Reflection: Difference between revisions
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In ''SSB64'' and ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with. | In ''SSB64'' and ''Melee'', if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a [[shield break]]. In ''Brawl'', a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with. | ||
Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], | Reflectors are generally very useful moves that can be vital, as they help prevent projectile [[camping]] and [[spamming]]. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as [[Samus]], than those who lack a reliable reflector. | ||
==List of reflectable attacks by characters== | ==List of reflectable attacks by characters== |