For Fun: Difference between revisions
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In this mode, players fought each other in four-player free-for-alls or two-on-two [[team battle]]s. The players were randomly picked, and a match could start with less than four players (unlike [[Basic Brawl]] where [[Artificial intelligence|AI]] filled in slots) if the in-game timer ran out before four players connected. | In this mode, players fought each other in four-player free-for-alls or two-on-two [[team battle]]s. The players were randomly picked, and a match could start with less than four players (unlike [[Basic Brawl]] where [[Artificial intelligence|AI]] filled in slots) if the in-game timer ran out before four players connected. | ||
All [[item]]s were turned on, and all stages | All [[item]]s were turned on, and all stages were playable except for {{SSB4|Final Destination}}, Ω Forms and [[Miiverse]]; stages were selected at random with no player choice. In the 3DS version, some stages were altered to remove hazards that could cause lag in online play. In the Wii U version, some stages that promote camping ([[The Great Cave Offensive]], [[Jungle Hijinxs]], [[Temple]] and [[Palutena's Temple]]) were rarely picked. This mode affected the player's character [[records]], but did not keep explicit statistics on the player's performance (in particular, only the player's number of wins were recorded while their losses were not). | ||
[[For Glory]] acted as a counterpart of For Fun in that it allowed for one-on-one matches and disabled all items, permitted only Final Destination and Ω Form stages, and recorded both wins and losses. | [[For Glory]] acted as a counterpart of For Fun in that it allowed for one-on-one matches and disabled all items, permitted only Final Destination and Ω Form stages, and recorded both wins and losses. | ||
On top of the automatic disconnection criteria of For Glory 1v1 matches, there were several other ways in which a player could be disconnected from online play, most notably repeatedly self destructing or targeting one player. Interestingly, if | On top of the automatic disconnection criteria of For Glory 1v1 matches, there were several other ways in which a player could be disconnected from online play, most notably repeatedly self destructing or targeting one player. Interestingly, if 3 players were disconnected for targeting a fourth player, the player that was being targeted would be disconnected for idling, regardless of whether they were idling or not, most likely to prevent them from having to fight against 3 CPU opponents. However being disconnected in this way would never result in a temporary ban. | ||
With the discontinuation of Nintendo Network on April 8, 2024, For Fun can no longer be accessed, although fans have made custom servers to access online play again. | With the discontinuation of Nintendo Network on April 8, 2024, For Fun can no longer be accessed, although fans have made custom servers to access online play again. |