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==Overview== | ==Overview== | ||
Special Zoom activates when a fighter is hit by certain attacks: for a short moment, the background flashes blue with dramatic "spark" effects pointing towards the impact, time will substantially<!--If there's only one slowdown factor, replace the word "substantially" with the factor when it is found.--> slow down, and the camera zooms in on the impact. In games with more than two players, the slowdown and camera zoom effects will be nearly non-existent, although there are some exceptions (a few moves will always zoom even outside of 1v1 matches). A Special Zoom is accompanied by the sound effect previously exclusive to [[Little Mac]]'s [[KO Uppercut]] in ''[[Super Smash Bros. 4]]''. During some Special Zoom events, camera control is disabled, though this is not consistently enforced. | Special Zoom activates when a fighter is hit by certain attacks: for a short moment, the background flashes blue with dramatic "spark" effects pointing towards the impact, time will substantially<!--If there's only one slowdown factor, replace the word "substantially" with the factor when it is found.--> slow down, and the camera zooms in on the impact. In games with more than two players, the slowdown and camera zoom effects will be nearly non-existent, although there are some exceptions (a few moves will always zoom even outside of 1v1 matches). A Special Zoom is usually accompanied by the sound effect previously exclusive to [[Little Mac]]'s [[KO Uppercut]] in ''[[Super Smash Bros. 4]]''. During some Special Zoom events, camera control is disabled, though this is not consistently enforced. | ||
A few moves in ''Smash 4'' which also had zoom-and-slowdown effects, such as KO Uppercut and [[Cloud]]'s [[Finishing Touch]] and [[Limit Break]] [[Cross Slash]], now use the standard Special Zoom effect. | A few moves in ''Smash 4'' which also had zoom-and-slowdown effects, such as KO Uppercut and [[Cloud]]'s [[Finishing Touch]] and [[Limit Break]] [[Cross Slash]], now use the standard Special Zoom effect. |