Controls test stage: Difference between revisions

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The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.
The stage consists of a single flat strip of terrain with a simple texture. On either side of the stage is an invisible wall that prevents the player from reaching the [[blast line]]s. These walls can be [[wall jump]]ed from and [[wall cling]]ed on, but do not interact with projectiles. In ''Brawl'', it is not possible for the player to be [[KO]]'d on the test stage under normal circumstances, as the only character available, {{SSBB|Mario}}, cannot clear the walls and lacks any self-damaging attacks to [[knockback|launch]] himself with. In ''Smash 4'', an invisible ceiling just above the [[camera]] boundary ensures that no fighter is able to reach any blast line.


On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage with Mario. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''[[Ultimate]]'', a Sandbag was added to the stage.
On the controls test stage, pressing buttons will cause a small notice to appear on screen, containing an icon for button and its currently assigned function. In {{for3ds}}, controls can be customized using the bottom screen while the player is in the test stage. In ''Brawl'' and {{forwiiu}}, controls are set on a separate screen. In ''[[Ultimate]]'', a [[Sandbag]] was added to the stage.


On the customization test stage, a Sandbag is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. Because of its status as an item, the sandbag is unaffected by [[grab]]s, while other conditional moves such as [[counterattack]]s can't be tested. In addition, the sandbag may have different knockback mechanics from some attacks in comparison to a regular fighter being hit by them, so comboing may be inhibited at times. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirits (characters)|Spirit]] team is being tested.
On the customization test stage, a Sandbag is present for the player to test out their attacks on, and its [[damage]] is displayed on screen. The Sandbag's damage percentage will reset to zero if it does not sustain any damage for a few seconds. Due to the invisible walls, the Sandbag cannot be knocked out of bounds as on the [[Online Practice Stage]]. Because of its status as an item, the sandbag is unaffected by [[grab]]s, while other conditional moves such as [[counterattack]]s can't be tested. In addition, the sandbag may have different knockback mechanics from some attacks in comparison to a regular fighter being hit by them, so comboing may be inhibited at times. In ''Ultimate'', the player's damage percentage is displayed at the bottom if a [[Spirit]] Team is being tested.


==Gallery==
==Gallery==
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