King K. Rool: Difference between revisions

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King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg.  
King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg.  


In the {{iw|mariowiki|Donkey Kong Land|series}}'' games, his alter-egos correlate to the ''Donkey Kong Country'' trilogy, owing to them being rough handheld counterparts to the series. However only ''{{s|mariowiki|Donkey Kong Land 2}}'' has the same plot and levels as its ''Country'' counterpart.
In the ''{{iw|mariowiki|Donkey Kong Land|series}}'' games, his alter-egos correlate to the ''Donkey Kong Country'' trilogy, owing to them being rough handheld counterparts to the series. However only ''{{s|mariowiki|Donkey Kong Land 2}}'' has the same plot and levels as its ''Country'' counterpart.


In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack.
In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack.