Zero Suit Samus (PM): Difference between revisions
→Changes from Brawl to PM
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*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | *{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}} | ||
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}} | *{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}} | ||
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that | *{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]](Although not a meteor) that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}} | ||
*{{buff|[[Paralyzer]] can now be dash canceled.}} | *{{buff|[[Paralyzer]] can now be dash canceled.}} | ||
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} | *{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}} |