Metal Primid: Difference between revisions

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{{Infobox Enemy
{{Infobox Enemy
|name      = Metal Primid
|name      = Metal Primid
|image    = [[Image:MetalPrimid.JPG|175px|]]
|image    = [[File:MetalPrimid.JPG|175px|]]
|caption  = A Metal Primid punching.
|caption  = A Metal Primid punching.
|universe  = [[Super Smash Bros. (universe)|''Super Smash Bros.'']]
|universe  = [[Super Smash Bros. (universe)|''Super Smash Bros.'']]
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*Triple combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Triple combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback.
*Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knocback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
*Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knockback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage.
*Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction.
*Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses.
*Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses.