Kirby (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Kirby has been nerfed in the transition from ''Brawl'' to ''SSB4''. In addition to retaining most of his issues in ''Brawl'', he also suffers from new ones. Most notably, Kirby's range was shortened: his feet became slightly smaller, while his standing and dash grabs' ranges were decreased.
Kirby has been nerfed in the transition from ''Brawl'' to ''SSB4''. Most of his issues in ''Brawl'' were not only retained but worsened and he also suffers from new weaknesses. Kirby's range has notably shortened as his feet became slightly smaller and many of his attack's hitboxes are smaller. A good example of this is his back aerial which has reduced range as well as significantly increased landing lag. This makes it easier for opponents to wall out Kirby especially with the cast having greater range overall. Kirby's air mobility as also taken a hit as his [[air acceleration]] is lower and unlike most returning veterans, his [[air speed]] has been decreased hindering both his recovery and ability to escape aerial pressure. As with his transition from each new Smash game as well as with most of the returning veterans, Kirby's damage output has been decreased which only further exacerbates his range issues. Some of Kirby's moves have also seen changes which greatly hinder their utility most notably down throw and aerial [[Hammer Flip]] with the former losing all of its followup potential while the latter is slower, weaker, and has lost its recovery and edgeguarding potential.


However, some of Kirby's less reliable moves from ''Brawl'', particularly Inhale and his down aerial, now possess much more utility. The changes to [[hitstun canceling]] also help Kirby, as they enable him to chain combos together much better. His improved combo game is further supplemented by his buffed forward throw, which now possesses combo potential past low percents. His approach was also slightly improved, due to his dashing speed becoming significantly faster.
Kirby has seen both benefits and hindrances to the changes to ''Smash 4''{{'}}s mechanics. The changes to [[hitstun canceling]] help Kirby, as they enable him to chain combos together much better however, they also make him more susceptible to combos combined with his slightly higher [[weight]], [[fall speed]] and [[gravity]] and they also remove his ability to [[momentum cancel]] which when combined with his higher gravity and the changes to [[DI]], worsens his already poor endurance. The inclusion of [[rage]] further exacerbates this issue and while it improves Kirby's own KO potential, his poor endurance combined with his lack of an extremely deadly ladder combo or early kill confirm prevents him from making great use of the mechanic. The changes to aerial [[grab release]]s also benefit him as he is less vulnerable to them.
 
However, Kirby has seen a few improvements. His approach was slightly improved, due to his dashing speed becoming significantly faster even when relative to the cast. Some of Kirby's less reliable moves from ''Brawl'', particularly Inhale and his down aerial, now possess much more utility. Some of Kirby's moves also have increased KO power with his back aerial and up throw being two good examples of this and the afforementioned removal of momentum canceling and introduction of rage supplement the buffs to their power.
 
Overall, while Kirby still retains most of the strengths he had in ''Brawl'' including his solid combo ability and KO potential for his character archetype, his weaknesses were amplified and he gained new weaknesses most notably, his reduced range and aerial mobility. While the changes to the game's mechanics benefit him overall, they do not aid him as much as some of the other returning veterans. As a result, Kirby is significantly worse than in ''Brawl''.  


===Aesthetics===
===Aesthetics===
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*{{change|Back throw's angle has been altered (120° → 130°).}}
*{{change|Back throw's angle has been altered (120° → 130°).}}
*{{buff|Up throw has increased knockback (70 (base), 70 (scaling) → 75/74), improving its KO potential despite its less favourable angle (85° → 78°).}}
*{{buff|Up throw has increased knockback (70 (base), 70 (scaling) → 75/74), improving its KO potential despite its less favourable angle (85° → 78°).}}
*{{nerf|Down throw deals 1.8% less damage (1% (hits 1-10 → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180). Its angle has also been altered (90° → 63°). When coupled with the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}}
*{{nerf|Down throw deals 1.8% less damage (1% (hits 1-10) → 0.8% (hits 1-9), 1% (hit 10), 12% → 10.2% (total)), and the throw has significantly increased knockback (40 (base), 140 (scaling) → 60/180). Its angle has also been altered (90° → 63°). When coupled with the removal of [[chain grab]]bing, these changes hinder its damage racking potential, and remove its combo potential while still lacking KO potential.}}


===Special moves===
===Special moves===
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