Roy (SSBU): Difference between revisions

m (Even better)
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*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}}
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}}
*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}}
*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}}
*{{buff|Double-Edge Dance also has more knockback on the 4th hit.}}
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.-->
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.-->
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}}
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}}
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