Awakening Aether: Difference between revisions

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https://youtu.be/OYf16WgNPjs?t=7m26s
m (in my game at least he says "Now I'm mad", not sure if this is just a NA/European change; he did say "Now I'm angry" in Awakening though)
m (https://youtu.be/OYf16WgNPjs?t=7m26s)
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==Trivia==
==Trivia==
*During his initial release trailer, Chrom's voiceline for calling out "Aether!" is said in a single phrase.<ref>[https://www.youtube.com/watch?v=P-kQWJrjRV4&feature=youtu.be&t=446]</ref> However, the final release of the game has him split the word into two syllables, one from the initial step backwards and the other for the actual attack. This also applies for the Japanese version.
*During his initial release trailer, Chrom's voiceline for calling out "Aether!" is said in a single phrase.<ref>[https://www.youtube.com/watch?v=P-kQWJrjRV4&feature=youtu.be&t=446]</ref> However, the final release of the game has him split the word into two syllables, one from the initial step backwards and the other for the actual attack, through adding a pause in the middle of the same voice clip. In the Japanese version, the voice clip had a pause in both the trailer and the final release.
*During Awakening Aether, a special camera angle will activate during the second half of the attack. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.
*During Awakening Aether, a special camera angle will activate during the second half of the attack. However, if Chrom, or his opponent, are near a wall or a large part of the stage when Awakening Aether hits, the camera angle won't activate, and the standard camera angle will be in its place. It's possible that this was done to stop the in-game camera from clipping through the object(s), and obstructing the player's view.


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