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*'''EVZELDA''' causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in the event match [[Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda". | *'''EVZELDA''' causes {{SSBM|Zelda}} to transform into {{SSBM|Sheik}} more often, as she does in the event match [[Hide 'n' Sheik]]. It is presumed to stand for "Event Zelda". | ||
*'''FREAK''' causes the CPU to stay where they are, but attack when an opponent comes near. Used in the event match [[Kirbys on Parade]]. | *'''FREAK''' causes the CPU to stay where they are, but attack when an opponent comes near. Used in the event match [[Kirbys on Parade]]. | ||
*'''ITEM''' causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Pokémon Battle]]. | *'''ITEM''' causes the CPU to attempt to grab all [[item]]s that appear. Otherwise, the CPU is normal. This is used for CPUs in event matches like [[Event 7: Pokémon Battle]]. | ||
*'''NANA''' is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | *'''NANA''' is the default mode for the partner [[Ice Climbers (SSBM)|Ice Climber]], so that he/she follows the leader, attacks with the leader, etc. | ||
*'''NOACT''' causes the CPU to do absolutely nothing. This is not to be confused with [[Stand]], in which the CPU will still attempt to [[recover]] if knocked off. | *'''NOACT''' causes the CPU to do absolutely nothing. This is not to be confused with [[Stand]], in which the CPU will still attempt to [[recover]] if knocked off. |