Ryu (SSBU): Difference between revisions

Tag: Mobile edit
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
During the advent of the game, Ryu was significantly nerfed overall in the transition from ''Smash 4'' to ''Ultimate'', but also received significant buffs from game updates.
During the advent of the game, Ryu was significantly nerfed overall in the transition from ''Smash 4'' to ''Ultimate'', but also received significant buffs from game updates. Overall Ryu received a mix of buffs and nerfs but he was noticeably nerfed.


Ryu has received some useful buffs; he greatly benefits from the dash-cancel mechanic as he can now dash cancel into his tilts which somewhat helps his overall poor and committal approach. Ryu can also attack cancel his standard attacks and aerial attacks into his specials which further enhances his varied combo game. He also benefits from his unique trait that makes him always face his opponent in a 1v1, as he can now create ledge-traps and lessen the chance of misinputting his special attacks. [[Hadoken]] has been strengthened to be notably stronger, having variable speeds and overall higher damage, which helps its utility as both a zoning option and an approaching tool. His new proximity normals allow for much more varied combo options, and with the ability to special cancel his attacks, makes his ground game much more varied and overall easier to confirm into.
Ryu has received some useful buffs; he greatly benefits from the dash-cancel mechanic as he can now dash cancel into his tilts which somewhat helps his overall poor and committal approach. Ryu can also attack cancel his standard attacks and aerial attacks into his specials which further enhances his varied combo game. He also benefits from his unique trait that makes him always face his opponent in a 1v1, as he can now create ledge-traps and lessen the chance of misinputting his special attacks. [[Hadoken]] has been strengthened to be notably stronger, having variable speeds and overall higher damage, which helps its utility as both a zoning option and an approaching tool. His new proximity normals allow for much more varied combo options, and with the ability to special cancel his attacks, makes his ground game much more varied and overall easier to confirm into.
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However, Ryu has received many nerfs to counter the buffs. He is one of the only characters whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all unchanged, which makes him slower overall compared to the rest of the cast and exacerbates his already poor approach. The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because of his back aerial being his strongest aerial and having the longest reach among his aerials, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], was nerfed in terms of damage output, KO potential, and invincibility, making it not as reliable of a KO option as it was in the previous game (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  
However, Ryu has received many nerfs to counter the buffs. He is one of the only characters whose [[walk]]ing, [[dash]]ing and [[air speed]]s were all unchanged, which makes him slower overall compared to the rest of the cast and exacerbates his already poor approach. The new 1v1 mechanic also hinders his air game, as he is unable to perform a back aerial freely; he has to perform the move in a [[reverse aerial rush]] in order to do so. Because of his back aerial being his strongest aerial and having the longest reach among his aerials, this hurts him more than good. His most notorious KO  move from ''Smash 4'', [[Shoryuken]], was nerfed in terms of damage output, KO potential, and invincibility, making it not as reliable of a KO option as it was in the previous game (although it still remains as an effective KO move). Ryu's original setups into [[Shoryuken]] have also been nerfed (such as up tilt having a smaller hitbox and more horizontal), making the move much less of a threat. [[Focus Attack]] also has less range and doesn't hit behind Ryu, making it less safe of a move to use.  


Overall, while Ryu's overall mobility and KO potential have been worsened, his combo game and unique options have improved greatly, rewarding proficient players with incredible damage and mixups. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] have caught the attention of many players, with some even saying they have been moved to a much higher tier. Despite this, however, Ryu’s results have continued to remain subpar. On the other hand, his Echo Fighter {{SSBU|Ken}} has received better representation and higher placings. Ryu’s viability, however, still remains up for debate.
Overall, Ryu is considered to be noticeably worse than his previous iteration. While he has had very little results in ''Ultimate''{{'}}s early metagame, the buffs he received in [[3.1.0_(SSBU)|3.1.0]] have caught the attention of many players, with some even saying they have been moved to a much higher tier. Despite this, however, Ryu’s results have continued to remain subpar. On the other hand, his Echo Fighter {{SSBU|Ken}} has received better representation and higher placings. Ryu is currently considered to be a mid-tier however, his viability remains up for debate.


===Aesthetics===
===Aesthetics===
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