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!Side special | !Side special | ||
| [[Double-Edge Dance]] || 5%/4% (1st hit/tip); 6%/4% (2nd hit/tip); 10%/8% (3rd hit clean/tip)(high), 7%/5% (3rd hit late/tip)(high), 10%/8% (3rd hit/tip) (mid), 3% (3rd hit 1-3)(hits 1-3)(low), 5% (3rd hit)(hit 4)(low); 11%/10% (4th hit/tip)(high), 13%/10% (4th hit/tip)(mid), 3% (4th hit)(hits 1-4)(low), 5% (4th hit)(hit 5)(low), 12% (4th hit)(back) || Roy performs a sideways slash attack, and can follow up with 3 different variations for a total of 4 strikes. He can also perform a reverse strike, attacking from the opposite direction. The third and fourth strikes have significant differences between each variation, allowing for Roy to adjust the attack based on the situation. The animations of each strike have been drastically changed, with Roy mostly holding the Sword of Seals with both hands. His 4th upward strike resembles Marth's version of Dancing Blade from ''Brawl'', and the 4th downward strike is based {{s|wikipedia|Sol Badguy}}'s Gun Flame attack ( as well as his Order-Sol | | [[Double-Edge Dance]] || 5%/4% (1st hit/tip); 6%/4% (2nd hit/tip); 10%/8% (3rd hit clean/tip)(high), 7%/5% (3rd hit late/tip)(high), 10%/8% (3rd hit/tip) (mid), 3% (3rd hit 1-3)(hits 1-3)(low), 5% (3rd hit)(hit 4)(low); 11%/10% (4th hit/tip)(high), 13%/10% (4th hit/tip)(mid), 3% (4th hit)(hits 1-4)(low), 5% (4th hit)(hit 5)(low), 12% (4th hit)(back) || Roy performs a sideways slash attack, and can follow up with 3 different variations for a total of 4 strikes. He can also perform a reverse strike, attacking from the opposite direction. The third and fourth strikes have significant differences between each variation, allowing for Roy to adjust the attack based on the situation. The animations of each strike have been drastically changed, with Roy mostly holding the Sword of Seals with both hands. His 4th upward strike resembles Marth's version of Dancing Blade from ''Brawl'', and the 4th downward strike is based {{s|wikipedia|Sol Badguy}}'s Gun Flame attack (as well as his Order-Sol self's Fafnir Prototype version) from ''{{s|wikipedia|Guilty Gear}}.'' | ||
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!Up special | !Up special | ||
| [[Blazer]] || 5%/3% (hit 1/tip), 2% (hits 2-6), 4% (hit 7) (19%/17% total) || Roy soars upwards with his flaming sword, burning opponents within his reach. Similar to Marth's [[Dolphin Slash]], though noticeably different in that it hits multiple times, is slower, and has significant hang time, giving Roy somewhat of an advantage against impromptu [[Edge-guarding|edge-guard]] attempts. The move's animation in Project M has been modified as a reference to the Ryuuenjin (Dragon Flame Blade) used by Zero in ''[[Mega Man (universe)|Mega Man]] X4'' and Capcom's ''Vs.'' series of games. | | [[Blazer]] || 5%/3% (hit 1/tip), 2% (hits 2-6), 4% (hit 7) (19%/17% total) || Roy soars upwards with his flaming sword, burning opponents within his reach. Similar to Marth's [[Dolphin Slash]], though noticeably different in that it hits multiple times, is slower, and has significant hang time, giving Roy somewhat of an advantage against impromptu [[Edge-guarding|edge-guard]] attempts. The move's animation in Project M has been modified as a reference to the Ryuuenjin (Dragon Flame Blade) used by [[Zero (Mega Man)|Zero]] in ''[[Mega Man (universe)|Mega Man]] X4'' and [[Capcom]]'s ''Vs.'' series of games. | ||
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!Down special | !Down special |
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