Aether: Difference between revisions

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Aether is a move specific to Ike in the [[Fire Emblem (universe)|''Fire Emblem'' games]]. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that deals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However, neither effect is applied to ''Brawl''. Additionally, in Ike's own games, Aether in fact starts off dashing towards the enemy instead of starting off aerially - but does entail the process of tossing up his sword, etc.
Aether is a move specific to Ike in the [[Fire Emblem (universe)|''Fire Emblem'' games]]. In both games Ike appears in, it involves throwing his sword upward, jumping, catching it and coming down with a spinning cut that deals Ike equal to the damage inflicted, and a second rising strike is performed as Ike puts space between himself and his opponent. This second strike ignores the enemies Defense score. However, neither effect is applied to ''Brawl''. Additionally, in Ike's own games, Aether in fact starts off dashing towards the enemy instead of starting off aerially - but does entail the process of tossing up his sword, etc.


This move can actually negate the effect of Marth's final smash. Ike still receives damage but will not be affected by [[Critical Hit]]'s tremendous knockback at all.
As the super armor gained in this move is infinite, it can even negate the effect of Marth's final smash. Ike still receives damage but will not be affected by [[Critical Hit]]'s tremendous knockback at all.
{{Ike Special Moves}}
{{Ike Special Moves}}


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