
''See also: [[:Category:Steve professionals (SSBU)]]'' | |||
*{{Sm|acola|Japan}} - The best Steve player in the world. Placed 1st at {{Trn|Sumabato SP 24}}, {{Trn|Maesuma TOP 7}}, {{Trn|Kagaribi 7}} and {{Trn|The Gimvitational}} as well as 2nd at {{Trn|Maesuma Offline}} with wins over players such as {{Sm|Shuton}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Kola}}. He is also one of the strongest online players in Japan, having placed 1st at tournaments such as [https://smashmate.net/tournament/5286/ Tamisuma SP 265], [https://smashmate.net/tournament/5918/ Tamisuma SP 279], and [https://smashmate.net/tournament/6957/ Tamisuma SP 304] and has been ranked 1st on the [https://smashmate.net/record/38/ 15th], [https://smashmate.net/record/39/ 16th], and [https://smashmate.net/record/40/ 17th] [[Smashmate]] SP rankings. | |||
*{{Sm|Jake|USA}} - One of the best Steve players in the world. Placed 3rd at {{Trn|Glitch - Infinite}}, 9th at {{Trn|InfinityCON Tally 2021}}, 13th at {{Trn|CEO 2021}}, 25th at {{Trn|Riptide}}, and 33rd at {{Trn|Mainstage 2021}} with wins over players such as {{Sm|Light|p=Connecticut}}, {{Sm|Kola}}, and {{Sm|Dabuz}}. Online, placed 7th at {{Trn|The Airlock: Charity Smash Tourney}}, {{Trn|SWT: NA Southeast Ultimate Online Qualifier}}, and {{Trn|Pandemic Anniversary Series: Finale}} with wins over players such as {{Sm|Sonix}} and {{Sm|Maister}}. Currently ranked 25th on the [[Wi-Fi Warrior Rank v7]]. | |||
*{{Sm|yonni|USA}} - One of the best Steve players in the United States. Placed 3rd at {{Trn|CyPhaCon Mini Esports}}, 5th at {{Trn|The Gimvitational}}, 9th at {{Trn|Riptide}}, 13th at {{Trn|GENESIS 8}}, and 17th at {{Trn|Glitch 8.5 - Konami Code}} with wins over players such as {{Sm|Dabuz}}, {{Sm|Cosmos}}, and {{Sm|Tweek}}. Currently ranked 6th on the [[Texas Power Rankings]]. | |||
===Ban=== | |||
Steve was banned at {{Trn|CrocoCup 1}}, a 128-entrant tournament in France.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> | |||
=={{SSBU|Classic Mode}}: Journey to the Far Lands== | =={{SSBU|Classic Mode}}: Journey to the Far Lands== | ||
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | [[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]] | ||
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki | Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.fandom.com/wiki/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.fandom.com/wiki/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.fandom.com/wiki/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Steve|g=SSBU|s=20px|cl=Zombie}} (×6 (×2 Tiny)) | |1||{{Head|Steve|g=SSBU|s=20px|cl=Zombie}} (×6 (×2 Tiny)) Zombie||[[Minecraft World]] (Birch Forest, Night)||''{{SSBUMusicLink|Minecraft|Glide}}''||Horde Battle.<br>Represents a Zombie horde. The two tiny Zombies represents the Baby Zombie variant. | ||
|- | |- | ||
|2||{{CharHead|Wario|SSBU|hsize=20px|color=Green}} (×4)||Minecraft World (Plains, Day)||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''|| | |2||{{CharHead|Wario|SSBU|hsize=20px|color=Green}} (×4)||Minecraft World (Plains, Day)||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Represents Pillagers. {{CharHead|Villager|SSBU|hsize=20px}} and Giant {{CharHead|R.O.B.|SSBU|hsize=20px}} appear as CPU allies, representing a Villager and an Iron Golem. | ||
|- | |- | ||
|3||{{CharHead|Link|SSBU|hsize=20px|color=White}} (×3)||Minecraft World ([[Battlefield form]], Night)||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''|| | |3||{{CharHead|Link|SSBU|hsize=20px|color=White}} (×3)||Minecraft World ([[Battlefield form]], Night)||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Represents Skeletons. | ||
|- | |- | ||
|4||Tiny {{CharHead|Pit|SSBU|hsize=20px|color=Blue}} (×3) and {{CharHead|Robin|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Other|Dragon Battle}}''|| | |4||Tiny {{CharHead|Pit|SSBU|hsize=20px|color=Blue}} (×3) and {{CharHead|Robin|SSBU|hsize=20px}}||[[Luigi's Mansion]]||''{{SSBUMusicLink|Other|Dragon Battle}}''||Represents an Evoker and Vexes. Luigi's Mansion represents a Woodland Mansion. | ||
|- | |- | ||
|5||Giant {{CharHead|Kirby|SSBU|hsize=20px|color=White}} (×2) and Tiny {{CharHead|King K. Rool|SSBU|hsize=20px|color=Pink}} (×2)||[[Norfair]]||''{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}''|| | |5||Giant {{CharHead|Kirby|SSBU|hsize=20px|color=White}} (×2) and Tiny {{CharHead|King K. Rool|SSBU|hsize=20px|color=Pink}} (×2)||[[Norfair]]||''{{SSBUMusicLink|Pikmin|The Keeper of the Lake}}''||Represents Ghasts and Zombified Piglins. Norfair represents the Nether. | ||
|- | |- | ||
|6||Giant {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×4)||[[Find Mii]]||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Horde Battle. | |6||Giant {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×4)||[[Find Mii]]||''{{SSBUMusicLink|Minecraft|Clockwork Crafter}}''||Horde Battle. Represents regular Endermen. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||Giant {{CharHead|Ridley|SSBU|hsize=20px}} and Tiny {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''|| | |Final||Giant {{CharHead|Ridley|SSBU|hsize=20px}} and Tiny {{Head|Steve|g=SSBU|s=20px|cl=Enderman}} Enderman (×2)||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Minecraft|The Arch-Illager}}''||Represents the Ender Dragon. Final Destination represents the End. | ||
|} | |} | ||
Line 427: | Line 437: | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | [[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]] | ||
Due to his status as downloadable content, Steve does not have a | Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | Additionally, the Zombie and Enderman have an attack primary and neutral primary spirits respectively, but they do not have fighter spirits. | ||
<center> | <center> | ||
Line 444: | Line 454: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
Line 485: | Line 495: | ||
|- | |- | ||
|rowspan="2"|1,437 | |rowspan="2"|1,437 | ||
|{{SpiritTableName|Piglin|customname=[https://minecraft.wiki | |{{SpiritTableName|Piglin|customname=[https://minecraft.fandom.com/wiki/Piglin Piglin]|size=64|dlcalt=y}} | ||
|rowspan="2"|''Minecraft'' Series | |rowspan="2"|''Minecraft'' Series | ||
|•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny) | |•Gold [[Steve (SSBU)|Alex]] Team {{Head|Steve|g=SSBU|s=20px|cl=Alex}}×7 (×2 Tiny) | ||
Line 518: | Line 528: | ||
|- | |- | ||
|1,435 | |1,435 | ||
|{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.wiki | |{{SpiritTableName|Villager & Iron Golem|customname=[https://minecraft.fandom.com/wiki/Villager Villager] & [https://minecraft.fandom.com/wiki/Iron_Golem Iron Golem]|size=64}} | ||
|''Minecraft'' Series | |''Minecraft'' Series | ||
|•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}} | |•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•{{SSBU|Steve}} {{Head|Steve|g=SSBU|s=20px|cl=AlexWhite}}×2 {{Head|Steve|g=SSBU|s=20px|cl=SteveWhite}} | ||
Line 530: | Line 540: | ||
|- | |- | ||
|1,438 | |1,438 | ||
|{{SpiritTableName|Ender Dragon|customname=[https://minecraft.wiki | |{{SpiritTableName|Ender Dragon|customname=[https://minecraft.fandom.com/wiki/Ender_Dragon Ender Dragon]|size=64}} | ||
|''Minecraft'' Series | |''Minecraft'' Series | ||
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP) | |•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Blue}} (200 HP)<br>•[[Steve (SSBU)|Enderman]] {{Head|Steve|g=SSBU|s=20px|cl=Enderman}}×2 (50 HP) | ||
Line 539: | Line 549: | ||
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage | |•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy is healed significantly when the enemy's at high damage | ||
|{{SSBUMusicLink|Minecraft|The Arch-Illager}} | |{{SSBUMusicLink|Minecraft|The Arch-Illager}} | ||
|[https://minecraft.wiki | |[https://minecraft.fandom.com/wiki/Enderman Endermen] | ||
|} | |} | ||
<references group="SB"> | <references group="SB"> | ||
Line 569: | Line 579: | ||
Zombie Spawns In.png|Zombie's splash art. | Zombie Spawns In.png|Zombie's splash art. | ||
Enderman Steps from the Shadows.png|Enderman's splash art. | Enderman Steps from the Shadows.png|Enderman's splash art. | ||
Steve unlock notice SSBU.jpg|Steve's unlock notice after downloading him from the Nintendo eShop. | |||
Steve amiibo.png|Steve's [[amiibo]]. | Steve amiibo.png|Steve's [[amiibo]]. | ||
Alex amiibo.png|Alex's [[amiibo]]. | Alex amiibo.png|Alex's [[amiibo]]. | ||
SSBUWebsiteSteve1.jpg|Steve and Alex on [[Minecraft World]]. | SSBUWebsiteSteve1.jpg|Steve and Alex on [[Minecraft World]]. | ||
SSBUWebsiteSteve2.jpg|Steve striking {{SSBU|King K. Rool}} with his down tilt on [[Gerudo Valley]]. | SSBUWebsiteSteve2.jpg|Steve striking {{SSBU|King K. Rool}} with his down tilt on [[Gerudo Valley]]. | ||
Line 584: | Line 594: | ||
==Trivia== | ==Trivia== | ||
*Steve is referred within the game files with the codename "pickel". In Japanese, the loanword {{ja|ピッケル|Pikkeru}} ''pickel'' is used to refer to ice axes, deriving from the German word "Eispickel".<ref>[https://ja.wikipedia.org/wiki/ピッケル ピッケル - Wikipedia]</ref> | |||
*Steve is referred | |||
*According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult. | *According to [[Masahiro Sakurai]], Steve was largely easy to develop conceptually, but the programming work required to "bring the fighter to life" was very difficult. | ||
**He also revealed that every stage in the game had to be reworked to make use of Steve's block-placing ability,<ref>https://www.nintendolife.com/news/2020/10/every_smash_bros_ultimate_stage_has_to_be_reworked_for_minecraft_steves_inclusion</ref> and stated that it took a large amount of effort to recode every stage so that his blocks could function properly on them. | |||
**He also | ** Another development hurdle Sakurai and his team encountered while working on Steve was the issue of the Enderman costume unintentionally blending in to stages with dark backgrounds. This resulted in Sakurai quizzing the development team by taking various dark screenshots with said costume in it and tasking them with finding it.<ref>https://twitter.com/KodyNOKOLO/status/1455935774088704000</ref> | ||
**Another development hurdle Sakurai and his team encountered while working on Steve was the issue of the Enderman costume unintentionally blending | **Sakurai stated that when Nintendo approached him about adding ''Minecraft'' content, he was at first skeptical of the idea, but ultimately agreed to it. This has been misinterpreted by some to mean that he did not desire to do so. | ||
*According to former ''Minecraft'' production director Daniel Kaplan, | *According to former ''Minecraft'' production director Daniel Kaplan, it took at least 5 years of negotiating between Nintendo and Mojang for Steve to appear in ''Smash''.<ref>https://twitter.com/Kappische/status/1311773807175180296</ref> | ||
*Steve is the first fighter in ''Smash'' history to have a victory | *Steve is the first fighter in ''Smash'' history to have a victory pose modified in an update (not including [[List of updates (SSB4)/1.1.1 changelog|an update in ''Smash 4'']] that universally improved slow-motion effects on sword-swinging animations). In this case, Steve's Up victory pose was modified in [[List of updates (SSBU)#9.0.1|version 9.0.1]] so the Steak disappears after he finishes eating it.<!--SmashWiki is not speculative. Do not add unconfirmed explanations for this change.--> | ||
**Although the official reason for this change is currently unknown, many players | **Although the official reason for this change is currently unknown, many players noticed that the steak in Steve's victory pose had an unintentionally phallic appearance, with journalists reporting on it both before and after it was removed. Phil Spencer, the head executive of Microsoft's Xbox division, was shown the pose and stated in response to the interviewer's speculations, "I assume that will be fixed."<ref>[https://twitter.com/stephentotilo/status/1319097009761112064 Stephen Totilo on Twitter]</ref> | ||
** | **He is the second fighter in ''Ultimate'' to have their victory screens modified in some way via updates, the first being {{SSBU|Chrom}}'s victory theme being changed to fit the rest of the characters from ''Fire Emblem Awakening'' in [[List of updates (SSBU)#3.0.0|version 3.0.0]] of ''Ultimate''. | ||
*Steve and {{SSBU|Byleth}} are the only | *Steve and {{SSBU|Byleth}} are the only characters in ''Ultimate'' whose alternate costumes are displayed alongside their default costumes on the [[Super Smash Bros. Ultimate Official Site|official ''Ultimate'' site]], similarly to {{SSB4|Robin}}'s page on the [[Super Smash Bros. 4 Official Site|official ''SSB4'' site]]. | ||
*Many of Steve's animations and sounds are directly taken from existing ''Minecraft'' games and media: | *Many of Steve's animations and sounds are directly taken from existing ''Minecraft'' games and media: | ||
** | **He is the only character to date with a unique [[tumbling]] animation, which is simply derived from his running animation, remaining upright; this reflects the way players are knocked back in ''Minecraft''. This also applies when he is [[star KO]]'d and during certain cinematic Final Smashes such as [[Triple Wolf]] and [[Wario-Man]]. | ||
** | **He falls to the side when getting KO'd by a weak attack in [[Stamina Mode]], [[crumpling]], or [[drowning]], resembling the death animations of said game. | ||
**Steve's swimming animation is simply his walk animation slowed down, as in ''Minecraft''; his drowning animation reflects his "sprinting" underwater animation introduced in a 2018 update to ''Minecraft''. | |||
**When falling [[asleep]], Steve places a red bed on the ground and | **When falling [[asleep]], Steve places a red bed on the ground and proceeds to lie on it. When waking up, he collects it back in his inventory. | ||
** | **If a [[perfect shield]] is performed, Steve will use a shield from ''Minecraft'' to block the attack. | ||
**Steve's crouching and crawling animations | **Steve's crouching and crawling animations resemble ''Minecraft''{{'}}s [https://minecraft.fandom.com/wiki/Sneaking sneaking] mechanic. He also sneaks in his [[teetering]] animation, reflecting the fact that sneaking in ''Minecraft'' prevents the player from falling off blocks. | ||
**When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), ''Minecraft''{{'}}s | **When landing from a fall of sufficient distance (roughly 73 units or 7.3 blocks), the "taken damage" sound from ''Minecraft''{{'}}s fall damage mechanic plays, making him the only character with a unique long-distance fall sound. Unlike the original game, this cue is merely aesthetic. | ||
**''Minecraft'' | **When eating, the eating sound effects from ''Minecraft'', including the burp, play. This makes Steve the second character to make a unique sound when eating, following fellow third-party character {{SSBU|Snake}}. | ||
**Steve's clapping animation resembles the "simple clap" emote exclusive to ''Minecraft | **Steve's clapping animation resembles the "simple clap" emote exclusive to the "Bedrock" Edition of ''Minecraft'', looped and with Steve's head facing the camera while his body faces away. | ||
**Steve and Alex's eyes blink | **Steve and Alex's eyes can blink, which was previously only present in the "Bedrock" Edition of ''Minecraft'' and in ''Minecraft Dungeons''. Otherwise, their facial expressions never change, even while [[asleep]]. The Zombie and Enderman do not blink. | ||
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft'' | **When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting sounds identical to those made when climbing ladders in ''Minecraft''. When stationary on a ladder, he crouches, in reference to how sneaking lets the player stay in place on ladders in the game. | ||
**Using Steve's tools while holding an item allows him to briefly dual wield them. | |||
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | **When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab. | ||
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''] and modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple. | |||
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''] | *Steve is the first playable third party character in the ''Super Smash Bros.'' series to have originated from an indie game. In this case, ''Minecraft'' started development solely by {{s|wikipedia|Markus Persson}} during its inception. Before this, indie characters were often relegated to being Trophies, Spirits, Assist Trophies or Mii Costumes. | ||
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{ | **However, at the time of his addition, ''Minecraft'' was no longer an indie title, but instead was a subsidiary game due to Microsoft purchasing Mojang in 2014. | ||
** | *Steve is the only character to lack an [[idle pose]]. | ||
*Steve is the only | |||
*Zombie and Enderman are the only alternate characters to lack fighter spirits. | *Zombie and Enderman are the only alternate characters to lack fighter spirits. | ||
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's axe, pickaxe, and wooden or stone sword attacks use punching sound effects. | |||
*Steve holds [[crate]]s, [[party ball]]s, [[barrel]]s, and [[Blast Box]]es in a similar position to the way Endermen carry blocks in ''Minecraft''. | |||
*Much like {{SSBU|Roy}}'s sourspotted attacks, Steve's wooden | *If Steve picks up an [[Assist Trophy]] whilst walking, he can continue walking with it until he stops or performs any other action such as jumping. He, {{SSBU|Mega Man}}, and {{SSBU|Min Min}} are currently the only characters who can walk with an Assist Trophy. | ||
*Steve | *The initial reveal of Steve on October 1st, 2020 led to an influx of logins on social media website Twitter, all of which were of users sharing their reaction to the news, which ended up causing the site's servers to overload and immediately crash. This is notable for being the first time the social media outlet experienced an outage since the death of popular singer Michael Jackson on June 29th, 2009.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref> | ||
*If Steve picks up an [[Assist Trophy]] | |||
*The initial reveal of Steve on October | |||
==References== | ==References== | ||
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{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Minecraft universe}} | {{Minecraft universe}} | ||
[[Category:Steve (SSBU)]] | [[Category:Steve (SSBU)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] |