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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | ||
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Jigglypuff was infamous for being one of the worst characters in | Jigglypuff was infamous for being one of the worst characters in [[Jigglypuff (SSBB)|its two]] [[Jigglypuff (SSB4)|previous appearances]] due to its numerous weaknesses, notably its atrocious survivability (it's the lightest and floatiest character), short-lived yet bad disadvantage state, and one-dimensional playstyle as a result of a myriad factors. These issues were made much more apparent in ''SSB4'', due to the game's polarized balance and universal mechanics (most notably [[rage]] and [[ledge trump]]ing) adversely working against it. Most likely owing to its consistently poorly regarded status, Jigglypuff has been noticeably buffed in the transition to ''Ultimate''. | ||
Jigglypuff's most notable direct changes are to its aerial attacks and its special moveset. Like with most other veterans, Jigglypuff's aerial attacks have greatly reduced landing lag, which when combined with its faster air speed | Jigglypuff's most notable direct changes are to its aerial attacks and its special moveset. Like with most other veterans, Jigglypuff's aerial attacks have greatly reduced landing lag, which when combined with its faster air speed further improves its good aerial combo game, allowing it to perform techniques like its renowned [[Wall of Pain]] more effectively. In addition, [[Pound]] has less ending lag than in ''SSB4'', giving it combo potential as well as helping with vertical recovery; [[Rest]] is now interruptible significantly earlier, being 20 frames faster than previous games, and an additional 25 frames earlier if it connects; and [[Sing]] is notably faster with more range, along with its sleep time being increased, making it a viable tool for the first time in the series, though still remaining risky and situational for specific setups. | ||
Jigglypuff also significantly benefits from | Jigglypuff also significantly benefits from some of the reworked game mechanics in ''Ultimate''. The universally improved mobility, the changes to [[air dodge]]s and the reduction of [[edge]] sizes on most stages have virtually restored Jigglypuff's lost strong edgeguarding capabilities from ''Melee'', once again possessing an oppresive offstage presence thanks to its aerial kit and mobility. The reintroduction of directional air dodges also grants Jigglypuff an additional recovery option, improving its offstage survivability. In addition, Jigglypuff arguably benefits the most of any character from the weakening of the [[rage]] mechanic, which slightly improves its otherwise abysmal endurance. | ||
However, Jigglypuff is not without some minor nerfs. | However, Jigglypuff is not without some minor nerfs. In line with its polarized archetype, its already bad grab game was made worse; while it did gain a more useful forward throw, its grabs suffer from the universal nerf, and its up throw deals less damage. Pound's recovery potential was also nerfed, as Jigglypuff will no longer immediately accelerate in the air during its startup, making consecutive usage of the move a less effective recovery tactic. | ||
Although Jigglypuff | Although Jigglypuff benefits from the aerial-based changes to gameplay mechanics for ''Ultimate'', some of the other gameplay changes have also hurt Jigglypuff. While the changes to air dodges overall benefit it, they also make Jigglypuff more vulnerable in the air, as they render it even more susceptible to [[juggling]] and now force it to mix up its recovery (though the latter point is slightly counterbalanced by the reintroduction of directional air dodging). In addition, the changes to [[jostle|jostling]] mechanics make Jigglypuff unable to pass through other fighters while running, making Rest much harder to land via running into opponents. Of note is that many of Jigglypuff's primary flaws that have plagued it in previous games are still present in ''Ultimate'', such as a ludicrously low endurance (and being instantly KO'd if its shield is broken), and highly polarized neutral game as a result of its poor ground mobility and limited ground and grab games, its short range, and lack of projectile. ''Ultimate'' also includes many more viable swordfighters and zoners compared to previous games, both archetypes that Jigglypuff still struggles against. | ||
Ultimately, Jigglypuff's buffs heavily outweigh its nerfs, and it's a significantly more effective character than in ''Brawl'' and ''SSB4'', becoming once again a proper "aerial-based glass cannon". Jigglypuff has also received some very notable buffs in game updates, further improving its viability in competitive play. While it still falls behind compared to its appearance in ''Melee'' and various veterans have been buffed as well, Jigglypuff's perception in competitive play is much better compared to ''Brawl'' and ''SSB4''. | |||
{{SSB4 to SSBU changelist|char=Jigglypuff}} | {{SSB4 to SSBU changelist|char=Jigglypuff}} |