User:PeabodySam/Sandbox: Difference between revisions

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|•Defeat the main fighter to win<br/>•The enemy's melee weapons have increased power<br/>•The enemy has increased defense when the enemy's at high damage
|•Defeat the main fighter to win<br/>•The enemy's melee weapons have increased power<br/>•The enemy has increased defense when the enemy's at high damage
|{{SSBUMusicLink|Super Smash Bros.|Multi-Man Melee}}
|{{SSBUMusicLink|Super Smash Bros.|Multi-Man Melee}}
|•The Metal King Dedede puppet fighter resembles Smithy as a rotund metallic hammer-wielding king. His increased defense references Smithy's tank and mask heads during the second phase of his battle.<br/>•The Metal Mii Swordfighter minion fighters represent the Shypers that assist Smithy. Just like in ''Super Mario RPG'', it is not necessary to defeat them.<br/>•The shooting and sword items represent Smithy's goal of filling the world with weapons.
|•Metal King Dedede resembles Smithy as a rotund metallic hammer-wielding king. His increased defense references Smithy's tank and mask heads during the second phase of his battle.<br/>•The Metal Mii Swordfighters represent the Shypers that assist Smithy. Just like in ''Super Mario RPG'', it is not necessary to defeat them.<br/>•The shooting and sword items represent Smithy's goal of filling the world with weapons.
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|Gooigi
|•Metal {{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|4,000
|[[Luigi's Mansion]]
|•Jump Power ↓
|•All fighters have reduced jump power<br/>•The enemy favors grabs and throws<br/>•The enemy is weak to water attacks
|{{SSBUMusicLink|Super Mario|On the Hunt -Gloomy Manor Ver.- (Instrumental)}}
|•Metal Luigi's grabs and throws are centered around the Poltergust G-00, representing Gooigi's abilities. His weakness to water represents Gooigi immediately dissolving upon touching water.<br/>•The reduced jump power reflects Luigi and Gooigi's inability to jump normally in the ''Luigi's Mansion'' series.
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|•The floor is electrified<br>•The enemy tends to avoid conflict<br>•The enemy favors up specials
|•The floor is electrified<br>•The enemy tends to avoid conflict<br>•The enemy favors up specials
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|•The K. Rool puppet fighter's [[Propellerpack]] originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.<br>•The R.O.B. puppet fighter represents KAOS.<br>•The stage represents Kastle KAOS.<br>•The Zap Floor represents the electric bulbs.<br>•Barrels were used by Dixie and Kiddy to fight Roolenstein.
|•King K. Rool's [[Propellerpack]] originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.<br>•R.O.B. represents KAOS.<br>•The stage represents Kastle KAOS.<br>•The Zap Floor represents the electric bulbs.<br>•Barrels were used by Dixie and Kiddy to fight Roolenstein.
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|•The enemy loves to jump<br>•The enemy starts the battle with a [[Fire Flower]]
|•The enemy loves to jump<br>•The enemy starts the battle with a [[Fire Flower]]
|{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Temple Theme}}
|•The puppet fighter resembles the Bubble's design in ''Ocarina of Time'', with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.<br>•Bubbles are commonly found in temples and dungeons.<br>•Link can turn Bubbles into Fairies in certain ''Zelda'' games.
|•Meta Knight resembles the Bubble's design in ''Ocarina of Time'', with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.<br>•Bubbles are commonly found in temples and dungeons.<br>•Link can turn Bubbles into Fairies in certain ''Zelda'' games.
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|•The stage is covered in a poisonous cloud
|•The stage is covered in a poisonous cloud
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|•The puppet fighter uses the Dark Suit color scheme.<br>•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
|•Samus uses the Dark Suit color scheme.<br>•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
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|•Hostile assist trophies will appear<br>•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•The enemy has increased move speed
|•Hostile assist trophies will appear<br>•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}
|{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}
|•The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.<br>•The puppet fighter's increased speed references Phosphora's lightning-quick movements.<br>•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
|•The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.<br>•Zero Suit Samus's increased speed references Phosphora's lightning-quick movements.<br>•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
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|•The enemy is invisible<br>•The enemy will suddenly have a Final Smash
|•The enemy is invisible<br>•The enemy will suddenly have a Final Smash
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|•The invisible puppet fighter represents the ghost of the Chariot Master.<br>•The puppet fighter's Final Smash uses the Lightning Chariot.<br>•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
|•Clear Pit represents the ghost of the Chariot Master.<br>•Clear Pit's Final Smash uses the Lightning Chariot.<br>•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
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|•You lose if your CPU ally is KO'd<br>•The enemy is easily distracted by items
|•You lose if your CPU ally is KO'd<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•The Yoshi puppet fighters' attraction to food is a reference to Smicks being distracted by turnips.<br>•The Dr. Mario puppet fighter represents Hector, who must be kept safe from Smicks in ''Gyromite''.
|•Yoshi's attraction to food is a reference to Smicks being distracted by turnips.<br>•Dr. Mario represents Hector, who must be kept safe from Smicks in ''Gyromite''.
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|•Defeat the main fighter to win<br>•The enemy is easily distracted by items<br>•The enemy prefers Up Specials.<br>•All fighters are invisible after a little while
|•Defeat the main fighter to win<br>•The enemy is easily distracted by items<br>•The enemy prefers Up Specials.<br>•All fighters are invisible after a little while
|{{SSBUMusicLink|Super Mario|Fossil Falls}}
|{{SSBUMusicLink|Super Mario|Fossil Falls}}
|•The Mii Gunner puppet fighter's Top Hat represents the Kid's Hat. Her [[Grenade Launch]] represents the Brewer Hat. Her item distraction represents ''A Hat in Time''{{'}}s "collect-a-thon" gameplay.<br>•The Princess Peach minion fighter, who prefers her [[Peach Parasol]], represents the Umbrella.<br>•The Bunny Hood, Freezie, and Timer represent the Sprint Hat, Ice Hat, and Time Stop Hat, respectively.<br>•The invisibility condition represents the Dweller's Mask.<br>•The stage represents Hat Kid's spaceship.
|•Mii Gunner's Top Hat represents the Kid's Hat. Her [[Grenade Launch]] represents the Brewer Hat. Her item distraction represents ''A Hat in Time''{{'}}s "collect-a-thon" gameplay.<br>•Princess Peach, who prefers her [[Peach Parasol]], represents the Umbrella.<br>•The Bunny Hood, Freezie, and Timer represent the Sprint Hat, Ice Hat, and Time Stop Hat, respectively.<br>•The invisibility condition represents the Dweller's Mask.<br>•The stage represents Hat Kid's spaceship.
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|•Only certain Pokémon will emerge from Poké Balls ([[Gogoat]])
|•Only certain Pokémon will emerge from Poké Balls ([[Gogoat]])
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|•The Piranha Plant puppet fighters represent the flowering plants from The Illness has Spread.<br/>•Gogoat represents the Goats of Alpine Skyline. Just like the Goats, it cannot be fought directly.
|•The Piranha Plants represent the flowering plants from The Illness has Spread.<br/>•Gogoat represents the Goats of Alpine Skyline. Just like the Goats, it cannot be fought directly.
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