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==Transcendent priority== | ==Transcendent priority== | ||
'''Transcendent priority''' (also known as '''transcending priority''') are hitboxes that ignore the rules of normal priority: they cannot collide with, clash with, cancel out, or be cancelled out by other hitboxes, even other transcendent hitboxes. | |||
'''Transcendent priority''' (also known as '''transcending priority''') | |||
For example: | For example: | ||
*Meta Knight's forward smash is transcendent. If a pair of Meta Knights use their forward smash at the same time, and the forward smash hitboxes overlap each other, they will not collide, and their animations and damaging properties will continue until the attack ends naturally. If the two Meta Knights are close enough together, each will be hit by the other's forward smash. | *''Brawl'' Meta Knight's forward smash is transcendent. If a pair of Meta Knights use their forward smash at the same time, and the forward smash hitboxes overlap each other, they will not collide, and their animations and damaging properties will continue until the attack ends naturally. If the two Meta Knights are close enough together, each will be hit by the other's forward smash. | ||
*Lucas' forward smash is transcendent. If Donkey Kong's forward smash overlaps with Lucas' forward smash (20% vs. 15%), Lucas' forward smash will go through Donkey Kong's without colliding. If its hitboxes touch Donkey Kong, he will receive damage and knockback from Lucas' forward smash, while Lucas will be hit by Donkey Kong's forward smash as well since normal hitboxes will go through transcendent hitboxes. | *Lucas' forward smash is transcendent. If Donkey Kong's forward smash overlaps with Lucas' forward smash (20% vs. 15%), Lucas' forward smash will go through Donkey Kong's without colliding. If its hitboxes touch Donkey Kong, he will receive damage and knockback from Lucas' forward smash, while Lucas will be hit by Donkey Kong's forward smash as well since normal hitboxes will go through transcendent hitboxes. | ||
Aerial transcendent hitboxes, however, lose the benefit of cancelling out projectiles. | |||
===Attacks with transcendent priority=== | ===Attacks with transcendent priority=== | ||
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|Thunder | |Thunder | ||
|{{GameIcon|SSBM}}{{GameIcon|SSBB}} | |{{GameIcon|SSBM}}{{GameIcon|SSBB}} | ||
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|[[Piranha Plant]] | |||
|[[Ptooie]] | |||
|{{GameIcon|SSBU}} | |||
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|rowspan=2|[[R.O.B.]] | |rowspan=2|[[R.O.B.]] |