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===''Brawl'' to ''Smash 4''=== | ===''Brawl'' to ''Smash 4''=== | ||
*{{SSB4|Falco}}'s [[Blaster]] fires slower and no longer auto-cancels on landing, crippling his neutral game that had relied on the [[short hop laser]]. His down throw can no longer chaingrab for significant damage at early percentages, and his down aerial is much slower and weaker, removing his fastest and most reliable KO option offstage. Due to this, despite the buffs to most of his other moves, Falco experienced the largest tier drop in the transition to ''Smash 4'', going from 7th out of 38 (in the top tiers) to 50th out of 58 (in the low tiers). | *{{SSB4|Falco}}'s [[Blaster]] fires slower and no longer auto-cancels on landing, crippling his neutral game that had relied on the [[short hop laser]]. His down throw can no longer chaingrab for significant damage at early percentages, and his down aerial is much slower and weaker, removing his fastest and most reliable KO option offstage. Due to this, despite the buffs to most of his other moves, Falco experienced the largest tier drop in the transition to ''Smash 4'', going from 7th out of 38 (in the top tiers) to 50th out of 58 (in the low tiers). | ||
*{{SSB4|King Dedede}} | *{{SSB4|King Dedede}}'s new back aerial, though stronger, is much slower, and the hitbox has shorter duration, hurting his approach game. His down throw can no longer infinitely chaingrab and the changes to hitstun canceling significantly harm Dedede. | ||
*{{SSB4|Marth}}'s high range (which was actually increased slightly during the transition) is less effective than in previous games, due to other characters getting more significant range increases; coupled with moves that have increased ending lag and decreased hitbox durations, such as in his down tilt and forward aerial, Marth's approach was badly nerfed in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered low-tiered in ''Smash 4'', though recent buffs in [[update]]s, however, have since improved his viability in the competitive scene, which have allowed him to become a top tier character once again. | *{{SSB4|Marth}}'s high range (which was actually increased slightly during the transition) is less effective than in previous games, due to other characters getting more significant range increases; coupled with moves that have increased ending lag and decreased hitbox durations, such as in his down tilt and forward aerial, Marth's approach was badly nerfed in ''Smash 4''. His throws also have much higher base knockback, removing many of his previous set-ups and ability to [[tech-chase]]. Considered among the best ''Brawl'' characters, Marth was initially considered low-tiered in ''Smash 4'', though recent buffs in [[update]]s, however, have since improved his viability in the competitive scene, which have allowed him to become a top tier character once again. | ||
*{{SSB4|Meta Knight}}'s moves were made laggier, especially his up aerial, and deal less damage, with many of his attacks also losing their transcendent [[priority]]. His range has also been reduced, and he can no longer glide, nerfing his recovery that was previously extremely powerful in ''Brawl''. His [[falling speed]] and [[gravity]] have been significantly increased, and with the changes to hitstun, he is far more vulnerable to combos. Despite his heavy nerfs, Meta Knight is still generally seen as a viable character in tournaments, though he is not considered the top-tier character he was in ''Brawl''. | *{{SSB4|Meta Knight}}'s moves were made laggier, especially his up aerial, and deal less damage, with many of his attacks also losing their transcendent [[priority]]. His range has also been reduced, and he can no longer glide, nerfing his recovery that was previously extremely powerful in ''Brawl''. His [[falling speed]] and [[gravity]] have been significantly increased, and with the changes to hitstun, he is far more vulnerable to combos. Despite his heavy nerfs, Meta Knight is still generally seen as a viable character in tournaments, though he is not considered the top-tier character he was in ''Brawl''. |
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