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| ==Additions== | | ==Additions== |
| *{{SSB4|Bayonetta}} and {{SSB4|Corrin}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.
| | {{UpdateList|ver=1.1.4|char=Additions}} |
| *[[Umbra Clock Tower]] is included with the purchase of Bayonetta.
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| *[[Castle Siege]] and [[Coliseum]] have two new music tracks included with Corrin.
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| *All invincibility frames from tripping have been standardized to 5 frames and all follow ups' invincibility frames have been standardized.
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{buff|Dash attack damage|10%/8%|12%/10%.}}
| | {{UpdateList|ver=1.1.4|char=Bowser}} |
| *{{nerf|Up throw knockback growth increased: 155 → 180, reducing its combo potential at high percentages.}}
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| *{{buff|All variations of [[Flying Slam]]'s grab range increased.}}
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| =={{SSB4|Bowser Jr.}}== | | =={{SSB4|Bowser Jr.}}== |
| *{{buff|Forward smash has less ending lag|frame 60|frame 56}}
| | {{UpdateList|ver=1.1.4|char=Bowser Jr.}} |
| *{{buff|Up smash has less ending lag|frame 63|frame 57}}
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| *{{buff|Down smash has less ending lag|frame 68|frame 60}}
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| *{{buff|Forward aerial damage|8%/5%|9%/7%}}
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| =={{SSB4|Captain Falcon}}== | | =={{SSB4|Captain Falcon}}== |
| *{{change|[[Blue Falcon]]'s visual effects modified.}}
| | {{UpdateList|ver=1.1.4|char=Captain Falcon}} |
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{change|First hit of up smash's hitbox placements modified significantly and have angle modifications and/or increased knockback.}}
| | {{UpdateList|ver=1.1.4|char=Charizard}} |
| *{{buff|Second hit of up smash deals more knockback.}}
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| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
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| =={{SSB4|Dark Pit}}== | | =={{SSB4|Dark Pit}}== |
| *{{change|[[Dark Pit Staff]]'s visual effects modified.}}
| | {{UpdateList|ver=1.1.4|char=Dark Pit}} |
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| =={{SSB4|Diddy Kong}}== | | =={{SSB4|Diddy Kong}}== |
| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
| | {{UpdateList|ver=1.1.4|char=Diddy Kong}} |
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| =={{SSB4|Falco}}== | | =={{SSB4|Falco}}== |
| *{{buff|Up smash is significantly improved. Both kicks hit one frame earlier, the first kick has intangibility frames on his legs, hits better against ducking opponents, and is stronger.}}
| | {{UpdateList|ver=1.1.4|char=Falco}} |
| *{{buff|Down smash has higher knockback growth.}}
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| *{{bugfix|Down Throw Ledge Spike Bug removed.}}
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| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
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| '''Technical changelist 1.1.4'''
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| {| class="wikitable sortable collapsible collapsed" style="text-align:center"
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| ! Change!!Old value!!New value
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| |-
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| |Up smash first kick startup||frame 8||frame 7
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| |-
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| |Leg intangibility||N/A||7 → 11
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| |-
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| |Up smash first kick (hitbox 0/1) base knockback||60||70
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| |-
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| |Up smash first kick (hitbox 0/1) knockback growth||25||18
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| |-
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| |Up smash first kick (hitbox 0) position||(1.5,0,0)||(2,0,0)
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| |-
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| |Up smash first kick (hitbox 2) base knockback||80||70
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| |-
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| |Up smash first kick (hitbox 2) knockback growth||30||18
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| |-
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| |Up smash first kick (hitbox 2) position||(5,0,0)||(7.7,0,0)
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| |-
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| |Up smash first kick (hitbox 2) other position||(5,0,0)||(7,0,0)
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| |-
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| |Up smash second kick startup||frame 13||frame 12
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| |-
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| |Up smash second kick (hitbox 0/1/2) base knockback||30||31
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| |-
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| |Up smash second kick (hitbox 0/1/2) knockback growth||98||104
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| |-
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| |Up smash second kick (hitbox 0) position||(5,0,0)||(7,0,0)
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| |-
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| ||Up smash second kick (hitbox 1) position||(1.5,0,0)||(2,0,0)
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| |-
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| |Down smash knockback growth||76||78
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| |}
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| =={{SSB4|Fox}}== | | =={{SSB4|Fox}}== |
| *{{buff|Hard tripping now grants five frames of invincibility.}}
| | {{UpdateList|ver=1.1.4|char=Fox}} |
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{change|Weight slightly increased|112|113}}
| | {{UpdateList|ver=1.1.4|char=Ganondorf}} |
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| =={{SSB4|Ike}}== | | =={{SSB4|Ike}}== |
| *{{buff|Neutral aerial damage|9%/6%|10%/7%.}}
| | {{UpdateList|ver=1.1.4|char=Ike}} |
| *{{change|Neutral aerial launch angle (70° → 80°).}}
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| *{{buff|Forward aerial deals more damage (12% → 13%) and has more range. The middle hitbox is also displaced further.}}
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| *{{buff|Forward smash sourspot deals more damage (17% → 19%) and has a different angle (60° → 57°). The sourspot's sound effect has also been changed.}}
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{change|Weight slightly increased|77|79.}}
| | {{UpdateList|ver=1.1.4|char=Kirby}} |
| *{{buff|Hard tripping now grants five frames of invincibility.}}
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| =={{SSB4|Little Mac}}== | | =={{SSB4|Little Mac}}== |
| *{{buff|Up tilt has less startup (frame 5 → frame 4) and lasts one more frame (6 → 7).}}
| | {{UpdateList|ver=1.1.4|char=Little Mac}} |
| *{{change|Up tilt angle|85°|88°}}
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| *{{buff|Forward smash damage|19%/17% (up and side), 22% (down)|21%/18% (up and side), 24% (down)}}
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| *{{nerf|Forward smash knockback growth|85 (up and side), 22 (down)|81 (up and side), 21 (down)}}
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| *{{buff|Up smash damage|20%/15%|21%/16%}}
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| *{{nerf|Up smash knockback growth|80 (sweetspot)/100 (sourspot)|76/96}}
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| *{{buff|Down smash damage|12%|13%}}
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| *{{nerf|Down smash knockback growth|100|96}}
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| *{{change|Up throw angle|85°|80°}}
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| *{{change|Down throw angle|85°|80°}}
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| =={{SSB4|Lucina}}== | | =={{SSB4|Lucina}}== |
| *{{buff|Jab 1 IASA: frame 28 → frame 25.}}
| | {{UpdateList|ver=1.1.4|char=Lucina}} |
| *{{buff|Forward tilt IASA: frame 36 → frame 33.}}
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| *{{buff|Up tilt IASA: frame 36 → frame 33.}}
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| *{{buff|Down smash IASA: frame 64 → frame 54.}}
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| *{{buff|Both hits of neutral aerial deal 0.855% and 1.755% more damage respectively|first hit 3.345%/second hit 7.6%: 10.945% total|first hit 4.2%/second hit 8.5%: 12.7% total.}}
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| *{{buff|Forward aerial deals 2% more damage|8.5%|10.5%.}}
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| *{{buff|Back aerial deals 1.825% more damage |9.975%|11.8%.}}
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| *{{buff|Up aerial deals 1.425% more damage |9.975%|11.4%.}}
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| *{{buff|Both hitboxes of down aerial deal 0.9% more damage |sourspot 11.4%/meteor 13.3%|sourspot 12.3%/meteor 14.2%.}}
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| *{{buff|Dancing Blade improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.}}
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| *{{buff|Neutral attack, forward tilt, down tilt, neutral aerial, forward aerial and back aerial have more range.}}
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| =={{SSB4|Marth}}== | | =={{SSB4|Marth}}== |
| *{{buff|Jab 1 IASA: frame 28 → frame 25.}}
| | {{UpdateList|ver=1.1.4|char=Marth}} |
| *{{buff|Both neutral attacks have bigger tipper hitboxes|6.5u|7u.}}
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| *{{buff|Forward tilt's tipper hitbox is bigger|6.7u|7.7u.}}
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| *{{buff|Forward tilt IASA: frame 36 → frame 33.}}
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| *{{buff|Up tilt IASA: frame 36 → frame 33.}}
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| *{{buff|Down tilt sour x hitbox is larger|15.2u|16.7.}}
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| *{{nerf|Down tilt's sour y hitbox is smaller|3.2u|2.7u.}}
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| *{{buff|Down tilt's tipper hitbox is larger|6.7u|8.2u.}}
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| *{{buff|Down smash IASA: frame 64 → frame 54.}}
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| *{{buff|The tipper hitbox of both hits of neutral attack are bigger|6.7u (hit 1)/6.5u (hit 2)|7.7u/7.5u.}}
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| *{{buff|First hit of neutral aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|3%/4%|3.5%/5%.}}
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| *{{buff|Second hit of tipped neutral aerial deals 0.5% more damage. 9% → 9.5%.}}
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| *{{buff|Forward aerial deals 1% and 1.5% more damage in both the sourspot and the tip respectively|7%/10%|8%/11.5%.}}
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| *{{buff|Forward aerial's tipper hitbox has increased|6.7u|7.7u.}}
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| *{{buff|Back aerial's tipper hitbox is bigger|6.7u|7.7u.}}
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| *{{buff|Up aerial deals 0.5% and 1% more damage in both the sourspot and the tip respectively|9%/12%|9.5%/13%.}}
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| *{{buff|All hits of down aerial deals 1% more damage|11%/13%/14%|12%/14%/15%.}}
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| *{{buff|Dancing Blade improved. The first hit has less startup (7 → 6) and has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31.)}}
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| =={{SSB4|R.O.B}}== | | =={{SSB4|R.O.B}}== |
| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
| | {{UpdateList|ver=1.1.4|char=R.O.B}} |
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| =={{SSB4|Rosalina and Luma}}== | | =={{SSB4|Rosalina and Luma}}== |
| *{{change|Weight slightly decreased|78|77.}}
| | {{UpdateList|ver=1.1.4|char=Rosalina}} |
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| =={{SSB4|Roy}}== | | =={{SSB4|Roy}}== |
| *{{buff|Neutral aerial landing lag|13|11}}
| | {{UpdateList|ver=1.1.4|char=Roy}} |
| *{{buff|Forward aerial landing lag|15|13}}
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| *{{buff|Up aerial landing lag|16|14}}
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| *{{buff|Back aerial landing lag|19|16}}
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| *{{buff|Down aerial landing lag|28|23}}
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| *{{buff|[[Double Edge Dance]] improved. The first hit hits one frame earlier (7 → 6), has one frame less of endlag both grounded and in the air (IASA: 42/32→ 41/31).}}
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| =={{SSB4|Sheik}}== | | =={{SSB4|Sheik}}== |
| *{{change|Weight slightly decreased|85|84.}}
| | {{UpdateList|ver=1.1.4|char=Sheik}} |
| *{{nerf|Vanish's disappearance hitbox knockback scaling (104 → 102) and size are slightly decreased (14 → 13).}}
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| =={{SSB4|Sonic}}== | | =={{SSB4|Sonic}}== |
| *{{change|Weight slightly decreased|95|94}}
| | {{UpdateList|ver=1.1.4|char=Sonic}} |
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| =={{SSB4|Toon Link}}== | | =={{SSB4|Toon Link}}== |
| *{{buff|Back aerial landing lag|22|17.}}
| | {{UpdateList|ver=1.1.4|char=Toon Link}} |
| *{{buff|Forward smash's first hit now properly links to the second regardless of damage.}}
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| *{{buff|Spin Attack and Flying Spin Attack have 2 less frames of startup.}}
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| *{{change|Spin Attack duration|82 (uncharged)/141 (full charge) frames|80/140}}
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| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
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| =={{SSB4|Wario}}== | | =={{SSB4|Wario}}== |
| *{{bugfix|Grounded state glitch removed.}}
| | {{UpdateList|ver=1.1.4|char=Wario}} |
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| =={{SSB4|Yoshi}}== | | =={{SSB4|Yoshi}}== |
| *{{nerf|Trip invincibility and all trip followups except floor attack have one less frame of invincibility.}}
| | {{UpdateList|ver=1.1.4|char=Yoshi}} |
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{change|[[Light Arrow]]'s visual effects modified.}}
| | {{UpdateList|ver=1.1.4|char=Zelda}} |
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| =={{SSB4|Zero Suit Samus}}== | | =={{SSB4|Zero Suit Samus}}== |
| *{{change|Weight slightly decreased|81|80.}}
| | {{UpdateList|ver=1.1.4|char=Zero Suit Samus}} |
| *{{change|[[Boost Kick]] angle|50°|48°}}
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| *{{nerf|Boost Kick knockback growth decreased: 220 → 209.}}
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| ==References== | | ==References== |