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*{{buff|[[Reflector]] can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump.}} | *{{buff|[[Reflector]] can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a [[waveshine]] or other move out of a jump.}} | ||
*{{buff|Ability to [[DACUS]], Gatling Combo, and [[RAR]] retained from ''Brawl''.}} | *{{buff|Ability to [[DACUS]], Gatling Combo, and [[RAR]] retained from ''Brawl''.}} | ||
*{{buff|Down throw does slightly more damage.}} | |||
*{{buff|Foward aerial has more damage potential.}} | |||
*{{nerf|[[Blaster]] shots decay in damage based on distance.}} | *{{nerf|[[Blaster]] shots decay in damage based on distance.}} | ||
*{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}} | *{{nerf|[[Reflector]] no longer has intangibility on the first frame of activation.}} |
edits