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The second box shows along with the character's name their fastest aerial as well as their special move that can negate momentum, if they have one.The third box shows which percentages each character is KOd at without DI or momentum canceling, the first percentage being without any controller output at all and the second percentage being with the control stick tilted towards the stage. The fourth box shows their KO percentage with the basic method of momentum canceling. The fifth box shows their KO percentage with momentum canceling via special move. The sixth box shows their KO percentage with DI, no momentum canceling. The seventh box shows KO percentages with DI and the basic method of momentum canceling. The eigth box shows KO percentage with DI and momentum canceling via special move. ''Note that if a character does not have a special move to negate momentum with, their KO percentage will be the same in these boxes as their KO percentage was in basic momentum canceling boxes.''Characters are ranked by their total horizontal endurance. | The second box shows along with the character's name their fastest aerial as well as their special move that can negate momentum, if they have one.The third box shows which percentages each character is KOd at without DI or momentum canceling, the first percentage being without any controller output at all and the second percentage being with the control stick tilted towards the stage. The fourth box shows their KO percentage with the basic method of momentum canceling. The fifth box shows their KO percentage with momentum canceling via special move. The sixth box shows their KO percentage with DI, no momentum canceling. The seventh box shows KO percentages with DI and the basic method of momentum canceling. The eigth box shows KO percentage with DI and momentum canceling via special move. ''Note that if a character does not have a special move to negate momentum with, their KO percentage will be the same in these boxes as their KO percentage was in basic momentum canceling boxes.''Characters are ranked by their total horizontal endurance. | ||
* = ''Indicates that the character does not make it back to the stage, therefore falling below the bottom blast line and getting | |||
KOd.'' | |||
** = ''Indicates that the character's special move provides no additional benefit without DI.'' | |||
{| class="wikitable sortable" | {| class="wikitable sortable" |