Duck Hunt (SSBU): Difference between revisions

397 bytes removed ,  3 years ago
→‎Trivia: Removed the slowdown / timer trivia as the bug was fixed in update 11.0.0.
(→‎Trivia: Removed the slowdown / timer trivia as the bug was fixed in update 11.0.0.)
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*If Duck Hunt is hit by {{SSBU|Incineroar}}'s [[Max Malicious Moonsault]], the duck's wings will be spread out in a [[t-pose]] fashion.
*If Duck Hunt is hit by {{SSBU|Incineroar}}'s [[Max Malicious Moonsault]], the duck's wings will be spread out in a [[t-pose]] fashion.
**This also happens if a directional [[air dodge]] is used or when caught by an attack with a special grabbing animation. This is also true with the latter in ''Smash 4''.
**This also happens if a directional [[air dodge]] is used or when caught by an attack with a special grabbing animation. This is also true with the latter in ''Smash 4''.
*When Duck Hunt is [[Slow motion|slowed down]] (only by a [[Timer]], [[Spear Pillar|Dialga's temporal powers]], the speed modifier in Training Mode, or by Special Smash's Slow setting), all of the shots from his smash attacks will hit twice. Additionally, the final hits of the smash attacks are twice as strong if the game is sped up. A similar situation occurred in ''[[Super Smash Bros. 4]]''.
*Duck Hunt is the only character who faces all three ''Star Fox'' characters in the same round in their route.
*Duck Hunt is the only character who faces all three ''Star Fox'' characters in the same round in their route.
**Duck Hunt is also the only character to face all ''Donkey Kong'' fighters in their route, albeit in different rounds.
**Duck Hunt is also the only character to face all ''Donkey Kong'' fighters in their route, albeit in different rounds.
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