Roy (SSBU): Difference between revisions
→Special Moves
Aidanzapunk (talk | contribs) m (Even better) |
|||
Line 47: | Line 47: | ||
*{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}} | *{{buff|[[Flare Blade]] has slightly less startup, and like with most non-storeable charge moves, Roy can now turn the move to the opposite direction while charging.}} | ||
*{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | *{{buff|As with {{SSBU|Marth}} and {{SSBU|Lucina}}'s [[Dancing Blade]], [[Double-Edge Dance]] transitions significantly faster into each hit. It can also now be buffered and is much harder to escape from.}} | ||
*{{buff|Double-Edge Dance also has more knockback on the 4th hit.}} | |||
*{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | *{{change|Roy now removes the Sword of Seals from its sheath once he has finished sheathing it in [[Critical Hit]].}} <!--Note: Roy's sword has been consistently called the Sword of Seals since Melee, including ingame trophies. Please follow this name instead of "Binding Blade" from the English translations of Fire Emblem: The Binding Blade.--> | ||
*{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} | *{{change|Critical Hit now causes a flaming background to appear once the main hit is unleashed.}} |