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→Special moves: Tested in training mode, 45 frames is the total duration for the standing version.
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That should not be lumped in with the knockback change, as it implies the knockback change improves the move's combo potential, when if anything the opposite is true. I assume the user who put that there thought the throw did less knockback at low percents, which is why I made the graph showing it doesn't. I'll put that part here instead
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Undid edit by Alex the weeb: Okay but why remove the bit about its combo potential, which still holds true and is a notable buff? It has true combos at low % in Ult, compared to none in Brawl because of hitstun canceling
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For knockback with percent, see https://cdn.discordapp.com/attachments/350063361901199361/875778680004169758/SnakeUpThrow.png
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Protected "Template:SSB4 to SSBU changelist/Snake": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))
mNew Page: ===Aesthetics=== *{{change|Due to the game's graphical improvements, Snake has a sleeker design, and his overall color scheme is more vibrant. His body suit appears less form-fitting th...
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