Editing Spin Attack

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{{Infobox Special Move
{{Infobox Special Move
|name=Spin Attack
|name=Spin Attack
|image={{tabber|title1=Link|content1=[[File:Link Up B SSBU.gif|300px]]|title2=Young Link|content2=[[File:Young Link Up B SSBU.gif|300px]]|title3=Toon Link|content3=[[File:Toon Link Up B SSBU.gif|300px]]}}
|image={{tabber|title1=Link|tab1=[[File:Link Up B SSBU.gif|300px]]|title2=Young Link|tab2=[[File:Young Link Up B SSBU.gif|300px]]|title3=Toon Link|tab3=[[File:Toon Link Up B SSBU.gif|300px]]}}
|caption=Link, Young Link, and Toon Link using Spin Attack in ''Ultimate''.
|caption=Link, Young Link, and Toon Link using Spin Attack in ''Ultimate''.
|user=[[Link]]
|user=[[Link]]
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==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|250px]]
[[File:Link Spin Attack.jpg|Link's ground spin attack in ''Brawl''.|thumb|right|250px]]
In ''Brawl'', the Spin Attack gains the ability to be [[charge]]d, but it is much weaker than in ''Melee'' when uncharged. By holding the attack, {{SSBB|Link}} will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, similar to a [[smash attack]]. Toon Link also has the ability to charge up his Spin Attack, trapping opponents and dealing multiple hits just like Young Link's Spin Attack from ''Melee''. Toon Link's spin attack is a semi-spike if multiple hits connect, though they exist only to suck in targets for the rest of the attack. The move can only be charged for the grounded version; the aerial version cannot be charged at all.
In ''Brawl'', the Spin Attack gains the ability to be [[charge]]d, but it is much weaker than in ''Melee'' when uncharged. By holding the attack, {{SSBB|Link}} will hold his sword in place for a few seconds before releasing a more powerful version of his normal Spin Attack, similar to a [[smash attack]]. Toon Link also has the ability to charge up his Spin Attack, trapping opponents and dealing multiple hits just like Young Link's Spin Attack from ''Melee''. Toon Link's spin attack is a semi-spike if multiple hits connect, though they exist only to suck in targets for the rest of the attack. The move can only be charged for the grounded version; the aerial version cannot be charged at all.


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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Spin Attack returns as Link, Young Link, and Toon Link's up special move in ''Super Smash Bros. Ultimate''. All three versions have been buffed to connect more reliably and are more difficult to escape, and Young Link received the ability to charge his Spin Attack similarly to his counterparts.  
The Spin Attack returns as Link, Young Link, and Toon Link's up special move in ''Super Smash Bros. Ultimate''. All three versions have been buffed to connect more reliably and are more difficult to escape, and Young Link received the ability to charge his Spin Attack similarly to his counterparts.


Each version has also received updated aesthetics and animations. The Hero of the Wild leans forward more when using the move in the air, and now spins inwards like in ''Smash 64''. The Hero of Time spins his sword at a different height, and the move's ground animation is similar to how it was performed by the Link seen in ''SSB4''. Toon Link shares the former traits of the other two Links.
Each version has also received aesthetic changes. Link and Toon Link lean forward more when using the move in the air, Link now spins inwards like in ''Smash 64'', and Young Link and Toon Link's swords now spin at different heights throughout the move. Link's sword trail is now a bright blue like in ''Breath of the Wild'', Young Link's sword trail resembles Link's version from ''Smash 4'', and Toon Link's sword trail has reverted to its white coloration from ''Brawl''.
 
The sword trails are unique to each of the Links. the Hero of the Wild's sword trail now aesthetically matches the bright blue spin trail seen in ''Breath of the Wild'' and ''Tears of the Kingdom'', the Hero of Time's sword trail now resembles the one used by the Hero of Twilight in ''Smash 4'', and the Hero of Wind's sword trail has effectively reverted to its white coloration as seen in ''Brawl''.


==Instructional quotes==
==Instructional quotes==
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# '''Spin Attack:''' Default.
# '''Spin Attack:''' Default.
# '''Shocking Spin:''' Charges the attack with [[electric|electricity]] and greatly increases the attack's damage, knockback and [[hitstun]]. However, the move has more ending lag and its use as recovery is almost as mediocre as its ''Brawl'' and especially its ''SSB'' version, traveling less distance and making Link fall before he finishes the entire aerial move. {{Main|Link (SSB4)/Up special/Custom 1}}
# '''Shocking Spin:''' Charges the attack with [[electric|electricity]] and greatly increases the attack's damage, knockback and [[hitstun]]. However, the move has more ending lag and its use as recovery is almost as mediocre as its ''Brawl'' and especially its ''SSB'' version, traveling less distance and making Link fall before he finishes the entire aerial move. {{Main|Link (SSB4)/Up special/Custom 1}}
# '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Link is given a lot of mobility during the animation, allowing him to change directions multiple times while rising. It also cannot snap to the ledge during the animation.
# '''Whirling Leap:''' Does no damage and cannot be charged, but sends Link up a much higher distance, making this version solely a recovery move. If used on the ground, Link will leap upwards and perform the aerial move. Gives Link extremely high [[air speed]] while the move is active. It also cannot snap to the ledge during the animation.
{{Main|Link (SSB4)/Up special/Custom 1}}
{{Main|Link (SSB4)/Up special/Custom 1}}
===Toon Link===
===Toon Link===
{{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Sliding Spin Attack|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Flying Spin Attack|desc3=A spin attack that ends in an upward slash, sending both you and the slashee into the air.}}
{{CustomSet|ToonLink|Up|name1=Spin Attack|desc1=Spin with your sword. Can hit opponents more than once and can be charged.|name2=Sliding Spin Attack|desc2=Slide forward while spinning. If used in the air, you'll move more sideways than up.|name3=Flying Spin Attack|desc3=A spin attack that ends in an upward slash, sending both you and the slashee into the air.}}
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==Origin==
==Origin==
[[File:SpinAttackWW.png|thumb|Artwork of Toon Link's Spin Attack from ''The Legend of Zelda: The Wind Waker''.]]
[[File:SpinAttackWW.png|thumb|Artwork of Toon Link's Spin Attack from ''The Legend of Zelda: The Wind Waker''.]]
The Spin Attack has been a standard move in many [[The Legend of Zelda (universe)|''The Legend of Zelda'' games]], its first appearance being ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more [[damage]] and have a greater range. This upgraded version is known as the '''Hurricane Spin''' in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and inspired a [[Character customization|custom]] [[special move]] for {{SSB4|Toon Link}}.
The Spin Attack, has been a standard move in many [[The Legend of Zelda (universe)|''The Legend of Zelda'' games]], its first appearance being ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''. While usually a basic move available from the start, in some games it can be upgraded with magic to deal more [[damage]] and have a greater range. This upgraded version is known as the '''Hurricane Spin''' in ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' and inspired a [[Character customization|custom]] [[special move]] for {{SSB4|Toon Link}}.


Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation).
Via the charging mechanic introduced in ''Brawl'', many iterations of the Spin Attack can be charged up in its home series appearance, though the result varies depending on the game (either for more damage and range or an alternate variation).
Unlike his home series, in which he spins around only once or twice with the Spin Attack, in ''Smash Bros.'', Link spins around multiple times.


Years after the Spin Attack's introduction to the ''Super Smash Bros.'' series, ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', introduced the ''{{s|zeldawiki|Back Slice}}'', a rising sword attack performed in a spinning motion very similar to the Spin Attack's use as a recovery move in ''Smash''.
Years after the Spin Attack's introduction to the ''Super Smash Bros.'' series, ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', introduced the ''{{s|zeldawiki|Back Slice}}'', a rising sword attack performed in a spinning motion very similar to the Spin Attack's use as a recovery move in ''Smash''.
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*The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series.
*The Spin Attack is the only special move in Link's moveset that has not been replaced with another similar move throughout the series.
*The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]].
*The Spin Attack is one of three up special moves that always uses up the character's double jump in ''Brawl'' and ''Smash 4'' regardless if the player saved it before use, despite the near-universal change across all other characters that allows them to use their double jump after their up special move if they are hit out of it; the other two up special moves are [[Hydro Pump]] and [[Quick Attack]].
*It took Link until ''Super Smash Bros. Brawl'' to receive the charging mechanic for his Spin Attack, even though he's been able to do this in his home games since ''A Link to the Past''.


==Technical details==
==Technical details==

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