List of spirits (Others): Difference between revisions

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|{{SSBUMusicLink|Nintendo|Tunnel Scene - X-Scape}}
|{{SSBUMusicLink|Nintendo|Tunnel Scene - X-Scape}}
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*Mega Man represents Harry, while Little Mac represents the player, who controls Harry using {{s|wikipedia|Telerobotics}} in ''Teleroboxer''.  
*The Wire Little Mac puppet fighter represents the player of ''Teleroboxer'', who appears in this spirit's artwork.
*The stage and conditions reflect the game's theme of boxing. The choice of Little Mac could also be a reference to the game's similar gameplay to that of ''Punch-Out!!''.
*The red Mega Man minion fighter represents Harry, the robot the player controls using {{s|wikipedia|Telerobotics}}.
*This spirit battle references the boxing theme and main gameplay mechanic of ''Teleroboxer'' where the player controls Harry and uses him to participate in robot boxing matches against other robotic boxers.
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|{{SSBUMusicLink|Nintendo|Wii Sports Resort}}
|{{SSBUMusicLink|Nintendo|Wii Sports Resort}}
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*The jet-skiing gameplay of the ''Wave Race'' games is represented by the stage selection and fight conditions.
*The Shulk puppet fighter represents Ryota Hayami, a jet-skier from the ''Wave Race'' series.
*The stage, rules, and battle conditions represents the jet-skiing gameplay of the ''Wave Race'' series.
**The stage also references the Spirit Battle placement in the Alolan Islands within the World of Light Adventure Mode.
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|{{SSBUMusicLink|Nintendo|Golden Forest}}
|{{SSBUMusicLink|Nintendo|Golden Forest}}
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*The snowboarding gameplay and setting of the ''1080°'' games is represented by the stage selection, fight conditions and the use of the Freezie item, all of which are ice related.
*The Wii Fit Trainer puppet fighter represents Akari Hayami, a snowboarder from the ''1080°'' series.
*The stage, Slippery Stage rule, and choice Item of freezie represents the snowboarding gameplay of the ''1080°'' series.
**The stage also references the Spirit Battle placement in the Frozen Mountain within the World of Light Adventure Mode.
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|{{SSBUMusicLink|Nintendo|Marionation Gear}}
|{{SSBUMusicLink|Nintendo|Marionation Gear}}
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*The Mii Gunner puppet fighter's costume represents Ray Mk II's upgraded form and this spirit's enhanced form, Ray Mk III.
**The puppet fighter's moveset references Ray Mk II's moveset in ''Custom Robo V2'' which includes: [[Grenade Launch]] (referencing Straight Bomb S), [[Stealth Burst]] (referencing SNiper Gun), [[Lunar Launch]] (referencing Ground Legs), and [[Bomb Drop]] (referencing Speed Pod P).
*The stage references how ''Custom Robo'' and ''Pokémon'' are similar in terms of the concept of battles used as a common sport.
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|{{SSBUMusicLink|Nintendo|Marionation Gear}}
|{{SSBUMusicLink|Nintendo|Marionation Gear}}
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*The Samus puppet fighter starting off with a Ray Gun and Rocket Belt represents Flare and her arm-mounted blaster.
*Similar to the battle with Ray Mk II, the stage references how ''Custom Robo'' and ''Pokémon'' are similar in terms of the concept of battles used as a common sport.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0.
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|{{SSBUMusicLink|Nintendo|Marionation Gear}}
|{{SSBUMusicLink|Nintendo|Marionation Gear}}
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*The Dark Samus and Samus puppet fighters each represents the twin Striker Vanishers that merged to create Bayonette, Lance and Spear respectively.
*The stamina battle condition represents the battle gameplay of the ''Custom Robo'' series where each player must deplete the opponent's robot's HP to 0. The first and third battle condition references to Bayonette's Twin Bombs attack.
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
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*The ranged weapon power increase represents the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
*The Mii Gunner puppet fighter's costume represents Saki Amamiya, the main protagonist of the ''Sin and Punishment'' series.
*Moray Towers represents the near-future Tokyo setting of ''Sin and Punishment''.
*The stage represents the near-future Tokyo setting of ''Sin and Punishment''.
*The battle condition represents the rail shooting gameplay of the ''Sin and Punishment'' games, as well as Saki's skill with his gun/sword hybrid, the Dolphin.
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|{{SSBUMusicLink|Mega Man|Opening Stage}}
|{{SSBUMusicLink|Mega Man|Opening Stage}}
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*Saki is Isa's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
*The Shulk puppet fighter starting off with a Ray Gun and a Rocket Belt represents Isa Jo, who uses a jetpack to hover above aground.
*The Mii Gunner minion fighter's costume represents Saki Amamiya, Saki's father, though they do not appear alongside each other in ''Sin & Punishment: Star Successor''.
*The stage represents the futuristic Tokyo setting of ''Sin & Punishment: Star Successor''.
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|{{SSBUMusicLink|Nintendo|Filled with Hope}}
|{{SSBUMusicLink|Nintendo|Filled with Hope}}
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*The Snake puppet fighter represents Alessandro Inzaghi, Napoleon's first commander in the titular game.
*The stage represents the Napolean-era naval warships in ''Napoleon''.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The enemies having increased magic attacks references the Psynergy abilities from the ''Golden Sun'' series.
*The Mii Swordfighter puppet fighter's costume represents Isaac, who appears as the Assist Trophy enemy.
*The minions represent Isaac's party members in the first game, all of them reprising their role from their respective spirit battles: Roy represents Garet, Robin represents Ivan, and Palutena represents Mia.
*The minion fighters represents Isaac's party members in ''Golden Sun'': Garet, Iva, and Mia (each represented respectively by Roy, Robin, and Paultena).
*The first battle condition references the Psynergy abilities, a form of magic in the ''Golden Sun'' series.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The conditions reference how Garet is a Mars Adept, who mostly specialize in fire-based attacks.
*This spirit battle represents Garet being a Mars Adept, who mostly specializes in fire-based attacks.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The stage references Vault, the town where Ivan is recruited.
*The stage references Vault, the town where Ivan is recruited in ''Golden Sun''.
*The conditions reference how Ivan is a Jupiter Adept, who mostly specialize in wind-based attacks.
*This spirit battle represents Ivan being a Jupiter Adept, who mostly specializes in wind-based attacks.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The puppet fighter's ability to heal by shielding references how Mia is the most prominent healer in Isaac's party.
*This spirit battle represents Mia being a Mercury Adept, a Water Seer class series mage who mostly specializes in healing magic.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The conditions reference how Felix is a Venus Adept, who mostly specialize in earth-based attacks.
*The Marth puppet fighter represents Felix, the antagonist of ''Golden Sun''.
*The stage, the Earthquake rule and battle condition, and the choice Item of [[POW Block]] in the Item Tidal Wave rule represents Felix being a Venus Adept, who mostly specializes in earth-based attacks.
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|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
|{{SSBUMusicLink|Nintendo|Battle Scene / Final Boss - Golden Sun}}
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*The Isaac Assist Trophy references how Jenna would become the wife of Isaac between the events of ''The Lost Age'' and ''Dark Dawn''.
*The Zelda puppet fighter favoring [[Din's Fire]] represents Jenna being a Mars Adept, who mostly specialize in fire-based attacks.
*The puppet fighter favoring side specials references how Jenna is a Mars Adept, who mostly specialize in fire-based attacks.
*The Isaac Assist Trophy enemy references how Jenna would become the wife of Isaac between the events of ''The Lost Age'' and ''Dark Dawn''.
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|{{SSBUMusicLink|Nintendo|Weyard}}
|{{SSBUMusicLink|Nintendo|Weyard}}
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*The Chrom puppet fighter represents Matthew, the son of Isaac.
**The Chrom puppet fighter likely references both Chrom and Matthew being part of the family where one of their past members is the main protagonist of the first game in their respective series (i.e. Marth in ''Fire Emblem'', Isaac in ''Golden Sun'').
*The choice Item of Hotheads is likely a joke reference to the ''Golden Sun'' series due to the Hothead's similar appearance to the sun.
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|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
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*The Villager puppet fighters represents the Magical Vacation Protagonists.
*The stage references how the ''Magical Starsign'' series has a significant amount of anthropomorphic animal characters.
*The stage references how the ''Magical Starsign'' series has a significant amount of anthropomorphic animal characters.
*The items that can spawn include Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows. These reference the magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
*The Items enabled in this spirit battle, including Fire Flowers, Freezies, Lightning, Pitfalls, and Gust Bellows each references the respective magical elements in the ''Magical Starsign'' series: Fire, Water, Lightning, Earth/Wood, and Wind.
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|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
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*The Male Wii Fit Trainer puppet fighter represents Putty due to both being pale humanoid characters with unreadable facial expressions.
*Similar to the battle with the Magical Vacation Protagonists, the stage references how the ''Magical Starsign'' series has a significant amount of anthropomorphic animal characters.
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|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
|{{SSBUMusicLink|Nintendo|Attack - Soma Bringer}}
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*The R.O.B. puppet fighter rerpesents Mokka due to both being robot characters.
*The stage references the Will-o'-the-Wisp Academy where Mokka is enrolled.
*The Move Speed ↓ rule and battle condition references Mokka's low speed stat.
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|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
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*The Bunny Isabelle represents DeMille, the main protagonist of ''Tomato Adventure''.
*The stage and choice Item of Maxim Tomato represents the Ketchup Kingdom, the main setting of ''Tomato Adventure''.
*The music references how both ''Tomato Adventure'' and ''Mario & Luigi'' were made by AlphaDream.
*The music references how both ''Tomato Adventure'' and ''Mario & Luigi'' were made by AlphaDream.
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|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
|{{SSBUMusicLink|Super Mario Bros.|Mixed-Up Scramble}}
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*The three Kirby puppet fighters represents the Tomatrio due to their alternate coloration as seen in this spirit's artwork.
*Similar to the battle with DeMille, the stage and choice Item of Maxim Tomato represents the Ketchup Kingdom, the main setting of ''Tomato Adventure''.
*The music references how both ''Tomato Adventure'' and ''Mario & Luigi'' were made by AlphaDream.
*The music references how both ''Tomato Adventure'' and ''Mario & Luigi'' were made by AlphaDream.
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
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*The pink Jigglypuff puppet fighter represents Starly due to both wearing a bow.
*The stage represents the ocean-like setting of ''The Legendary Starfy'' series.
*The Temporary Invincibility rule and battle condition is likely a joke reference to the Super Star's invincibility effect.
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
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*The Pac-Man puppet fighter represents Moe, a clam from ''The Legendary Starfy'' series.
*The stage represents the ocean-like setting of ''The Legendary Starfy'' series.
*The battle conditions references Moe's protective outer shell.
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
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*The puppet fighter favoring grabs and throws is a reference to the spirit's name. The name itself is a reference to the world Old Man Lobber first appears in [http://starfywiki.org/wiki/The_Legendary_Starfy The Legendary Starfy], which is world 2. The main gimmick of the world is that you must throw around boulders to progress, hence the name "Lobber".
*The Wario puppet fighters represents Old Man Lobber, and elderly lobster from ''The Legendary Starfy'' series.
*The stage represents the ocean-like setting of ''The Legendary Starfy'' series.
**The stage also references the Spirit Battle placement in the Alolan Islands within the World of Light Adventure Mode.
*The battle conditions is a joke reference to Old Man Lobber's namesake and the main gameplay mechanic of World 2 in ''The Legendary Starfy'' where the player must throw around (or "lob") boulders to progress.
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|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
|{{SSBUMusicLink|Animal Crossing|Tortimer Island Medley}}
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*The healing property is a reference to the fact that Mermaids heal the player when interacted with in [http://starfywiki.org/wiki/The_Legendary_Starfy The Legendary Starfy].
*The Inkling puppet fighter represents the Mermaid due to both being humanoid aquatic characters.
*The stage references the legends about mermaids where they reside by the rocks at sea and use their singing to lure sailors to their doom.
*The Autoheal battle condition references to the Mermaid's ability to heal the player when interacted with in ''The Legendary Starfy''.
*The Spirit Battle placement in the Southern Great Plateau within the World of Light Adventure Mode references the lake where it is occupied by fish-themed spirits.
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