Editing Star KO
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In ''Smash 64'', the duration allotted for Star KOs, along with Screen KOs, are noticeably longer than in ''Melee'' onward. Depending on the camera angle, the victim will often not become visible until nearly after they finish their Star KO voice clip, making the animation not synchronize with the voice clip, with the exception of {{SSB|Pikachu}} and {{SSB|Mario}}, whose Star KO voice clip is slightly longer than the rest of cast. | In ''Smash 64'', the duration allotted for Star KOs, along with Screen KOs, are noticeably longer than in ''Melee'' onward. Depending on the camera angle, the victim will often not become visible until nearly after they finish their Star KO voice clip, making the animation not synchronize with the voice clip, with the exception of {{SSB|Pikachu}} and {{SSB|Mario}}, whose Star KO voice clip is slightly longer than the rest of cast. | ||
Mario uses his falling voice clip from ''Super Mario 64'' while Star KO'd; {{SSB|Luigi}} uses Mario's "burnt" voice clip from the same game, albeit being noticeably higher pitched. {{SSB|Link}} also uses his similar voice clip from ''The Legend of Zelda: Ocarina of Time'', and {{SSB|Yoshi}} uses his defeat voice clip from ''Yoshi's Story''. {{SSB|Samus}}, who doesn't vocalize usually, also emits a sound effect while while Star KO'd. | |||
====In ''[[Super Smash Bros. Melee]]''==== | ====In ''[[Super Smash Bros. Melee]]''==== |