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The broader FGC already has a term for this type of input, "While Standing" or "While Rising", abbreviated "WS" (because "WR" is instead understood to be "While Running"). As the input is inherited to Smash as a direct result of a Tekken character's inclusion, I think it would at least be prudent and respectful to use this pre-existing terminology on the wiki page, both for players getting involved in Smash from a prior background in Tekken and for players who decide to immerse themselves in Tekken after trying and enjoying Kazuya's Smash gameplay. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 00:15, June 29, 2021 (EDT) | The broader FGC already has a term for this type of input, "While Standing" or "While Rising", abbreviated "WS" (because "WR" is instead understood to be "While Running"). As the input is inherited to Smash as a direct result of a Tekken character's inclusion, I think it would at least be prudent and respectful to use this pre-existing terminology on the wiki page, both for players getting involved in Smash from a prior background in Tekken and for players who decide to immerse themselves in Tekken after trying and enjoying Kazuya's Smash gameplay. [[User:DevNode|DevNode]] ([[User talk:DevNode|talk]]) 00:15, June 29, 2021 (EDT) | ||
:Because Smash Bros. has floor attacks and edge attacks, both of which have been referred to as "standing" or "rising" attacks in the history of the Smash Bros. community, importing the term here is a poor and confusing choice. "Uncrouching" was selected due to its complete unambiguity, in addition to following the established pattern of naming moves after inputs. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[File:Toomai.png|20px|link=User:Toomai/Bin|???]] Da Bomb 16:53, June 29, 2021 (EDT) |