Edgeguarding: Difference between revisions

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=== Off-stage guarding ===
=== Off-stage guarding ===


A risky, but deadly, way of edge-guarding is to jump off-stage and interrupt the opponent in mid-air.  The recovering enemy has few options by which he can defend himself, such as using [[aerial attack]]s or directing himself away from the edge-guarder.  When using this style of edge-guarding, most characters put their own life in jeopardy, being so far off-stage.  If, however, the edge-guarder is able to land a powerful aerial attack far off-stage, his enemy will almost certainly die.  Even if unsuccessful, the edge-guarder can often [[edge-hog]] the recovering opponent anyways.   
A risky, but deadly, way of edge-guarding is to jump off-stage and interrupt the opponent in mid-air.  The recovering enemy has few options by which he can defend himself, such as using [[Air Attack]]s or directing himself away from the edge-guarder.  When using this style of edge-guarding, most characters put their own life in jeopardy, being so far off-stage.  If, however, the edge-guarder is able to land a powerful Air Attack far off-stage, his enemy will almost certainly die.  Even if unsuccessful, the edge-guarder can often [[edge-hog]] the recovering opponent anyways.   


With most characters, it is best to avoid using the [[second jump]] before hitting the opponent. Many characters will not be able to make it back without it.  [[Jigglypuff]] and [[Kirby]] are very useful characters to use for this strategy.  Their multiple second jumps allow them to go far off stage and deliver a side kick.
With most characters, it is best to avoid using the [[second jump]] before hitting the opponent. Many characters will not be able to make it back without it.  [[Jigglypuff]] and [[Kirby]] are very useful characters to use for this strategy.  Their multiple second jumps allow them to go far off stage and deliver a side kick.