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SuperSqank (talk | contribs) (→Changes from Super Smash Bros. Brawl: Added more accurate info/general rewrite. I appreciate the last editor however, it was generally messily written and poorly organised. These pages are wordy for a reason - to be clear and concise.) |
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*[[Forward smash]]: | *[[Forward smash]]: | ||
**{{nerf|It has increased startup lag (frame 12 → 13) and smaller hitboxes (6u/5.5u/(5u/4.5u) (clean/late) → 4.2u (clean)/3.5u (late)).}} | **{{nerf|It has increased startup lag (frame 12 → 13) and smaller hitboxes (6u/5.5u/(5u/4.5u) (clean/late) → 4.2u (clean)/3.5u (late)).}} | ||
***{{change|Clean up angled forward smash knockback decreased (38 (base), 100 (scaling) → 30/102) but sends opponents at a more | ***{{change|Clean up angled forward smash knockback decreased (38 (base), 100 (scaling) → 30/102) but sends opponents at a more favorable angle to compensate (45° → 361°).}} | ||
***{{nerf|Late up angled forward smash sends opponents lower (82° → 60°).}} | ***{{nerf|Late up angled forward smash sends opponents lower (82° → 60°).}} | ||
***{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) and angle (38° → 361°) have been altered.}} | ***{{change|Clean non angled forward smash's knockback (38 (base), 98 (scaling) → 30/102) and angle (38° → 361°) have been altered.}} | ||
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**{{change|Its angle has been altered (120° → 130°).}} | **{{change|Its angle has been altered (120° → 130°).}} | ||
*[[Up throw]]: | *[[Up throw]]: | ||
**{{buff|Up throw has increased knockback (70 (base), 70 (scaling) → 75/74), improving its KO potential despite its less | **{{buff|Up throw has increased knockback (70 (base), 70 (scaling) → 75/74), improving its KO potential despite its less favorable angle (85° → 78°).}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{nerf|It deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}} | **{{nerf|It deals less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180).}} |
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