Zero Suit Samus (PM): Difference between revisions

(→‎Moveset: Added damage percents)
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*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|With ''Project M''{{'}}s improved [[tether recovery]] mechanics and a more versatile [[Flip Jump]], Zero Suit Samus's [[recovery]] is much more efficient in general.}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to [[punish]] them with aerials.}}
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]] that [[meteor smash]]es opponents and bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping out grounded foes for combos and setting up tech chases against aerial ones, and also serving as a powerful [[edgeguarding]] option at high percents.}}
*{{buff|New down aerial is no longer a [[stall-then-fall]], but a [[stomp]](Although not a meteor) that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for [[edgeguarding]].}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Paralyzer]] can now be dash canceled.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
*{{buff|[[Plasma Whip]] now sends foes diagonally towards her, making it easier to start combos with the move.}}
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