Rumble: Difference between revisions

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[[File:RumbleMelee.png|thumb|The Rumble menu in ''Super Smash Bros. Melee'']]
[[File:RumbleMelee.png|thumb|The Rumble menu in ''Super Smash Bros. Melee''|250px]]
'''Rumble''' can refer to either a function found in the various [[controller]]s available for the ''Super Smash Bros.'' series, or to a menu found in ''Melee'' and ''Brawl''.
'''Rumble''' can refer to either a function found in the various [[controller]]s available for the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], or to a menu found in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]''.


==Controller function==
==Controller function==
[[File:N64RumblePak.jpg|thumb|right|A Rumble Pak, attached to a Nintendo 64 controller.]]
[[File:N64RumblePak.jpg|thumb|250px|A Rumble Pak, attached to a Nintendo 64 controller.]]
The idea of adding vibration feedback to controllers was first introduced by the Nintendo 64 console in 1997, following the release of ''Star Fox 64''. The peripheral, called the "Rumble Pak", connected to the expansion port built into the Nintendo 64 controllers, relied on a motor coupled with an unbalanced weight; whenever the motor spun its axle, the weight would cause rapid shifts in inertia in the controller, leading to the vibrating mechanism.  
The idea of adding vibration feedback to controllers was first introduced by the [[Nintendo 64]] console in 1997, following the release of ''[[Star Fox 64]]''. The peripheral, called the "Rumble Pak", connected to the expansion port built into the Nintendo 64 controllers, relied on a motor coupled with an unbalanced weight; whenever the motor spun its axle, the weight would cause rapid shifts in inertia in the controller, leading to the vibrating mechanism.  


Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''Super Smash Bros.''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events.  
Initially expected to be a novelty, the "Rumble Pak" later spread, with many games later supporting the accessory, and some older games were actually re-released in order to take advantage of the peripheral. Among the games to feature Rumble Pak compatibility was ''[[Super Smash Bros.]]''; the game would make the controllers rumble whenever the player's character was hit or performing an attack, amongst other events.  


The later GameCube and Wii consoles both had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In both games, the controller rumbles slightly more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]].
The later [[GameCube]] and [[Wii]] consoles both had controllers that would vibrate, but in these cases, the mechanism was built into the controller, as opposed to the Nintendo 64. The [[Classic Controller]] and [[Nunchuk]], however, lack rumble mechanisms, though the Wii Remote they are connected to will still vibrate. In both games, the controller rumbles slightly more often, such as before the [[Results screen]] and before starting matches in the [[Classic Mode]].


==Menu setting==
==Menu setting==
[[File:Rumble.png|thumb|The Rumble menu in ''Super Smash Bros. Brawl''.]]
''Melee'' and ''Brawl'' both have "Rumble" settings in the Options menu, where the player can select whether or not they want their controllers to vibrate or not.  
''Melee'' and ''Brawl'' both have "Rumble" settings in the Options menu, where the player can select whether or not they want their controllers to vibrate or not.  


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As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game.
As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game.
 
==Gallery==
<gallery widths="200x200" heights="150">
File:Rumble.png|The Rumble menu in ''Super Smash Bros. Brawl''.
</gallery>
==Trivia==
==Trivia==
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME" appears after finishing a battle with the [[Master Hand glitch]], the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the controller will not stop vibrating.  
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME" appears after finishing a battle with the [[Master Hand glitch]], the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the controller will not stop vibrating.  
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[[Category:Options]]
[[Category:Options]]