Editing Steel Diver (universe)
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|genres = Simulation<br>Shooter | |genres = Simulation<br>Shooter | ||
|originconsole = Nintendo 3DS | |originconsole = Nintendo 3DS | ||
|firstinstallment = ''{{ | |firstinstallment = ''{{s|wikipedia|Steel Diver}}'' (2011) | ||
|latestinstallment = ''[[wikipedia:Steel Diver|Steel Diver: Sub Wars]]'' (2014) | |latestinstallment = ''[[wikipedia:Steel Diver|Steel Diver: Sub Wars]]'' (2014) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
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|interwikipage = Steel Diver | |interwikipage = Steel Diver | ||
}} | }} | ||
The '''''Steel Diver'' universe''' ({{ja|スティールダイバー|Sutīru Daibā}}, ''Steel Diver'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''Steel Diver'' series of naval combat games developed and published by [[Nintendo]]. | The '''''Steel Diver'' universe''' ({{ja|スティールダイバー|Sutīru Daibā}}, ''Steel Diver'') refers to the ''Super Smash Bros.'' series' collection of properties that hail from the ''Steel Diver'' series of naval combat games developed and published by [[Nintendo]]. | ||
==Franchise | ==Franchise Description== | ||
For decades, Shigeru Miyamoto had a desire to create a realistic flight simulation game. While he did end up making {{uv|Pilotwings}}, he was not personally satisfied with the flight mechanics and believed the simulation aspects were not realistic enough. Miayamoto eventually had the idea of making a submarine simulation game, as they were big and bulky like a passenger aircraft.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/3]</ref> The game was originally planned for the [[Nintendo DS]], with development progressing all the way to having a playable demo at [[E3]] 2004. However, development stalled for several years due to scheduling conflicts and Miyamoto being unable to adequately create his vision on the hardware. Development picked up again when the internal specifications of the [[Nintendo 3DS]] became known company-wide, which were much more compatible for the game. Development shifted to the new system and the game was re-revealed at E3 2010 as a launch title.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/4]</ref> The game officially released in North America on March 27, 2011 and in the rest of the world in May of that year. | For decades, Shigeru Miyamoto had a desire to create a realistic flight simulation game. While he did end up making {{uv|Pilotwings}}, he was not personally satisfied with the flight mechanics and believed the simulation aspects were not realistic enough. Miayamoto eventually had the idea of making a submarine simulation game, as they were big and bulky like a passenger aircraft.<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/3]</ref> The game was originally planned for the [[Nintendo DS]], with development progressing all the way to having a playable demo at [[E3]] 2004. However, development stalled for several years due to scheduling conflicts and Miyamoto being unable to adequately create his vision on the hardware. Development picked up again when the internal specifications of the [[Nintendo 3DS]] became known company-wide, which were much more compatible for the game. Development shifted to the new system and the game was re-revealed at E3 2010 as a launch title. <ref>[https://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/4]</ref> The game officially released in North America on March 27, 2011 and in the rest of the world in May of that year. | ||
The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called ''Periscope Strike'', and a competitive multiplayer mode called ''Steel Commander''. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace. | The game mainly consists of the player piloting and operating various submarines, strategically maneuvering through the water and taking down the enemy naval fleet without getting sunk yourself. The controls are a series of simulated sliders and dials that must be interacted with on the bottom touch screen to move and fire weapons like torpedos. The game also has several modes, including the main campaign of a secret militia taking down a rogue nation and their navy, time trials of missions, a mode where the player has to aim the periscope and fire torpedos called ''Periscope Strike'', and a competitive multiplayer mode called ''Steel Commander''. The game received a mixed reception upon release, with most complaints being about the lack of focus between a simulation and an action game, as well as the overly slow and monotonous pace. | ||
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===Trophies=== | ===Trophies=== | ||
====Both Versions==== | |||
*Steel Diver | |||
===={{for3ds}}==== | |||
*Steel Diver Subs | |||
<gallery> | |||
| | SteelDiverGunTrophy3DS.png|The Steel Diver trophy in ''For 3DS''. | ||
| | SteelDiverGunTrophyWiiU.png|The Steel Diver trophy in ''For Wii U''. | ||
SteelDiverTrophy3DS.png|The Steel Diver Subs trophy in ''For 3DS''. | |||
| | </gallery> | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
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BlueShark appears as a [[spirit]]. | BlueShark appears as a [[spirit]]. | ||
{|class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |||
! No. !! Image !! Name !! Type !! Class !! Slots !! Ability | ! No. !! Image !! Name !! Type !! Class !! Slots !! Ability | ||
|- | |- | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
===''{{ | ===''{{s|wikipedia|Steel Diver}}''=== | ||
*Item: | *Item: | ||
**{{GameIcon|SSB4}} [[Steel Diver]] appears as an item. | **{{GameIcon|SSB4}} [[Steel Diver]] appears as an item. | ||
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**{{GameIcon|SSBU}} Blue Shark appears as a spirit. | **{{GameIcon|SSBU}} Blue Shark appears as a spirit. | ||
===''{{ | ===''{{s|wikipedia|Steel Diver: Sub Wars}}''=== | ||
*Music: | *Music: | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Nintendo|Filled with Hope}}'''": Mission theme sourced from this game. | **{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Nintendo|Filled with Hope}}'''": Mission theme sourced from this game. | ||
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{{reflist}} | {{reflist}} | ||
{{ | {{universe}} | ||
[[Category:Steel Diver universe]] | |||
[[Category:Steel Diver universe | |||
[[es:Steel Diver (juego)]] | [[es:Steel Diver (juego)]] |