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(how is this in any way an improvement?) Tag: Undo |
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==Classic Mode Stages== | ==Classic Mode Stages== | ||
===Stage 1=== | ===Stage 1=== | ||
This stage is a regular 1 vs. 1 battle. There is a | This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. On Very Hard difficulty, the opponent will wear the 4th costume. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
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===Stage 2=== | ===Stage 2=== | ||
This stage is a 2 vs. 2 team battle. There is a | This stage is a 2 vs. 2 team battle. There is a 5 minute time limit. On Very Hard difficulty, the first opponent will wear the 4th costume. | ||
{| | {| | ||
|{{Melee1PCPUData | |{{Melee1PCPUData | ||
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===Stage 4=== | ===Stage 4=== | ||
This stage is a regular 1 vs. 1 battle. There is a | This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
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===Stage 5=== | ===Stage 5=== | ||
This stage is a 3 vs. 1 battle against a giant opponent. There is a | This stage is a 3 vs. 1 battle against a giant opponent. There is a 5 minute time limit. | ||
{| | {| | ||
|{{Melee1PCPUData | |{{Melee1PCPUData | ||
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===Stage 7=== | ===Stage 7=== | ||
This stage is a regular 1 vs. 1 battle. There is a | This stage is a regular 1 vs. 1 battle. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foe | |opponent=Foe | ||
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===Stage 8=== | ===Stage 8=== | ||
This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a | This stage is a 1 vs. 10 multi-character battle, where all opponents are the same character. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Foes | |opponent=Foes | ||
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===Stage 9=== | ===Stage 9=== | ||
The | The final bonus stage is {{SSBM|Race to the Finish}}, where players have to race through an obstacle course within a varied time limit. The farther the player makes it through Race to the Finish, the more points and coins they receive; getting KO'd at any point or running out of time, however, forfeits both. | ||
===Stage 10=== | ===Stage 10=== | ||
This stage is a 1 vs. 1 battle against a metal opponent. There is a | This stage is a 1 vs. 1 battle against a metal opponent. There is a 5 minute time limit. | ||
{{Melee1PCPUData | {{Melee1PCPUData | ||
|opponent=Metal Foe | |opponent=Metal Foe | ||
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|} | |} | ||
Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to | Unlike all other foes previously fought, the player has to defeat Master Hand by lowering his [[HP]] to 0, instead of knocking him off the ledge of the stage. | ||
Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | Master Hand's HP varies on the difficulty selected by the player, with higher difficulties causing him to have higher HP values. | ||
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|} | |} | ||
If the player is playing on Normal difficulty or higher and has made it to the final stage within | If the player is playing on Normal difficulty or higher and has made it to the final stage within 5 minutes and 50 seconds, then {{SSBM|Crazy Hand}} will spawn when half of Master Hand's HP has been depleted. Crazy Hand's starting HP also depends with the difficulty (Normal, Hard, or Very Hard), matching to the HP that Master Hand started with from the beginning. | ||
Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character. | Beating Master Hand and, if applicable, Crazy Hand, finishes the mode. After the screen fades to white and the final [[results screen]] is shown to the player, a small cinematic plays, showing their selected character dropping into the [[Collection]] room turning into a trophy and displaying all other character trophies they have attained in the mode. The [[credits]] then play, followed by a small cinematic and [[Congratulations image]] for the player's selected character. |