13,185
edits
mNo edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
{{redirect|Duck|the sticker in ''[[Brawl]]''|List of stickers (Others)}} | {{redirect|Duck|the sticker in ''[[Brawl]]''|List of stickers (Others)}} | ||
[[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]'''Crouching''' (or '''Squat''' internally in ''Brawl''), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[control stick]] or [[d-pad]] when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]] and can be used to [[crouch cancelling|crouch cancel]] enemy attacks. A crouching character can also [[crawl]], if the character has the ability. To get up again, stop holding down on the control stick or d-pad. | [[Image:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]] | ||
[[File:Kirby Crouch Hurtbox Smash 64.gif|thumb|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.]] | |||
'''Crouching''' (or '''Squat''' internally in ''Brawl''), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[control stick]] or [[d-pad]] when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]] and can be used to [[crouch cancelling|crouch cancel]] enemy attacks. A crouching character can also [[crawl]], if the character has the ability. To get up again, stop holding down on the control stick or d-pad. | |||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], [[Snake (SSBB)|Snake]], and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight (SSBB)|Meta Knight]] and [[Bowser]]). | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they crouch so low (such as [[Kirby]], [[Jigglypuff]], [[Snake (SSBB)|Snake]], and [[Sheik]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight (SSBB)|Meta Knight]] and [[Bowser]]). | ||
[[Category: Game Controls]] | [[Category: Game Controls]] |