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Editing Spring Jump

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*If Sonic is reversed by [[Mario]]'s Cape or [[Dr. Mario]]'s Super Sheet during the Spring Jump, he is able to use the move again.
*If Sonic is reversed by [[Mario]]'s Cape or [[Dr. Mario]]'s Super Sheet during the Spring Jump, he is able to use the move again.
*In ''Brawl'', a glitch occurs whenever this move is interrupted by certain actions, Sonic's helplessness will be stored and he cannot use Spring Jump until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]]. The methods to achieve this glitch are listed below:
*In ''Brawl'', a glitch occurs whenever this move is interrupted by certain actions, Sonic's helplessness will be stored and he cannot use Spring Jump until he leaves the ground and relands, which is achievable by either walking off the platform (which is a suicidal action if there is no ground beneath) or by simply jumping. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]]. The methods to achieve this glitch are listed below:
**If Sonic gets fired out of a [[Barrel Cannon]] and doesn't do anything until he lands, causing him to go into his lying position. This was later fixed in ''Smash 4''.
**If Sonic gets fried out of a [[Barrel Cannon]] and doesn't do anything until he lands, causing him to go into his lying position. This was later fixed in ''Smash 4''.
**If Sonic grabs a ladder and climbs to the top onto a platform. While he still has access to his three other special moves in ''Brawl'', he does not in ''Smash 4''. This was later fixed in a patch in ''Ultimate''.
**If Sonic grabs a ladder and climbs to the top onto a platform. While he still has access to his three other special moves in ''Brawl'', he does not in ''Smash 4'' and ''Ultimate''.
**If Sonic cancels the animation by a ground action while very close to the ground. This method is really noticeable by Sonic not experiencing any landing lag. This was later fixed in ''Smash 4''.
**If Sonic cancels the animation by a ground action while very close to the ground. This method is really noticeable by Sonic not experiencing any landing lag. This was later fixed in ''Smash 4''.
*Additionally, there's another glitch where certain stage elements will cause Sonic to turn helpless. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]], although Sonic cannot use a midair jump or use any of his special moves. The methods to achieve this glitch are listed below:
*Additionally, there's another glitch where certain stage elements will cause Sonic to turn helpless. This also applies to {{SSBB|Snake}} whenever he uses [[Cypher]], although Sonic cannot use a midair jump or use any of his special moves. The methods to achieve this glitch are listed below:
**Whenever Sonic performs performs a [[tech]] or lands while throwing an item after getting fired out of a [[Barrel Cannon]]. This was later fixed in ''Smash 4''.
**Whenever Sonic performs an aerial attack, an air dodge, or throws an item after getting fired out of a [[Barrel Cannon]]. This was later fixed in ''Smash 4''.
**Whenever Sonic jumps off a Spring (can be either [[Spring|the item]] or a [[Spring (stage element)|stage element]]). This was fixed in ''Ultimate''.
**Whenever Sonic jumps off a Spring (can be either [[Spring|the item]] or a [[Spring (stage element)|stage element]]).
**Whenever Sonic grabs onto a [[Ladder (stage element)|ladder]] and lets go. This was later fixed in a patch in ''Ultimate''.
**Whenever Sonic grabs onto a [[Ladder (stage element)|ladder]] and lets go.


{{Special Moves|char=Sonic}}
{{Special Moves|char=Sonic}}

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