Mr. Game & Watch (SSBU)/Down smash: Difference between revisions

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[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
[[File:MrGame&WatchDSmashSSBU.gif|thumb|600px|Hitbox visualization showing Mr. Game & Watch's down smash.]]
==Overview==
==Overview==
Mr. Game & Watch swings down two hammers, referencing his game ''Vermin''. The move has large hitboxes that hit on both sides of Mr. Game & Watch and give it great [[range]] which along with its low ending lag, makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many recoveries. The move has [[sweet spot (hitbox)|sweetspot]]s on the hammers which [[bury]] grounded opponents and can be easily followed up with several powerful finishers for a potential KO such as forward smash, up smash, forward tilt, down tilt, Judge and Oil Panic. If the sweetspots hit an aerial opponent, it will launch them at an upwards angle which is very strong, being able to KO many characters under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi spike]] that launches opponents offstage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities.  
Mr. Game & Watch simuntaneously slams a pair of hammers onto the ground at both of his surroundings, referencing his game ''Vermin''. The move has large [[hitbox]]es that hit on both sides of Mr. Game & Watch and give it great [[range]] which, along with its minimal [[startup]] (coming out on the 12th frame) and [[ending lag]], makes it difficult to [[punish]] as it can even be safe on shield if it is [[space]]d. Its large hitboxes give it great potential at the ledge for [[edgeguarding]] as it can easily [[2 frame punish|2-frame]] many [[recovery|recoveries]]. The move has [[sweet spot (hitbox)|sweetspot]]s on the hammer-heads which [[bury]] grounded opponents, and can be easily followed up with several powerful finishers for a potential KO; such as [[forward smash]], [[up smash]], [[forward tilt]], [[down tilt]], [[Judge]] and [[Oil Panic]]. If the sweetspots hit an aerial opponent, it will launch them at a vertical angle which is very powerful, being able to KO several of the cast reliably under 100%. The [[sourspot]] that is located on Mr. Game & Watch's body is a [[semi-spike]] that launches the opponents off the stage, making it difficult for the opponent to recover as it also allows for edgeguarding opportunities.  


This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi spikes, has good range, has decent startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall.
This is arguably the best [[down smash]] in the game as it buries, 2-frames, semi-spikes, possesses solid range, possesses swift startup and low ending lag, and is safe on shield if properly spaced. It has become one of Mr. Game & Watch's most consistent KO options and one of his best moves overall in his kit.


==Hitboxes==
==Hitboxes==
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