158
edits
m (→Aerial attacks: better wording) |
(→Aerial attacks: Back air has a slightly altered animation compared to 4) |
||
Line 56: | Line 56: | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Forward aerial's sweetspots have a lower hitlag multiplier (2× → 1.4×), while the sourspots have a higher multiplier (1× → 1.4×).}} | **{{change|Forward aerial's sweetspots have a lower hitlag multiplier (2× → 1.4×), while the sourspots have a higher multiplier (1× → 1.4×).}} | ||
*[[Back aerial]]: | |||
**{{change|Back aerial has an altered animation that matches more closely the hitbox.}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{nerf|Up aerial has more startup with a shorter hitbox duration (frames 7-9 (clean)/10-25 (late) → 8-9/10-23) and no animation change. This reduces its juggling ability and worsens the clean hits range below Cloud and prevents it from hitting grounded opponents as easily.}} | **{{nerf|Up aerial has more startup with a shorter hitbox duration (frames 7-9 (clean)/10-25 (late) → 8-9/10-23) and no animation change. This reduces its juggling ability and worsens the clean hits range below Cloud and prevents it from hitting grounded opponents as easily.}} |
edits