Bowser Jr. (SSBU): Difference between revisions

Undid edit by 69.147.38.181: Those pages only have a synopsis because it fits well. THIS, however, does not.
(added short synopsis similar to ness's page)
(Undid edit by 69.147.38.181: Those pages only have a synopsis because it fits well. THIS, however, does not.)
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
From what we've seen in the updated demo build, Bowser Jr. has had a variety of changes that will affect his gameplan and zoning. Recovering is going to be less linear, as you can double jump out of Clown Kart Dash, and Cannonball is now a much more useful tool to approach. Bowser Jr. may have been buffed significantly, but many have stated his updates are lacking in comparison to how the rest of the updated and improved cast have been. Likewise, Jr. has had his handful of nerfs, and he still has a lack of changes needed to make him a viable threat.
===Aesthetics===
===Aesthetics===
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}}
*{{change|As with all [[veteran]]s returning from ''SSB4'', Bowser Jr.'s model features a more subdued color scheme. Like [[Bowser (SSBU)|his father]], his horns, hair, and spikes feature simple detailing, but his scales remain undefined and his body is not as monotone. The new detailing is also expressed by the [[Koopaling]]s.}}
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===Ground Attacks===
===Ground Attacks===
*{{buff|Jab connects more reliably, and has increased KO potential.}}
*{{buff|[[Jab]] connects more reliably, and has increased KO potential.}}
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}}
*{{change|The last hit of Bowser Jr.'s neutral attack is now an uppercut.}}
*{{buff|Bowser Jr.'s down tilt can now consume [[food]]. This enables him to eat food from further away.}}
*{{nerf|[[Forward tilt]] has less range.}}
*{{nerf|[[Up tilt]] has less range.}}
*{{buff|Bowser Jr.'s [[down tilt]] can now consume [[food]]. This enables him to eat food from further away.}}
*{{change|Down tilt is more reliable, but has less range overall.}}
*{{change|Down tilt is more reliable, but has less range overall.}}
*{{nerf|Forward tilt has less range.}}
*{{nerf|Up tilt has less range.}}


===Aerial Attacks===
===Aerial Attacks===
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|[[File:Bowser Jr. Palette (SSBU).png|1000px]]
|[[File:Bowser Jr. Palette (SSBU).png|1000px]]
|}
|}
<!--{|style="margin:1em auto 1em auto;text-align:center"
|-
|colspan=8|[[File:Bowser Jr. Palette (SSBU).png|link=Palette swap (SSBU)#Bowser Jr.]]
|-
|{{Head|Bowser Jr.|g=SSBU|s=50px}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Larry}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Roy}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Wendy}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Iggy}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Morton}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Lemmy}}
|{{Head|Bowser Jr.|g=SSBU|s=50px|cl=Ludwig}}
|}-->


==Gallery==
==Gallery==
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