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**{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}} | **{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}} | ||
*[[Grab aerial]]: | *[[Grab aerial]]: | ||
**{{buff|Grab aerial has less endlag (frame 75 → 71). | **{{buff|Grab aerial has less endlag (frame 75 → 71).}} | ||
**{{nerf|Grab aerial has less active frames (frame 11-20 → 11-18). | **{{nerf|Grab aerial has less active frames (frame 11-20 → 11-18).}} | ||
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled. | **{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.}} | ||
===Throws/other attacks=== | ===Throws/other attacks=== | ||
*{{buff|All of Toon Link's Grab animations have a notable reduction in their endlag (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).}} | *{{buff|All of Toon Link's Grab animations have a notable reduction in their endlag (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).}} | ||
*{{change|Toon Link has an altered [[Down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air. | *{{change|Toon Link has an altered [[Down throw]] animation where he jumps much higher in the air before tackling his opponent. This helps him avoid projectiles close to the ground (especially his own bombs), but opens him to projectiles in the air.}} | ||
*{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)}} | *{{nerf|All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)}} | ||
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*[[Spin Attack]]: | *[[Spin Attack]]: | ||
**{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''.}} | **{{change|Spin Attack's sword trails are blue, now matching how they were in ''The Legend of Zelda: The Wind Waker''.}} | ||
**{{buff|Grounded Spin Attack is faster (frame 9 → 6), deals much more knockback, and now hits opponents horizontally, granting it KO potential.}} | **{{buff|Grounded Spin Attack is faster (frame 9 → 6), has slightly less endlag (frame 80 → 77), deals much more knockback, and now hits opponents horizontally, granting it KO potential.}} | ||
**{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}} | **{{buff|Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.}} | ||
**{{nerf|Grounded Spin Attack has less horizontal range.}} | **{{nerf|Grounded Spin Attack has less horizontal range.}} |
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