Editing Soaring Slash
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{{cquote|''Jumps upward and then slashes down while twirling. Drops straight down and launches opponents to the ground.''|cite=Description from ''Ultimate''{{'}}s Move List}} | {{cquote|''Jumps upward and then slashes down while twirling. Drops straight down and launches opponents to the ground.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''Soaring Slash''' ({{ja|翔流斬| | '''Soaring Slash''' ({{ja|翔流斬|Kakeru Ki}}, ''Soaring-Style Slash'') is {{SSBU|Chrom}}'s [[up special move]] in ''[[Super Smash Bros. Ultimate]].'' | ||
==Overview== | ==Overview== | ||
[[File:ChromSoaringSlash.jpg|thumb|left|Chrom using Soaring Slash.]] | [[File:ChromSoaringSlash.jpg|thumb|left|Chrom using Soaring Slash.]] | ||
Soaring Slash is very similar to [[Aether]], {{SSBU|Ike}}'s recovery move. However, instead of throwing his sword upward and jumping to catch it as Ike does, Chrom performs a slash upwards, and then jumps with his sword still in hand, twirling in the air before coming back down. Soaring Slash offers near-negligible horizontal movement, as it stops all of Chrom's momentum and sends him straight up and down with very little horizontal influence at the peak of the jump. As a result, it is inferior as a recovery, even in comparison to Aether. It also lacks a rising hitbox unlike Aether | Soaring Slash is very similar to [[Aether]], {{SSBU|Ike}}'s recovery move. However, instead of throwing his sword upward and jumping to catch it as Ike does, Chrom performs a slash upwards, and then jumps with his sword still in hand, twirling in the air before coming back down. Soaring Slash offers near-negligible horizontal movement, as it stops all of Chrom's momentum and sends him straight up and down with very little horizontal influence at the peak of the jump. As a result, it is inferior as a recovery, even in comparison to Aether. It also lacks a rising hitbox unlike Aether, allowing for opponents to simply repeatedly [[neutral attack]] at the ledge to completely stop Chrom from recovering, among other strategies. However, this can be mitigated through precise spacing for ledgesnaps. Chrom also has higher [[air speed]] than Ike, however, making up for some of Soaring Slash's lacking lateral movement. Soaring Slash grants Chrom [[super armor]] before he leaps upwards, in a similar vein to Aether and grounded [[Blazer]]. | ||
Soaring Slash's intial hit has a deceptively large horizontal hitbox, which when combined with the move's decent startup of 10 frames (which is faster than the frame 15 startup of Ike's Aether), super armor during the initial ascent, and extremely high damage output if all hits connect (21% base damage), makes it an extremely effective [[out of shield]] option for Chrom. | |||
In terms of KO power, Soaring Slash KOs {{SSBU|Mario}} from the center of {{SSBU|Final Destination}} at roughly 145% if all hits connect, which makes it weaker than Ike's Aether, which as of version [[List of updates (SSBU)/8.0.0 changelog|8.0.0]] KOs Mario at roughly 111% from the center of Final Destination if all hits connect. | In terms of KO power, Soaring Slash KOs {{SSBU|Mario}} from the center of {{SSBU|Final Destination}} at roughly 145% if all hits connect, which makes it weaker than Ike's Aether, which as of version [[List of updates (SSBU)/8.0.0 changelog|8.0.0]] KOs Mario at roughly 111% from the center of Final Destination if all hits connect. |