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(→Throws and other attacks: Added info of dthrow's animation change: https://youtu.be/EYC1HGBzoSk?si=Ki1nIl8xiAjOLm8K&t=412) |
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Line 107: | Line 107: | ||
***{{nerf|However, its total duration remains the same, increasing its ending lag.}} | ***{{nerf|However, its total duration remains the same, increasing its ending lag.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{change|Samus has a slightly altered animation, jumping while slamming the opponent instead of only raising her | **{{change|Samus has a slightly altered animation, jumping while slamming the opponent instead of only raising her foot. Her [[Grapple Beam]] also retreats earlier, no longer extending all the way behind her after the throw.}} | ||
**{{buff|Down throw releases opponents one frame slower (frame 20 → 21), but has less ending lag (FAF 42 → 38). Combined with Samus's faster jumpsquat and jump speed, this noticeably improves its combo potential.}} | **{{buff|Down throw releases opponents one frame slower (frame 20 → 21), but has less ending lag (FAF 42 → 38). Combined with Samus's faster jumpsquat and jump speed, this noticeably improves its combo potential.}} | ||
**{{buff|It has lower base knockback (80 → 60), but higher knockback scaling (50 → 75). This gives it new followup options at low percents, such as a dash attack and dashing up smash, without hindering its combo potential at higher percents due to the aforementioned changes.}} | **{{buff|It has lower base knockback (80 → 60), but higher knockback scaling (50 → 75). This gives it new followup options at low percents, such as a dash attack and dashing up smash, without hindering its combo potential at higher percents due to the aforementioned changes.}} |
edits