Shin Shoryuken / Shinku Hadoken: Difference between revisions

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[[File:ShinkuHadokenOrigin.png|thumb|Shinku Hadoken in ''Street Fighter II''.]]
[[File:ShinkuHadokenOrigin.png|thumb|Shinku Hadoken in ''Street Fighter II''.]]
[[File:ShinShoryukenOrigin.gif|thumb|Shin Shoryuken in ''Street Fighter Alpha 3''.]]
[[File:ShinShoryukenOrigin.gif|thumb|Shin Shoryuken in ''Street Fighter Alpha 3''.]]
The Shinku Hadoken (also spelled as "Shinkuu Hadouken" via extra-vowel usage in romaji) first appeared in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' as his trademark Super Combo (its name wasn't originally presented onscreen until ''{{s|wikipedia|Street Fighter Alpha}}'') that later appeared in several games ever since its debut. In most ''Street Fighter'' games, it is a somewhat-larget but for sure, a multi-hitting version of the Hadoken which paved way for projectile durability ratings in other fighting games (when different projectiles clash with each other to see which one comes out on top). In most of the ''Vs. Capcom'' crossovers, it instead becomes more akin to a laser beam akin to the Kamehameha technique from the ''Dragon Ball'' franchise. In-universe, it is a Hadoken coated with vacuum energy to increase its damage and size, hence the literal translation of the attack.
===Shin Hadoken===
The Shinku Hadoken (also spelled as "Shinkuu Hadouken" via extra-vowel usage in romaji) first appeared in ''{{s|wikipedia|Super Street Fighter II Turbo}}'' as his trademark Super Combo (its name wasn't originally presented onscreen until ''{{s|wikipedia|Street Fighter Alpha}}'') that later appeared in several games ever since its debut. In most ''Street Fighter'' games, it is a somewhat-larget but for sure, a multi-hitting version of the Hadoken which paved way for projectile durability ratings in other fighting games (when different projectiles clash with each other to see which one comes out on top).


In most of the ''Vs. Capcom'' crossovers, it instead becomes more akin to a laser beam akin to the Kamehameha technique from the ''Dragon Ball'' franchise. In-universe, it is a Hadoken coated with vacuum energy to increase its damage and size, hence the literal translation of the technique's kanji. Those games, Ryu is able to perform both his normal Hadoken and Shinku Hadoken in the air.
===Shin Shoryuken===
The Shin Shoryuken (also spelled as "Shin Shouryuuken" the same way) was introduced in ''{{s|wikipedia|Street Fighter III: New Generation}}'' as his second Super Art, which also appeared in several games since its debut. This move was first taught by his master Gouken. The version seen in this game combines the effects of both the first two hits of Gouken's Shin Shoryuken with the final hit effect of Ryu's Metsu Shoryuken. In some games, Ryu would perform a spiraling turn true to Shoryuken-fashion at the peak of his rise (in most old ''Vs. Capcom'' series games), while in the attack's standalone debut in ''Street Fighter III'' and in recent titles he and Gouken omit the classic peak-turning motion.
The Shin Shoryuken (also spelled as "Shin Shouryuuken" the same way) was introduced in ''{{s|wikipedia|Street Fighter III: New Generation}}'' as his second Super Art, which also appeared in several games since its debut. This move was first taught by his master Gouken. The version seen in this game combines the effects of both the first two hits of Gouken's Shin Shoryuken with the final hit effect of Ryu's Metsu Shoryuken. In some games, Ryu would perform a spiraling turn true to Shoryuken-fashion at the peak of his rise (in most old ''Vs. Capcom'' series games), while in the attack's standalone debut in ''Street Fighter III'' and in recent titles he and Gouken omit the classic peak-turning motion.


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