Momentum canceling: Difference between revisions

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This is a chart showing the vertical momentum canceling abilities of each character. To momentum cancel when launched vertically, all you have to do is perform one of your aerials and fast-fall. This can simply be done by tapping down on the [[c-stick]] as this will simultaneously perform your dair and fast-fall. It should be noted that [[Stall-Then-Fall|stall-then-fall]] attacks DO NOT help at all with vertical momentum canceling. With such characters, you'll have to tap the c-stick (or d-pad) in a direction other then down and simultaneously tap the control stick down.
This is a chart showing the vertical momentum canceling abilities of each character. To momentum cancel when launched vertically, all you have to do is perform one of your aerials and fast-fall. This can simply be done by tapping down on the [[c-stick]] as this will simultaneously perform your dair and fast-fall. It should be noted that [[Stall-Then-Fall|stall-then-fall]] attacks DO NOT help at all with vertical momentum canceling. With such characters, you'll have to tap the c-stick (or d-pad) in a direction other then down and simultaneously tap the control stick down.
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These percentages were found in [[Training mode]] by hitting each character with Olimar's dair (blue pikmin). This attack was chosen since it has pure vertical knockback and KOs Mario around 150%. How well a character can vertical momentum cancel is based entirely on the difference between the speed of their normal fall and the speed of their fast-fall. Link, who has the biggest difference, has the most notable benefit of vertical momentum canceling. Wolf, who has the smallest difference, gains the least notable benefit from momentum canceling. This chart does not factor in DI because the ranking of each character would not change if DI was factored in. Characters are ranked on their total vertical endurance.
These percentages were found in [[Training mode]] by hitting each character with Olimar's dair (blue pikmin). This attack was chosen since it has pure vertical knockback and KOs Mario around 150%. How well a character can vertical momentum cancel is based entirely on the difference between the speed of their normal fall and the speed of their fast-fall. Link, who has the biggest difference, has the most notable benefit from vertical momentum canceling. Wolf, who has the smallest difference, gains the least notable benefit from vertical momentum canceling. This chart does not factor in DI because the ranking of each character would not change if DI was factored in. Characters are ranked on their total vertical endurance.
''Even though there are a few special moves that can stop vertical momentum, all characters survive longer through the basic method, including Mr.Game & Watch''.
''Even though there are a few special moves that can stop vertical momentum, all characters survive longer through the basic method, including Mr.Game & Watch''.
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