Snake (SSBB)/Up tilt: Difference between revisions

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How odd to talk about up tilts, yet link to King Dedede's back air.
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m (How odd to talk about up tilts, yet link to King Dedede's back air.)
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Snake kicks one leg up vertically. Has low start-up, great vertical reach, and [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%.


Due to its sheer damage output, speed, knockback, and range, it is considered to be the best [[up tilt]]s in the game, or at least on par with {{mvsub|King Dedede|SSBB|back aerial|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. Because the disjointed hitbox appears before Snake even extends his leg, this move has garnered Snake much criticism in the ''Brawl'' community.
Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best [[up tilt]]s in the game, on par with {{mvsub|King Dedede|SSBB|up tilt|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. Because the disjointed hitbox appears before Snake even extends his leg, this move has garnered Snake much criticism in the ''Brawl'' community.


The previously mentioned properties of Snake's up tilt makes the move arguably Snake's best KO move, as it complements his already strong ground game and lets Snake launch even airborne opponents from a safe distance due to its massive range. The up tilt is a common follow-up to an accurate read of the opponent's movements after Snake's {{mvsub|Snake|SSBB|down throw}}, a devastating move that forces opponents into a [[tech chase]]. It is also an excellent finisher to Snake's combos or a mixup involving a [[jab cancel]] or the first hit of Snake's {{mvsub|Snake|SSBB|forward tilt}}.
The previously mentioned properties of Snake's up tilt makes the move arguably Snake's best KO move, as it complements his already strong ground game and lets Snake launch even airborne opponents from a safe distance due to its massive range. The up tilt is a common follow-up to an accurate read of the opponent's movements after Snake's {{mvsub|Snake|SSBB|down throw}}, a devastating move that forces opponents into a [[tech chase]]. It is also an excellent finisher to Snake's combos or a mixup involving a [[jab cancel]] or the first hit of Snake's {{mvsub|Snake|SSBB|forward tilt}}.