Editing Snake (SSBU)
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|ssbgame1 = SSBB | |ssbgame1 = SSBB | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018, with his appearance exclaiming | {{cquote|''Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Snake''' ({{ja|スネーク|Sunēku}}, ''Snake'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was officially confirmed on June 12th, 2018, with his appearance exclaiming [https://www.youtube.com/watch?v=3YmIl3jA758 "Everyone is Here!"] with the rest of the returning roster. Snake is classified as fighter #31. | |||
{{s|wikipedia|David Hayter | {{s|wikipedia|David Hayter}}'s portrayal of Snake from ''Brawl'' was repurposed for the English version of ''Ultimate,'' with Hayter initially [https://twitter.com/DavidBHayter/status/1006580149540700160 confirming on Twitter] that he would be reprising his role. Akio Ōtsuka reprises his role in the Japanese version, with his voice clips being recycled from ''Brawl'' as well. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Snake being the 39th character to be unlocked. | *Play [[VS. match]]es, with Snake being the 39th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Link}} | *Clear {{SSBU|Classic Mode}} with {{SSBU|Link}}, being the 5th character in his unlock tree after {{SSBU|Meta Knight}}. | ||
*Have Snake join the player's party in [[World of Light]]. | *Have Snake join the player's party in [[World of Light]]. | ||
With the exception of the third method, Snake must then be defeated on [[Shadow Moses Island]] | With the exception of the third method, Snake must then be defeated on [[Shadow Moses Island]]. | ||
==Attributes== | ==Attributes== | ||
Snake is a tall heavyweight character, being tied with {{SSBU|R.O.B.}} and {{SSBU|Banjo & Kazooie}} as the 18th heaviest character. Much like several other heavyweight zoners, Snake has poor overall mobility; while he has above-average [[traction | Snake is a tall heavyweight character, being tied with {{SSBU|R.O.B.}} and {{SSBU|Banjo & Kazooie}} as the 18th heaviest character. Much like several other heavyweight zoners, Snake has poor overall mobility; while he has above-average [[traction]], his [[dashing speed]], [[initial dash]], [[walk speed]], and [[air speed]] are all below-average, and he is also tied with {{SSBU|Simon}} and {{SSBU|Richter}} for the slowest [[air acceleration]] in the game. As a result of his mobility, Snake is highly reliant on zoning and trapping with his projectiles in the neutral. | ||
Snake's | One of Snake's biggest strengths is his moveset: similarly to a few other characters, such as {{SSBU|Young Link}}, the overall utility provided by Snake's moveset is so considerable that he lacks a single "bad" or "useless" move. An example of this would be his ground game. His neutral attack comes out quickly and is a good anti-pressure tool. His forward tilt is a 2-hit attack with fast start-up (frame 4) and a decently sized hitbox. It also has high knockback, allowing it to KO at high percents. His up-tilt is often considered one of the best in the game due to its deceptively fast start-up (frame 6), very strong KO power, and disjointed hitbox. It is also infamous for being able to be confirmed into by his down throw, which is a true combo at high percents (around 160%). His down tilt is not as notorious as his other tilts, but it still has good range and speed. Lastly, his dash attack comes out very quickly (frame 5) and is a useful approaching option, while it also crosses shields and has a reasonable amount of ending lag. | ||
Snake's smash attacks offer a unique set of options. His up smash shoots a missile upwards and the height at which it travels can be increased by charging the move. This makes it great for edgeguarding, edge trapping, and as an anti-air. The launcher also has a hitbox that comes out in frame 11. His [[forward smash]], while extremely slow, is incredibly strong, making it great for hard reads or if the opponent rolls in Snake's direction. His down-smash is fast and has good KO power, while also hitting on both sides of him. | |||
Snake's | While Snake's air attributes are poor, his aerials by themselves have lots of utility. Neutral aerial is strong and deals very high damage, making it great for edgeguarding. Forward aerial is a strong meteor smash with great horizontal range. Down aerial is often considered Snake's best aerial, as it comes out very quickly (frame 3), has decent range and knockback, and deals high damage, with all the hits combined dealing 20% in a short hop. The move also gives Snake a small vertical boost in the air. Due to its aforementioned speed, it can be used as a potent out-of-shield option. Up aerial and back aerial are both long ranged and strong, although due to Snake's playstyle and mobility, they aren't used quite as much as most of his other moves. | ||
Snake's grab game is also fairly versatile. His dash grab goes a surprisingly long distance thanks to him sliding forward during it. His throws, however, are where his grab game shines. Down throw is unique in that it has the [[down]] effect: while this makes it unsafe at low percents, as the opponent can react before he can, it gains enough hitstun at high percents to allow Snake to follow up reliably, with up tilt being renowned as a guaranteed KO confirm. His up throw can combo into his up tilt at low percents as a solid damage racker, and his back throw can combo into his dash attack at low percents as well. Lastly, his forward and back throws have decent knockback scaling, making them great for setting up edgeguards or, to a lesser degree, KOing at very high percents. | |||
Lastly, Snake's special moveset allows for many fantastic options. His neutral special, Hand Grenade, is arguably one of the best projectiles in the game for many reasons. It is infamous for starting on frame 1, which lets Snake instantly escape combos once he is out of hitstun and also makes it to where opponents must be cautious when trying to combo or juggle him in an effort to not get hit by his grenades. Grenades are also very useful as zoning tools and defensive options, as Snake can shield while holding one to make pressuring his shield dangerous. They are also very useful for stage control, ledge trapping, and just using them as camping tools. His side special, Remote Missile, is his best edgeguarding tool, thanks to its controllable movement, strong knockback, and low commitment, as Snake can edgeguard opponents with ease without leaving the stage. His down special, C4, is a remote activated bomb with strong power. It can also be difficult to see at times due to its small size and is among the best trapping and stage-controlling tools in the game thanks to how it essentially puts certain parts of the stage "off-limits" and forces opponents to move in a different part of the stage where Snake can continually pressure them. It can also be used to extend his recovery by placing one down in midair and detonating it immediately. Lastly, his up special Cypher is his main recovery move and goes a considerable distance and doesn't leave him helpless. | |||
In spite of his strengths, Snake still has noticeable weaknesses, one of which being his frame data. While he does have several moves with remarkably quick start-up (down aerial, Hand Grenade, up tilt, forward tilt), the majority of his moveset has very high endlag, making them easy to punish if missed. While his aforementioned forward aerial and forward smash are quite strong, they have the highest startup lag of their types in the game. Snake’s recovery goes a considerable distance, but it is still easy to edgeguard for many characters. Lastly, his reliance on explosive projectiles in the neutral can be a downside in matchups against character with energy-absorbing moves, such as [[Ness]], [[Lucas]], or [[Mr. Game & Watch]]. | |||
Overall, Snake is a zoning and stage-trapping oriented character with versatile specials and projectiles for forcing the opponent to move into a disadvantageous positon. However, this doesn't necessarily mean he doesn't have to stay at a distance the whole time, as he possesses several strong melee attacks to rack up damage easily and keep the opponent off of him. Throughout the first year of ''Ultimate'', Snake achieved impressive results thanks to players such as {{Sm|Ally}} and {{Sm|MVD}}. However, after [[Ally]] quit competing in ''Ultimate'' at the national level, Snake's results have dwindled over time. Nevertheless, he is still generally considered a top tier character or a high tier character at worst. | |||
Overall, Snake is a zoning and stage-trapping oriented character with versatile specials and projectiles for forcing the opponent to move into a disadvantageous | |||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
In ''Brawl'', Snake was considered among the best characters in the game | In ''Brawl'', Snake was considered among the best characters in the game, and for a while, he was considered the second best, only behind Meta Knight. This was due to his extreme power and damage output, huge disjointed hitboxes, excellent endurance due to a combination of very high weight and great momentum canceling, an excellent projectile and zoning game with his explosives, and a chain grab with his down throw which could tech-chase. Due to his top-tier status in ''Brawl'' (placed 6th out of 38 characters), Snake received a mix of buffs and nerfs in the transition to ''Ultimate''. When it comes to direct changes, Snake has been significantly nerfed overall due to many of his strengths, like his incredible power and large hitboxes, being noticeably toned down. Despite this however, none of the nerfs removed his most important traits that made him one of the best characters in ''Brawl''. Furthermore, Snake also greatly benefits from the universal changes which compensates for most of the heavy nerfs he received. As a result, he was slightly nerfed overall and remains a force to be reckoned with. | ||
The most notable buffs he received were to his previously slow mobility, no longer being among the slowest in the series, although it is still below average. The universal 3-frame jumpsquat and Snake's improved air speed give Snake better options when transitioning from the ground to the air, while the reduced landing lag on all of his aerials gives him landing options. In addition, many of his moves have been given reduced startup (e.g. neutral and down aerial's multi hits) or end lag (e.g. down tilt), or even both (e.g. down smash). His [[Remote Missile]] is significantly faster and more controllable making it a stronger tool against opponents who are off stage and his C4 is overall a faster and stronger tool. Finally, the removal of chain grabbing significantly benefits his endurance. | |||
However, Snake also received many glaring nerfs as well. Due to Snake's very high weight being reduced to be more in-line with similarly sized characters, the removal of [[momentum canceling]] and given that Cypher can now be destroyed, his overall endurance especially while offstage is much weaker. In addition, while his ground game still remains strong, it has been nerfed in several ways; his neutral attack has less range and is significantly weaker, his forward tilt has less range, deals far less damage, the first hit has been altered removing its ability to [[trip]] and the second hit is slower and weaker. His up tilt's infamously deceptive horizontal range has been reduced, and the explosions from his explosion-based attacks can now be absorbed, worsening his matchups against {{SSBU|Ness}}, {{SSBU|Lucas}} and {{SSBU|Mr. Game & Watch}}. While he has seen some improvements to his aerials, they are all weaker (especially down aerial) and many of his attacks have much smaller hitboxes or the hitboxes were removed altogether, worsening his range, although he still possesses large disjoints in his attacks. As a result, his extreme power and KO ability from Brawl, while still above average, was weakened significantly, removing jab 3 and down tilt's KO potential and making almost all his attacks weaker. The removal of DACUS and the Gatling combo severely limit his approach options despite the aforementioned increase to his mobility. Lastly. while the removal of chain grabbing improves his endurance, it also means that he cannot chain grab with his down throw severely reducing its damage racking and [[tech chase]] potential. | |||
In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, notoriously high damage output, and most infamously, his disproportionately large hitboxes. However, while Snake has not received many buffs in return, the changes to universal mechanics has nevertheless improved his most severe flaws in ''Brawl'', such as his aerial game and mobility (both of which were considered to be amongst the worst in ''Brawl''). Snake also retained most of his key traits from his ''Brawl'' incarnation: while most of them are much weaker in ''Ultimate'', they remained very respectable comparing to the majority of the cast. Due to this, while Snake theoretically fared much worse than his ''Brawl'' incarnation, he remained as a very viable choice in tournaments with players such as {{Sm|MVD}}, {{Sm|Salem}}, {{Sm|ScAtt}}, and {{Sm|Shogun}}, achieving very strong results with him. His reception has mostly been extremely positive, especially during the game’s initial release, where he was considered to be a top-tier character, with some even considering him to be the single best character in the game. In more recent time however, Snake’s results has somewhat diminished as the meta progresses, due to his best player {{Sm|Ally}} no longer competing in Ultimate’s national level, and his other best players’ results has become somewhat inconsistent. Furthermore, as the meta progresses, more players has been able to exploit his weakness more effectively than before. Regardless, Snake remained as an upper high-tier or top-tier contender, similar to his placement in ''Brawl'', and has continued to be popular choice across all levels of play with great success. | |||
In the end, the changes Snake received has toned down almost all of his strongest traits that are deemed as overpowered, such as his impressive endurance, | |||
{{SSB4 to SSBU changelist|char=Snake}} | {{SSB4 to SSBU changelist|char=Snake}} | ||
==Update history== | ==Update history== | ||
Snake received a mix of buffs | Snake has received a mix of buffs and nerfs through game updates. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
Line 100: | Line 79: | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2.5% | |neutral1dmg=2.5% | ||
|neutral2dmg=2.5% | |neutral2dmg=2.5% | ||
|neutral3dmg=6% | |neutral3dmg=6% | ||
|neutraldesc= The Punch + Punch + Kick combo from ''{{s|wikipedia|Metal Gear Solid}}'' | |neutraldesc= The Punch + Punch + Kick combo from ''{{s|wikipedia|Metal Gear Solid 2}}'' and ''{{s|wikipedia|Metal Gear Solid: The Twin Snakes}}''. Holding the attack button without hitting an enemy will have Snake repeatedly perform the first hit. | ||
|ftiltname= | |||
|ftiltname= | |ftiltdmg=4% (hit 1), 9% (hit 2, body), 10% (hit 2, arm), 11% (hit 2, fists) | ||
|ftiltdmg=4% | |ftiltdesc=A forward knee-thrust. Pressing the attack button a second time will have Snake follow up with an overhead swing with both arms. The knee slightly launches opponents vertically, making it harder to connect the second hit at higher percents. The second hit uses a large hitbox that is somewhat disjointed, as it goes moderately far beyond Snake's arms. This move is seen during a cutscene in ''Metal Gear Solid: Twin Snakes'' when Snake fights [[Gray Fox]]. | ||
|utiltname= | |||
|ftiltdesc=A forward knee-thrust. Pressing the attack button a second time will have Snake follow up with an overhead swing with both arms. The knee slightly launches opponents vertically, making it harder to connect the second hit at higher percents. The second hit uses a large hitbox that is somewhat disjointed, as it goes moderately far beyond Snake's arms. This move is seen during a cutscene in ''Metal Gear Solid: | |||
|utiltname= | |||
|utiltdmg=14.5% (clean), 13.5% (late) | |utiltdmg=14.5% (clean), 13.5% (late) | ||
|utiltdesc=An upward scorpion kick. One of Snake's best KO options | |utiltdesc=An upward scorpion kick. One of Snake's best KO options due to its fast startup, decent range, and high knockback. Depending on the opponent's damage, this makes a great follow up from down throw. It can also be used as an out-of-shield option. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=A low spin kick while prone. Deals | |dtiltdesc=A low spin kick while prone. Deals decent damage for its speed, coming out on frame 6, and it also possesses good disjointed range, with the outermost hitboxes reaching over his foot. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (clean), 8% (late) | |dashdmg=11% (clean), 8% (late) | ||
|dashdesc=Does a somersault forward. | |dashdesc=Does a somersault forward. Moves Snake forward by a large distance, it comes out on frame 5, making it one of the fastest dash attacks in the game, it has intangibility on his arm for the entire hitbox duration (frames 5-12), and it can combo into itself at low and mid percents. This makes it one of the best dash attacks and burst options in the game. Has a reasonable level of knockback, but not enough to make it a reliable KO move. The somersault and subsequent transition to crouching are visually identical to those moves used by Snake in the ''Metal Gear Solid'' series. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|22}} | |fsmashdmg={{ChargedSmashDmgSSBU|22}} | ||
|fsmashdesc= Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has an extremely slow startup (frame 41), but it is one of the strongest smash attacks in the game | |fsmashdesc= Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has an extremely slow startup (frame 41), but it is one of the strongest smash attacks in the game being able to KO exceptionally early. Additionally, it is safe on shield because it has surprisingly low ending lag for its power, and can 2-frame punish opponents reliably. Interestingly, it can be absorbed by moves like [[PSI Magnet]] and [[Oil Panic]] which makes it one of the few non-projectile moves to have this property. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=4% (mortar), 14% (shell) | |usmashdmg=4% (mortar), 14% (shell) | ||
|usmashdesc=Snake slams a mortar in front of himself and fires a shell into the air. The slamming down of the mortar knocks the enemy directly into the path of the shell. The movement of the shell is almost entirely vertical, landing directly in front of Snake's position. Charging the up smash does not increase its power, but it increases the speed and height of which it travels. When fully charged, the projectile greatly exceeds the range of {{SSBU|Palutena}}'s up smash. The fixed trajectory of the shell, coupled with the fact that charging it doesn't affect the damage, makes this move great for edgeguarding. | |usmashdesc=Snake slams a mortar in front of himself and fires a shell into the air. The slamming down of the mortar knocks the enemy directly into the path of the shell. The movement of the shell is almost entirely vertical, landing directly in front of Snake's position. Charging the up smash does not increase its power, but it increases the speed and height of which it travels. When fully charged, the projectile greatly exceeds the range of {{SSBU|Palutena}}'s up smash. The fixed trajectory of the shell, coupled with the fact that charging it doesn't affect the damage, makes this move great for edgeguarding. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}} (hit 2) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (hit 1), {{ChargedSmashDmgSSBU|14}} (hit 2) | ||
|dsmashdesc=A double-sided kick. Launches opponents at horizontal | |dsmashdesc=A double-sided kick. Launches opponents at horizontal angles with considerable knockback. One of Snake's fastest ground moves. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|3}} (hit 1-3), {{ShortHopDmgSSBU|12}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|3}} (hit 1-3), {{ShortHopDmgSSBU|12}} (hit 4) | ||
|nairdesc=Snake performs four kicks in quick succession. At low percents against heavy and fast-falling characters, a short-hopped neutral aerial can lead to a neutral attack, tilts, and a short-hop down aerial | |nairdesc=Snake performs four kicks in quick succession. At low percents against heavy and fast-falling characters, a short-hopped neutral aerial can lead to a neutral attack, tilts, and a short-hop down aerial. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|14}} (leg), {{ShortHopDmgSSBU|15}} (foot) | |fairdmg={{ShortHopDmgSSBU|14}} (leg), {{ShortHopDmgSSBU|15}} (foot) | ||
|fairdesc=A midair | |fairdesc=A midair ax kick. It has slow start-up and high ending lag and landing lag, but it is a very powerful [[meteor smash]] with great vertical and horizontal reach. Connection with the leg results in a very powerful vertical knockback. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|14}} (clean, legs), {{ShortHopDmgSSBU|16}} (clean, feet), {{ShortHopDmgSSBU|9}} (late, legs), {{ShortHopDmgSSBU|10}} (late, feet) | |bairdmg={{ShortHopDmgSSBU|14}} (clean, legs), {{ShortHopDmgSSBU|16}} (clean, feet), {{ShortHopDmgSSBU|9}} (late, legs), {{ShortHopDmgSSBU|10}} (late, feet) | ||
|bairdesc=Snake dropkicks behind himself, planking in the air. Has fast start-up | |bairdesc=Snake dropkicks behind himself, planking in the air. Has fairly fast start-up along with very good range and disjointed hitboxes, just like Snake's other attacks, and very high damage excellent horizontal knockback when hit cleanly and especially when sweetspotted. It has considerable ending lag like his other aerials, so it is very punishable if it misses. Has [[sex kick]] properties. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) | |uairdmg={{ShortHopDmgSSBU|14}} (clean), {{ShortHopDmgSSBU|10}} (late) | ||
|uairdesc=Snake dropkicks straight upwards, similar to his back aerial. It has fairly fast start-up with good vertical reach and powerful vertical knockback, and its hitbox acts as a large | |uairdesc=Snake dropkicks straight upwards, similar to his back aerial. It has fairly fast start-up with good vertical reach and powerful vertical knockback, and its hitbox acts as a large disjont, as the final hitbox goes much higher compared to Snake's feet. It still has considerable ending lag, like the rest of Snake's aerials. | ||
|dairname= | |dairname= | ||
|dairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|3}} (hits 2-3), {{ShortHopDmgSSBU|10}} (hit 4) | |dairdmg={{ShortHopDmgSSBU|4}} (hit 1), {{ShortHopDmgSSBU|3}} (hits 2-3), {{ShortHopDmgSSBU|10}} (hit 4) | ||
|dairdesc=Snake launches four subsequent stomps below himself. A | |dairdesc=Snake launches four subsequent stomps below himself. A powerful damage-racking out-of-shield option, as it has the fastest startup of any down aerial in the game, coming out at frame 3, and like Snake's other aerials and several other attacks, the first three stomps are disjointed, with hitboxes that reach under his legs. The third and fourth kicks add vertical speed, allowing Snake to slow his fall and autocancel the move from a short hop. Oddly, shortly after the first kick, Snake is pushed downwards slightly. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. | |grabdesc=Reaches in front of himself with both of his arms, grabbing and holding his opponent in a restraining chokehold. The grabbing position itself is unique to Snake. Somewhat fast and has low ending lag and decent range. However, since he kneels down and leans forward to grab the opponent, he can be hit by an attack that wouldn't hit him normally. Based on a similar maneuver from the ''Metal Gear Solid'' games. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=Tightens his chokehold | |pummeldesc=Tightens his chokehold. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=9% | |fthrowdmg=9% | ||
|fthrowdesc=Snake twists the opponent's arms behind their back then steps forward, and then forcefully shoves them into the ground in front of him | |fthrowdesc=Snake twists the opponent's arms behind their back then steps forward, and then forcefully shoves them into the ground in front of him. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Snake performs a sasae tsurikomi ashi | |bthrowdesc=Snake performs a sasae tsurikomi ashi{{ref|a}}, shifting the restrained opponent towards him, trips them with a sweep of his leg, and flips them over, slamming them on the ground behind him. Resembles his primary throw from ''Metal Gear Solid'' and ''Metal Gear Solid 2''. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=7% (hit 1), 4% (throw) | |uthrowdmg=7% (hit 1), 4% (throw) | ||
|uthrowdesc=Snake | |uthrowdesc=Snake suplexes his opponent, slamming them back-first. Can combo into his up tilt at low percents. | ||
|dthrowname=Silent Takedown | |dthrowname=Silent Takedown | ||
|dthrowdmg=9% | |dthrowdmg=9% | ||
|dthrowdesc=Lays the opponent | |dthrowdesc=Lays the opponent on the floor, putting the opponent into a downed status. How soon an opponent can act depends on their damage. At high percents, gives Snake guaranteed follow-up options, including his up tilt. It resembles a similar CQC maneuver from the ''Metal Gear Solid'' series, in which Snake rendered enemies unconscious by suffocating them. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 174: | Line 151: | ||
|nsname=Hand Grenade | |nsname=Hand Grenade | ||
|nsdmg=0.9~4.25% (grenade), 8.6~10.75% (explosion) | |nsdmg=0.9~4.25% (grenade), 8.6~10.75% (explosion) | ||
|nsdesc=Snake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds. Tapping the B button will have Snake throw the grenade right away while holding down the B button will have Snake to continue to hold on to the grenade until B is released. The distance Snake throws the grenade can be controlled by holding forwards or backward on the stick when the grenade is thrown. Pressing the shield button or taking damage will cause Snake to drop the grenade. It has an instantaneous startup, coming out on frame 1, and because of this, it can negate his otherwise poor disadvantage state, and this makes it one of his best tools overall | |nsdesc=Snake pulls out a grenade and unpins it. The grenade will detonate after 2.5 seconds. Tapping the B button will have Snake throw the grenade right away while holding down the B button will have Snake to continue to hold on to the grenade until B is released. The distance Snake throws the grenade can be controlled by holding forwards or backward on the stick when the grenade is thrown. Pressing the shield button or taking damage will cause Snake to drop the grenade. It has an instantaneous startup, coming out on frame 1, and because of this, it can negate his otherwise poor disadvantage state, and this makes it one of his best tools overall. Dropped grenades can be picked up and thrown like ordinary items. Snake can have up to two grenades active at a time. Aesthetically, if Snake is standing too close to a grenade when it detonates, he will duck and cover his ears. {{SSBU|Kirby}} mimics this behavior when he uses Grenade as a [[Copy Ability]]. | ||
|ssname=Remote Missile | |ssname=Remote Missile | ||
|ssdmg=7% (early/dropped missile), 14% (missile) | |ssdmg=7% (early/dropped missile), 14% (missile) | ||
Line 183: | Line 160: | ||
|dsname=C4 | |dsname=C4 | ||
|dsdmg=17% (explosion) | |dsdmg=17% (explosion) | ||
|dsdesc=Snake bends down and plants a C4 on the ground where he is standing. When used in the air, he instead drops the C4 straight down. Snake can also stick the C4 towards a wall if he is standing near one, or attach it directly onto a nearby enemy. By using the move when a C4 has already been placed, Snake takes out a remote detonator and detonates the explosive. The C4 is one of Snake's most versatile tools; it can be used for KOs, stage control, mindgames, edgeguarding, and more. Snake can also use the C4 for recovery by dropping it in midair and detonating it, blasting him upwards and allowing him to use Cypher again without touching the ground or a ledge | |dsdesc=Snake bends down and plants a C4 on the ground where he is standing. When used in the air, he instead drops the C4 straight down. Snake can also stick the C4 towards a wall if he is standing near one, or attach it directly onto a nearby enemy. By using the move when a C4 has already been placed, Snake takes out a remote detonator and detonates the explosive. The C4 is one of Snake's most versatile tools; it can be used for KOs, stage control, mindgames, edgeguarding, and more. Snake can also use the C4 for recovery by dropping it in midair and detonating it, blasting him upwards and allowing him to use Cypher again without touching the ground or a ledge. | ||
|fsname=Covering Fire | |fsname=Covering Fire | ||
|fsdmg=15% (per missile) | |fsdmg=15% (per missile) | ||
Line 189: | Line 166: | ||
The crosshair can be guided to lock on to opponents, marking them with a reticle. Opponents can even be marked with multiple missiles. After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents. The missiles that have not locked on to a target will instead fire at around where the crosshair was last positioned. | The crosshair can be guided to lock on to opponents, marking them with a reticle. Opponents can even be marked with multiple missiles. After the brief duration, the missiles will launch from the foreground, attacking the targeted opponents. The missiles that have not locked on to a target will instead fire at around where the crosshair was last positioned. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then | *Snake's stealth camouflage disengages to reveal himself to his opponent(s). Snake then announces "Kept you waiting, huh?" upon appearing. Taken from the beginning of the Tanker chapter in ''Metal Gear Solid 2''. | ||
<gallery> | <gallery> | ||
SnakeOnScreenAppearanceSSBU.gif|Snake's on-screen appearance | SnakeOnScreenAppearanceSSBU.gif|Snake's on-screen appearance | ||
Line 236: | Line 175: | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''All taunts''': Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. All three of his taunts are variations of this, | *'''All taunts''': Puts a [[Cardboard Box|cardboard box]] over himself, which is removable. All three of his taunts are variations of this. His up taunt is the fastest to cancel, his down taunt is the slowest, and his side taunt is between two of them speed-wise. When he removes it, any nearby enemies will receive damage. The damage ranges from 1.8% to 3.1%. The box can also be picked up and thrown by opponents, although any character will automatically throw the box once it is picked up. The box falls a considerable distance when removed over a ledge, making it a possible edgeguarding option. | ||
**''' | **'''Smash Taunt''': Kneels down and contacts his support team - [[Colonel Roy Campbell]], [[Otacon]], and [[Mei Ling]], and even [[Slippy Toad|Slippy Toad]] (only when in a Smash with {{SSBU|Falco}}) - via his [[codec]]. This is possible only on Snake's home stage, [[Shadow Moses Island]], and is performed by inputting the down taunt command extremely quickly. Snake will hold a pose for a few seconds, then a conversation between Snake and his support team will begin. This can only be done once each round and if the player is hit while Snake is holding his pose before the conversation starts, it is canceled. However, the player can be hit while the conversation is going, though the conversation ends if Snake is KO'd, which, in a nod to the ''Metal Gear Solid'' game over screens, causes the character Snake was talking with to shout ''"SNAAAAAAAAKE!!"''. It can be done with any number of other players on the screen—if there is more than one opponent, the game will randomly choose one to talk about. This taunt only works against the characters who were present in ''Brawl''. Any characters introduced in ''Smash 4'' and ''Ultimate'', as well as ones introduced in ''Melee'' who were cut from ''Brawl'' (i.e. Pichu, Dr. Mario, Young Link, Roy, and Mewtwo) do not have unique codec conversations. Additionally, Ike's codec conversation will not play when he is in his ''Radiant Dawn'' costumes. | ||
<gallery> | <gallery> | ||
SSBUSnakeTaunt1.gif|Snake's up taunt. | SSBUSnakeTaunt1.gif|Snake's up taunt. | ||
Line 248: | Line 187: | ||
*Quickly looks behind himself. | *Quickly looks behind himself. | ||
<gallery> | <gallery> | ||
SSBUSnakeIdle1.gif|Snake's first idle pose | SSBUSnakeIdle1.gif|Snake's first idle pose | ||
SSBUSnakeIdle2.gif|Snake's second idle pose | SSBUSnakeIdle2.gif|Snake's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Does a spin kick | *'''Left:''' Does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying "Not even close!" ("{{ja|まだまだだな。|Mada mada da na.}}", ''Not yet.''). The pose is a reference to the end of ''Metal Gear Solid 4: Guns of the Patriots'' when Old Snake fights Liquid Ocelot. | ||
*'''Up:''' | *'''Up:''' Seen in a crouching position from the side, saying "Colonel, mission accomplished." ("{{ja|大佐、任務完了だ。|Taisa, ninmu kanryōda.}}", ''Colonel, mission accomplished.'') into his codec. | ||
*'''Right:''' Crawls forward | *'''Right:''' Crawls forward a step and rolls into a crouching position, saying into his codec "This is Snake. I'm done here." ("{{ja|こちらスネーク、これより帰還する。|Kochira Sunēku, kore yori kikan suru.}}", ''This is Snake, returning from here.''). | ||
[[File:SnakeTheme.ogg|thumb| | [[File:SnakeTheme.ogg|thumb|A small excerpt of the main theme of ''Metal Gear Solid''. In the game, this excerpt is used twice: when VR Training is completed, and when [[Solid Snake]] is caught and the player earns a Game Over.]] | ||
<gallery> | <gallery> | ||
SnakeVictoryPose1SSBU.gif | SnakeVictoryPose1SSBU.gif | ||
Line 300: | Line 202: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | Snake has been a very popular character in ''Ultimate's'' first year; the PGStats team found that within over 3000 PR ranked players worldwide, Snake was the most popular character [https://twitter.com/LoopBarnard/status/1252705963557208064]. The character has many obvious strengths, including a frame 1 option to break combos, great edgeguarding tools, heavy weight, guaranteed kill setups at higher percents, and so on. At some points, he was widely considered to be in contention for being a top 3 character in the game. Following Ally's retirement, however, Snake's results have noticeably dropped. MVD has gotten multiple 49th place or lower placings at majors, Salem has had inconsistent placings and primarily uses {{SSBU|Hero}} in bracket, and Shogun has relatively few tournament placings outside of Japan, while his domestic results are not as strong as his international placings. Additionally, over time, further counterplay against Snake developed, and players subsequently began to discover matchups that he struggles in. Finally, due to Ally, the former best Snake player in the world, no longer being able to compete on the national level, the results and the potential of the character have stagnated. As a result, most players now consider Snake as either the bottom of top tier or the top of high tier, the latter of which is where {{Sm|MkLeo}} considers him to be. | ||
<!-- | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
====Active==== | |||
*{{Sm|0mart|Dominican Republic}} - Placed 5th at {{Trn|First Attack 2019}}, 33rd at {{Trn|DreamHack Atlanta 2019}}, and 97th at {{Trn|EVO 2019}}. Ranked 2nd on the [[Dominican Republic Power Rankings#Super Smash Bros. Ultimate|Dominican Republic Ultimate Power Rankings]]. | |||
*{{Sm|AC|USA}} - Placed 13th at {{Trn|Heart of Battle}}, 17th at {{Trn|SoCal Chronicles}}, and 65th at {{Trn|GENESIS 6}}. | |||
*{{Sm|ApolloKage|USA}} - The best Snake player in the Midwest. Placed 5th at both {{Trn|Smash Out 2019}} and {{Trn|Kumite in Tennessee 2020}}, 7th at {{Trn|Sweet Spot 6}}, 7th at {{Trn|Rev It Up: 2020 Series}}, 9th at {{Trn|Frosty Faustings XII 2020}}, and 9th at {{Trn|Ultimate Naifu Wars 12}}. | |||
*{{Sm|AvoiD|USA}} - Placed 7th at {{Trn|DreamHack Dallas 2019}} and 49th at {{Trn|2GG: Prime Saga}}. | |||
*{{Sm|C-|USA}} - Placed 7th at {{Trn|Save Point: The PA State Championship}} and has wins over players such as {{Sm|Perkinips}} and {{Sm|IcyMist}}. | |||
*{{Sm|DIO|Japan}} - One of the best Snake players in Japan. Placed 7th at {{Trn|Umebura SP 4}}, 17th at both {{Trn|Umebura SP}} and {{Trn|Sumabato SP}}, 25th at {{Trn|Sumabato SP 4}}, and 33rd at {{Trn|Umebura Japan Major 2019}}. Has wins on {{Sm|T}}, {{Sm|Abadango}}, and {{Sm|Shuton}}. | |||
*{{Sm|Kepler|Switzerland}} - The best Snake player in Switzerland. Placed 1st at [https://smash.gg/tournament/herofest-2019-smash-bros-ultimate-nintendo-tournament/details HeroFest 2019], 5th at {{Trn|Smile and Wave(s)}}, 13th at {{Trn|DoKomi 2019}}, 33rd at {{Trn|Ultimate Fighting Arena 2019}}, and 49th at {{Trn|Albion 4}}. | |||
*{{Sm|Kepler|USA|p=Michigan}} - One of the two best Snake players in [[Michigan]]. Placed 9th at {{Trn|Holiday Heist 5}}, 25th at {{Trn|Little Big House 5}}, and 33rd at {{Trn|Glitch 8 - Missingno}} with wins over players such as {{Sm|Daybreak}}, {{Sm|Gomakenpi}}, and {{Sm|Advo}}. Currently ranked 6th on the [[Michigan Power Rankings#Super Smash Bros. Ultimate|Michigan Ultimate Power Rankings]]. | |||
*{{Sm|Ki|USA}} - The best Snake player in [[SoCal]]. Placed 5th at {{Trn|SoCal Chronicles}}, and 33rd at {{Trn|2GG: Prime Saga}}. | |||
*{{Sm|Kisha|Japan}} - Placed 17th at {{Trn|Sumabato SP 2}}, 33rd at both {{Trn|Umebura SP 2}} and {{Trn|Umebura SP 3}}. | |||
*{{Sm|Kola|USA}} (#46) - Has a strong Snake secondary. Placed 1st at {{Trn|Clash Of The Carolinas III}}, 3rd at {{Trn|Just Roll With It! 12}}, 9th at {{Trn|The Big House 9}}, and 13th at {{Trn|Glitch 8 - Missingno}} as one of his characters. Defeated {{Sm|RFang}}, {{Sm|ScAtt}}, {{Sm|Jw}}, and {{Sm|Blacktwins}}. | |||
*{{Sm|Ksev|USA}} - One of the two best Snake players in Michigan. Placed 4th at {{Trn|Holiday Heist 4: Ultimate Edition}}, 7th at both {{Trn|Guardian I}} and {{Trn|Chronicles of Olympus V}}, 9th at {{Trn|Wolverine Tailgate}}, 17th at {{Trn|2GG: Run it Back}}, 33rd at {{Trn|Get On My Level 2019}}, and 49th at {{Trn|Pound 2019}}. Ranked 7th on the [[Michigan Power Rankings#Super Smash Bros. Ultimate|Michigan Ultimate Power Rankings]]. | |||
*{{Sm|Mr.R|Netherlands}} (#44) - Co-mains Snake with {{SSBU|Chrom}} and is considered the best Snake player in Europe. Placed 3rd at {{Trn|Expand Gong 4}}, 5th at {{Trn|Smash Factor 8}}, and 9th at both {{Trn|2GG: Prime Saga}} and {{Trn|Collision 2019}} using Snake as one of his characters. Has wins over {{Sm|MkLeo}} and {{Sm|Sparg0}}. | |||
*{{Sm|MVD|USA}} - One of the best Snake players in the world. Placed 1st at both {{Trn|Don't Park on the Grass 2018}} and {{Trn|Come to Papa 3}}, 4th at {{Trn|Smash Conference United}}, 5th at {{Trn|Let's Make Big Moves}}, and 7th at both {{Trn|Frostbite 2019}} and {{Trn|Pound 2019}}. Has wins over {{Sm|Myran}}, {{Sm|Dark Wizzy}}, {{Sm|Tweek}}, {{Sm|Samsora}}, {{Sm|Lea}}, and {{Sm|ESAM}}. Ranked 2nd on the [[Oklahoma Power Rankings#Super Smash Bros. Ultimate|Oklahoma Ultimate Power Rankings]]. | |||
*{{Sm|Pasta B0i|Canada}} - One of the best Snake players in Canada. Placed 4th at {{Trn|SKL: Prairie Pummel}} and 9th at both {{Trn|Smash at The Comic Strip: Punching Up}} and {{Trn|Salt Flats 2020}}. | |||
*{{Sm|Pelca|USA}} - The best Snake player in New England. Placed 4th at {{Trn|Return to Subspace 2}}, 9th at {{Trn|Pound 2019}}, 13th at {{Trn|Collision 2019}}, and 25th at {{Trn|Frostbite 2019}}. | |||
*{{Sm|Pipp|USA}} - The best Snake player in Tennessee. Placed 3rd at {{Trn|Buccaneer Brawl}}, 33rd at {{Trn|MomoCon 2019}}, 49th at {{Trn|Pound 2019}}, and 65th at {{Trn|Super Smash Con 2019}}. | |||
*{{Sm|Salem|USA}} (#30) - Co-mains Snake with {{SSBU|Hero}} and is currently considered the best Snake player in the world. Placed 1st at both {{Trn|Port Priority 5}} and {{Trn|Ultimate Gamer Miami}}, 3rd at {{Trn|Ultimate Nimbus}}, and 5th at {{Trn|Pound 2019}}. Has wins over {{Sm|ZD}}, {{Sm|Stroder}}, {{Sm|MVD}}, and {{Sm|MkLeo}}. | |||
*{{Sm|ScAtt|USA}} (#40) - Co-mains Snake with {{SSBU|Mega Man}} and is one of the best Snake players in the world. Placed 9th at both {{Trn|Come to Papa 3}} and {{Trn|The Big House 9}}, and 25th at both {{Trn|MomoCon 2019}} and {{Trn|Super Smash Con 2019}}. | |||
*{{Sm|Shogun|Japan}} - Considered the best Snake player in Japan and one of the best in the world. 3rd at {{Trn|Sumabato SP}}, 9th at {{Trn|Sumabato SP 3}}, 13th at {{Trn|Umebura SP}}, and 17th at {{Trn|EVO 2019}} and {{Trn|2GG: Kongo Saga}}. Has wins on {{Sm|Cosmos}} and {{Sm|Kuro}}. | |||
*{{Sm|Shu|Japan}} - Placed 17th at both {{Trn|Umebura SP}} and {{Trn|Umebura SP 2}} with both Snake and {{SSBU|Wolf}}. | |||
*{{Sm|Sidarezakura|Japan}} - One of the best Snake players in Japan. Placed 7th at {{Trn|Karisuma SP 7}} and 9th at {{Trn|Maesuma TOP 2}}. Has defeated {{Sm|Kome}} twice. | |||
*{{Sm|Smokk|Canada}} - Co-mains Snake with Wolf and placed 4th at {{Trn|Frostfire 2020}}, 9th at {{Trn|Mango's Birthday Bash}}, 17th at {{Trn|DreamHack Montreal 2019}}, and 33rd at {{Trn|Let's Make Big Moves}} using Snake as one of his characters. | |||
*{{Sm|Vinny G|USA}} - Placed 7th at {{Trn|Come to Papa 3}}, 17th at {{Trn|CEO 2019}}, and 25th at {{Trn|MomoCon 2019}}. | |||
*{{Sm|Welfare Pickles|USA}} - Placed 17th at {{Trn|Shine 2019}}. Ranked 1st on the [[Iowa Power Rankings]]. | |||
*{{Sm|Ally|Canada}} - The best Snake player in the | ====Inactive==== | ||
*{{Sm|Ally|Canada}} - The best Snake player in the world prior to his initial retirement. Placed 1st at {{Trn|Pound 2019}}, 2nd at {{Trn|Battle of BC 3}}, 3rd at {{Trn|CEO 2019}}, and 5th at {{Trn|2GG: Prime Saga}}. Has wins over {{Sm|Myran}}, {{Sm|T}}, {{Sm|Samsora}}, {{Sm|LeoN}}, {{Sm|Light|p=Connecticut}}, {{Sm|Marss}}, and {{Sm|Dabuz}}. Formerly ranked 1st on the [[Montreal Power Rankings#Super Smash Bros Ultimate rankings|Montreal Ultimate Power Rankings]]. Now only competes in locals within his scene of Montreal. | |||
*{{Sm|ANTi|USA}} - One of the best Snake players in the United States. Placed 17th at {{Trn|Let's Make Big Moves}} and {{Trn|EVO Japan 2020}} with wins over players such as {{Sm|Big D}} and {{Sm|AIR}}. Has since been banned from competitive play. | |||
*{{Sm|Bushi|USA}} - Formerly the best Snake player in the Midwest. Placed 2nd at {{Trn|Midwest Mayhem Ultimate}} and 3rd at {{Trn|Spring Training}}. | |||
*{{Sm|Peli|England}} - Used Snake as a secondary to his {{SSBU|King Dedede}} before switching to {{SSBU|Palutena}}. Placed 2nd at {{Trn|Manchester Conquest 4}} and 25th at {{Trn|Ultimate Fighting Arena 2019}}. | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: Weapons and Equipment OSP== | =={{SSBU|Classic Mode}}: Weapons and Equipment OSP== | ||
[[File:SSBU Congratulations Snake.png|thumb|Snake's congratulations screen.]] | [[File:SSBU Congratulations Snake.png|thumb|Snake's congratulations screen.]] | ||
Snake's opponents all use projectile weapons. Additionally, all the items that spawn are either projectile weapons or explosives, to go with the theme of the route. OSP stands for On-Site Procurement, which is the condition for many of Snake's missions in the series. The boss of his route, [[Galleom]] | Snake's opponents all use projectile weapons. Additionally, all the items that spawn are either projectile weapons or explosives, to go with the theme of the route. OSP stands for On-Site Procurement, which is the condition for many of Snake's missions in the series. The boss of his route, [[Galleom]] also fits with the theme due to it using projectile weapons and explosives during his fight, or it may also be a reference to how Galleom resembles a Metal Gear. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}} | |1||{{SSBU|Inkling}} (x2) {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}||[[Moray Towers]]||''{{SSBUMusicLink|Metal Gear|Encounter}}''|| | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px}}||[[Kongo Falls]]||''{{SSBUMusicLink|Metal Gear|Theme of Tara}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}}||[[Shadow Moses Island]] ([[Battlefield form]])||''{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px}}||[[Jungle Japes]]||''{{SSBUMusicLink|Metal Gear|Snake Eater}}''|| | ||
|- | |- | ||
|5||{{Head|Samus|g=SSBU|s=20px}}{{Head|Samus|g=SSBU|s=20px|cl=Blue}} {{SSBU| | |5||{{SSBU|Samus}} (x2) {{Head|Samus|g=SSBU|s=20px}}{{Head|Samus|g=SSBU|s=20px|cl=Blue}} and {{SSBU|R.O.B.}} (x2) {{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}}{{Head|R.O.B.|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metal Gear|Main Theme - METAL GEAR SOLID PEACE WALKER}}''||Horde Battle. | ||
|- | |- | ||
|6||{{ | |6||Snake {{Head|Snake|g=SSBU|s=20px|cl=Green}}||Shadow Moses Island||''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}''||A possible reference to Les Enfants Terribles, a government project in the ''Metal Gear'' series that creates clones of Big Boss, including Solid Snake himself. The CPU will be default Snake {{Head|Snake|g=SSBU|s=20px|}} if the player chooses the green alternate costume. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||[[Galleom]]|| | |Final||[[Galleom]]||Base||''{{SSBUMusicLink|Super Smash Bros.|Boss Battle - Super Smash Bros. Brawl}}''|| | ||
|} | |} | ||
Note: All stages except for the final round will play a song from the | Note: All stages except for the final round will play a song from the Metal Gear series, no matter what universe the stage originated from. | ||
[[Credits]] roll after completing Classic Mode. Completing it as Snake has ''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Snake has ''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}'' accompany the credits. | ||
Line 357: | Line 273: | ||
Snake was among the fighters that were summoned to the cliffside to fight against the army of [[Master Hand]]s. | Snake was among the fighters that were summoned to the cliffside to fight against the army of [[Master Hand]]s. | ||
During the opening cutscene Snake was present on the cliffside when [[Galeem]] absorbed the Master Hands and unleashed his beams of light. | During the opening cutscene Snake was present on the cliffside when [[Galeem]] absorbed the Master Hands and unleashed his beams of light. While the other fighters were attempting to deflect or dodge the beams, Snake hid in his cardboard box; this obviously proved useless, as a beam of light vaporized him and his box, placing him under Galeem's imprisonment along with the rest of the fighters, except for {{SSBU|Kirby}}. | ||
Snake can be found in the [[Base]] sub-area reminiscent of his series, where [[Galleom]] is fought | Snake can be found in the [[Base]] sub-area reminiscent of his series, where [[Galleom]] is fought. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|31 | | 31 | ||
|[[File:Snake SSBU.png|center|108x108px]] | | [[File:Snake SSBU.png|center|108x108px]] | ||
|Snake | | {{SSBU|Snake}} | ||
| | | [[File:SpiritTypeGrab.png|20px|center|Grab]] <center>{{color|#17ba17|Grab}}</center> | ||
|9,000 | | 9,000 | ||
| | | [[Final Destination]] | ||
|''{{SSBUMusicLink|Metal Gear|Encounter}}'' | | ''{{SSBUMusicLink|Metal Gear|Encounter}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Snake's | Snake's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Snake in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Solid Snake Spirit.png|749. '''''Solid Snake''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 413: | Line 330: | ||
|- | |- | ||
|288 | |288 | ||
|{{ | |[[File:Adam malkovich.png|center|64x64px]] | ||
|{{anchor|Adam Malkovich}}Adam Malkovich | |||
|''Metroid'' Series | |''Metroid'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,600 | |1,600 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 425: | Line 343: | ||
|- | |- | ||
|576 | |576 | ||
|{{ | |[[File:Ness's Father.png|center|64x64px]] | ||
|{{anchor|Ness's Father}}[[wikibound:Ness's family|Ness's Father]] | |||
|''EarthBound'' Series | |''EarthBound'' Series | ||
|•Clear {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Black}} | |•Clear {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|13,500 | |13,500 | ||
|[[Onett]] | |[[Onett]] | ||
Line 437: | Line 356: | ||
|- | |- | ||
|581 | |581 | ||
|{{ | |[[File:Flint Spirit.png|center|64x64px]] | ||
|{{anchor|Flint}}Flint | |||
|''EarthBound'' Series | |''EarthBound'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}}<br>•{{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px|cl=Orange}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,200 | |4,200 | ||
|[[Onett]] ([[Battlefield form]]) | |[[Onett]] ([[Battlefield form]]) | ||
Line 449: | Line 369: | ||
|- | |- | ||
|603 | |603 | ||
|{{ | |[[File:Zoda.png|center|64x64px]] | ||
|{{anchor|Zoda}}{{s|fzerowiki|Zoda}} | |||
|''F-Zero'' Series | |''F-Zero'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,600 | |3,600 | ||
|[[Mute City SNES]] | |[[Mute City SNES]] | ||
Line 461: | Line 382: | ||
|- | |- | ||
|750 | |750 | ||
|{{ | |[[File:Liquid Snake.png|center|64x64px]] | ||
|{{anchor|Liquid Snake}}Liquid Snake | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,900 | |13,900 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 473: | Line 395: | ||
|- | |- | ||
|753 | |753 | ||
|{{ | |[[File:Roy Campbell Spirit.png|center|64x64px]] | ||
|{{anchor|Roy Campbell}}[[Roy Campbell]] | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,700 | |3,700 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 485: | Line 408: | ||
|- | |- | ||
|756 | |756 | ||
|{{ | |[[File:Solidussnake.png|center|64x64px]] | ||
|{{anchor|Solidus Snake}}Solidus Snake | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 497: | Line 421: | ||
|- | |- | ||
|758 | |758 | ||
|{{ | |[[File:Naked Snake2.png|center|64x64px]] | ||
|{{anchor|Naked Snake}}Naked Snake | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Snake}} Team {{Head|Snake|g=SSBU|s=20px|cl=Green}}×4 | |•{{SSBU|Snake}} Team {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×4) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,000 | |9,000 | ||
|[[Distant Planet]] (Rain) | |[[Distant Planet]] (Rain) | ||
Line 509: | Line 434: | ||
|- | |- | ||
|891 | |891 | ||
|{{ | |[[File:Snake man.png|center|64x64px]] | ||
|{{anchor|Snake Man}}Snake Man | |||
|''Mega Man'' Series | |''Mega Man'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|{{SSB|Kongo Jungle}} ([[Ω form]]) | |{{SSB|Kongo Jungle}} ([[Ω form]]) | ||
Line 521: | Line 447: | ||
|- | |- | ||
|898 | |898 | ||
|{{ | |[[File:Napalmman.png|center|64x64px]] | ||
|{{anchor|Napalm Man}}Napalm Man | |||
|''Mega Man'' Series | |''Mega Man'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×3 | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} (×3) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,600 | |1,600 | ||
|[[Wily Castle]] (hazards off) | |[[Wily Castle]] (hazards off) | ||
Line 533: | Line 460: | ||
|- | |- | ||
|963 | |963 | ||
|{{ | |[[File:Lao Spirit.png|center|64x64px]] | ||
|{{anchor|Lao}}Lao | |||
|''Xenoblade Chronicles'' Series | |''Xenoblade Chronicles'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,800 | |1,800 | ||
|{{SSB|Kongo Jungle}} ([[Battlefield form]]) | |{{SSB|Kongo Jungle}} ([[Battlefield form]]) | ||
Line 545: | Line 473: | ||
|- | |- | ||
|1,167 | |1,167 | ||
|{{ | |[[File:Alessandro Inzaghi.png|center|64x64px]] | ||
|{{anchor|Alessandro Inzaghi}}Alessandro Inzaghi | |||
|''Napoleon'' | |''Napoleon'' | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,900 | |1,900 | ||
|[[Pirate Ship]] | |[[Pirate Ship]] | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•The enemy has increased attack power when the enemy's at high damage | |•The enemy has increased attack power when the enemy's at high damage | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Filled with Hope}} | ||
| | | | ||
|- | |- | ||
|1,223 | |1,223 | ||
|{{ | |[[File:Kyle Hyde.png|center|64x64px]] | ||
|{{anchor|Kyle Hyde}}Kyle Hyde | |||
|''Hotel Dusk: Room 215'' | |''Hotel Dusk: Room 215'' | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Fourside]] (hazards off) | |[[Fourside]] (hazards off) | ||
|•Item: [[Timer]]<br>•Hazard: Fog | |•Item: [[Timer]]<br>•Hazard: Fog | ||
|•The stage is covered in fog | |•The stage is covered in fog | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Swan Lesson}} | ||
| | | | ||
|- | |- | ||
|1,348 | |1,348 | ||
|{{ | |[[File:Kloster.png|center|64x64px]] | ||
|{{anchor|Kloster (Grief)}}Kloster (Grief) | |||
|''DAEMON X MACHINA'' | |''DAEMON X MACHINA'' | ||
|•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}×2<br>•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} | |•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}}<br>•Giant {{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}} (×2)<br>•Giant {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,500 | |9,500 | ||
|[[Frigate Orpheon]] (hazards off) | |[[Frigate Orpheon]] (hazards off) | ||
Line 578: | Line 509: | ||
|•The enemy has increased attack power after a little while<br>•Reinforcements will appear after an enemy is KO'd | |•The enemy has increased attack power after a little while<br>•Reinforcements will appear after an enemy is KO'd | ||
|{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}} | |{{SSBUMusicLink|Xenoblade Chronicles|Mechanical Rhythm}} | ||
| | | | ||
|- | |- | ||
|1,367 | |1,367 | ||
|{{ | |[[File:Ralf & Clark.png|center|64x64px]] | ||
|{{anchor|Ralk & Clark}}Ralf & Clark | |||
|''Ikari Warriors'' Series | |''Ikari Warriors'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Snake}} (×2) ({{Head|Snake|g=SSBU|s=20px|cl=Red}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[Gaur Plain]] (hazards off) | |[[Gaur Plain]] (hazards off) | ||
Line 590: | Line 522: | ||
|•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]] | |•The enemy's shooting items have increased power<br>•The enemy starts the battle with a [[Super Scope]] | ||
|{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}} | |{{SSBUMusicLink|Fatal Fury|IKARI - KOF XIV}} | ||
| | | | ||
|- | |- | ||
|1,374 | |1,374 | ||
|{{ | |[[File:Chris Redfield.png|center|64x64px]] | ||
|{{anchor|Chris}}[https://residentevil.fandom.com/wiki/Chris_Redfield Chris] | |||
|''Resident Evil'' Series | |''Resident Evil'' Series | ||
|•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,900 | |3,900 | ||
|[[Fourside]] ([[Battlefield form]]) | |[[Fourside]] ([[Battlefield form]]) | ||
Line 607: | Line 540: | ||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 625: | Line 559: | ||
|- | |- | ||
|274 | |274 | ||
|{{ | |[[File:Samus Aran (Military Dress).png|center|64x64px]] | ||
|{{anchor|Young Samus}}Young Samus | |||
|''Metroid'' Series | |''Metroid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,400 | |3,400 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
Line 637: | Line 572: | ||
|- | |- | ||
|755 | |755 | ||
|{{ | |[[File:Mei Ling Spirit.png|center|64x64px]] | ||
|{{anchor|Mei Ling}}[[Mei Ling]] | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,300 | |2,300 | ||
|[[Midgar]] ([[Battlefield form]]) | |[[Midgar]] ([[Battlefield form]]) | ||
Line 649: | Line 585: | ||
|- | |- | ||
|761 | |761 | ||
|{{ | |[[File:Evaaa.png|center|64x64px]] | ||
|{{anchor|EVA}}EVA | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | |•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Chartreuse}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Garden of Hope]] | |[[Garden of Hope]] | ||
Line 661: | Line 598: | ||
|- | |- | ||
|764 | |764 | ||
|{{ | |[[File:Zero MGS Spirit.png|center|64x64px]] | ||
|{{anchor|Zero (Metal Gear Solid 3)}}Zero (Metal Gear Solid 3) | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
Line 673: | Line 611: | ||
|- | |- | ||
|766 | |766 | ||
|{{ | |[[File:KazMiller.png|center|64x64px]] | ||
|{{anchor|Kazuhira Miller}}Kazuhira Miller | |||
|''Metal Gear Solid'' Series | |''Metal Gear Solid'' Series | ||
|•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×3 | |•{{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×3) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Midgar]] (hazards off) | |[[Midgar]] (hazards off) | ||
|•Attack Power ↑ | |•Attack Power ↑ | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy has increased attack power when the enemy's at high damage | ||
|{{SSBUMusicLink|Metal Gear|Encounter}} | |{{SSBUMusicLink|Metal Gear|Encounter}} | ||
|[https://metalgear.fandom.com/wiki/Solid_Snake Solid Snake], [https://metalgear.fandom.com/wiki/Big_Boss Big Boss], and [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake] | |[https://metalgear.fandom.com/wiki/Solid_Snake Solid Snake], [https://metalgear.fandom.com/wiki/Big_Boss Big Boss], and [https://metalgear.fandom.com/wiki/Liquid_Snake Liquid Snake] | ||
|- | |- | ||
|1,134 | |1,134 | ||
|{{ | |[[File:Tank Infantry Spirit.png|center|64x64px]] | ||
|{{anchor|Tank & Infantry}}[[Infantry and Tanks|Tank & Infantry]] | |||
|''Famicom Wars'' Series | |''Famicom Wars'' Series | ||
|•Metal [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}}×2 | |•Metal [[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}<br>•{{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Green}} (×2) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|3,900 | |3,900 | ||
|[[Gerudo Valley]] | |[[Gerudo Valley]] | ||
|N/A | |N/A | ||
|•The enemy favors neutral specials<br>•The enemy is metal | |•The enemy favors neutral specials<br>•The enemy is metal | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Garage}} | ||
| | |[[warswiki:Infantry (unit)|Infantry]] | ||
|- | |- | ||
|1,135 | |1,135 | ||
|{{ | |[[File:AndySpirit.PNG|center|64x64px]] | ||
|{{anchor|Andy}}Andy | |||
|''Advance Wars'' Series | |''Advance Wars'' Series | ||
|•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}}×8 | |•{{SSBU|Dr. Mario}} {{Head|Dr. Mario|g=SSBU|s=20px|cl=Red}}<br>•Tiny {{SSBU|Snake}} {{Head|Snake|g=SSBU|s=20px|cl=Red}} (×8) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,400 | |3,400 | ||
|[[Halberd]] (Ship deck) | |[[Halberd]] (Ship deck) | ||
|•Health Recovery<br>•Item: Exploding Types | |•Health Recovery<br>•Item: Exploding Types | ||
|•The enemy is healed when the enemy's at high damage<br>•Defeat an army of fighters | |•The enemy is healed when the enemy's at high damage<br>•Defeat an army of fighters | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Filled with Hope}} | ||
| | |[[warswiki:Infantry (unit)|Infantry]] | ||
|} | |} | ||
Line 726: | Line 667: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Snake | Snake Ultimate artwork.png|Image of Snake as posted on the official Japanese Metal Gear Twitter account. | ||
SSBU Snake Number.png|Snake's fighter card. | SSBU Snake Number.png|Snake's fighter card. | ||
Snake unlock notice SSBU.jpg|Snake's unlock notice. | Snake unlock notice SSBU.jpg|Snake's unlock notice. | ||
Snake | Snake amiibo.png|Snake's [[amiibo]]. | ||
SSBUWebsiteSnake1.jpg|Snake on [[Temple]]. | SSBUWebsiteSnake1.jpg|Snake on [[Temple]]. | ||
SSBUWebsiteSnake2.jpg|Snake using his neutral attack against {{SSBU|Little Mac}} on [[Kalos Pokémon League]]. | SSBUWebsiteSnake2.jpg|Snake using his neutral attack against {{SSBU|Little Mac}} on [[Kalos Pokémon League]]. | ||
Line 738: | Line 679: | ||
SSBUWebsiteIsabelle9.jpg|Snake getting [[Fishing Rod|hooked]] by {{SSBU|Isabelle}} on [[Great Bay]]. | SSBUWebsiteIsabelle9.jpg|Snake getting [[Fishing Rod|hooked]] by {{SSBU|Isabelle}} on [[Great Bay]]. | ||
SSBUWebsiteKingKRool5.jpg|Snake getting hit by {{SSBU|King K. Rool}}'s [[Gut Check]] on Magicant. | SSBUWebsiteKingKRool5.jpg|Snake getting hit by {{SSBU|King K. Rool}}'s [[Gut Check]] on Magicant. | ||
SSBUWebsiteLuigi4.jpg|Getting hit by {{SSBU|Luigi}} | SSBUWebsiteLucario6.jpg|An aerial Snake hit by {{SSBU|Lucario}}’s down tilt on [[Moray Towers]]. | ||
SSBUWebsiteLuigi4.jpg|Getting hit by {{SSBU|Luigi}}’s neutral attack on Coliseum. | |||
SSBUWebsiteShulk4.jpg|With {{SSBU|Shulk}} on [[Shadow Moses Island]]. | SSBUWebsiteShulk4.jpg|With {{SSBU|Shulk}} on [[Shadow Moses Island]]. | ||
SSBUWebsiteZeroSuitSamus5.jpg|Snake and {{SSBU|Zero Suit Samus}} [[crawling]] on Shadow Moses Island. | SSBUWebsiteZeroSuitSamus5.jpg|Snake and {{SSBU|Zero Suit Samus}} [[crawling]] on Shadow Moses Island. | ||
SSBUWebsite12.jpg|Snake with {{SSBU|Lucas}}'s [[Rope Snake]] on [[Pokémon Stadium 2]]. | SSBUWebsite12.jpg|Snake with {{SSBU|Lucas}}'s [[Rope Snake]] on [[Pokémon Stadium 2]]. | ||
SSBUAnnouncerGo!.png|Snake and King K. Rool begin their battle at [[Kongo Falls]]. | SSBUAnnouncerGo!.png|Snake and King K. Rool begin their battle at [[Kongo Jungle (SSBM)|Kongo Falls]]. | ||
</gallery> | </gallery> | ||
=== | === Character Showcase Video === | ||
{{#widget:YouTube|id=7NLKrPYYQt0}} | {{#widget:YouTube|id=7NLKrPYYQt0}} | ||
==Trivia== | ==Trivia== | ||
<!--Please do not make a comment about Snake's butt. As sad as it is, the wiki is not a place for it.--> | <!--Please do not make a comment about Snake's butt. As sad as it is, the wiki is not a place for it.--> | ||
*Snake was announced to return in ''Ultimate'' on June 12th, 2018, which was also the 10 | *Snake was announced to return in ''Ultimate'' on June 12th, 2018, which was also the 10 year anniversary of ''Metal Gear Solid 4: Guns of the Patriots''. | ||
*Snake is the only | *Snake is the only returning third-party character to have his [[Final Smash]] completely changed. | ||
**While [[Super Sonic]] and [[Super Pac-Man]] have different mechanics, they retain the same concept. | |||
*The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the {{uv|Metal Gear}} series was released, back in 1987, to Snake's return to ''Smash'', in 2018. | *The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the {{uv|Metal Gear}} series was released, back in 1987, to Snake's return to ''Smash'', in 2018. | ||
*Snake shares his Classic Mode unlock tree with {{SSBU|Simon}} and {{SSBU|Richter}}, who are also third-party characters from a [[Konami]] franchise. | *Snake shares his Classic Mode unlock tree with {{SSBU|Simon}} and {{SSBU|Richter}}, who are also third-party characters from a [[Konami]] franchise. | ||
*Snake is the only returning third-party character not to appear in ''Super Smash Bros. 4''. | |||
*Snake is the only character in ''Smash'' history whose [[series symbol]] has been entirely changed: the FOX logo was altered to the "!" Alert symbol from ''Metal Gear Solid''. | *Snake is the only character in ''Smash'' history whose [[series symbol]] has been entirely changed: the FOX logo was altered to the "!" Alert symbol from ''Metal Gear Solid''. | ||
**This is possibly due to the FOX logo also being the logo for the former Kojima Productions, a studio within Konami responsible for developing ''Metal Gear'' games which have since dissolved and reformed as an independent developer. | **This is possibly due to the FOX logo also being the logo for the former Kojima Productions, a studio within Konami responsible for developing ''Metal Gear'' games which have since dissolved and reformed as an independent developer. | ||
* | *''Ultimate'' is the third time Snake, {{SSBU|Simon}}, and [[Bomberman]] appeared in a video game together, the first two being ''{{s|wikipedia|DreamMix TV World Fighters}}'' and ''{{s|wikipedia|Super Bomberman R}}''. | ||
*This is the second time where the ''Metal Gear'' franchise crosses over with the ''Monster Hunter'' franchise - the first of which was in ''Metal Gear Solid: Peace Walker'' featuring [[Rathalos]], who is coincidentally a boss character and [[Assist Trophy]] in ''Ultimate''. | *This is the second time where the ''Metal Gear'' franchise crosses over with the ''Monster Hunter'' franchise - the first of which was in ''Metal Gear Solid: Peace Walker'' featuring [[Rathalos]], who is coincidentally a boss character and [[Assist Trophy]] in ''Ultimate''. | ||
*Snake is the least common opponent for Classic Mode routes, as he appears in 3 different routes. | *Snake is the least common opponent for Classic Mode routes, as he appears in 3 different routes. | ||
**He appears in {{SSBU|Wolf}}'s route in Round 6, {{SSBU|Pac-Man}}'s route in Round 5, and his own route in the penultimate round. | **He appears in {{SSBU|Wolf}}'s route in Round 6, {{SSBU|Pac-Man}}'s route in Round 5, and his own route in the penultimate round. | ||
*Oddly enough, unlike other characters, holding the special move button while [[shield]]ing as Snake does not allow him to angle the shield without triggering dodges (or [[jump]]ing if [[tap jump]] is turned on); he can only do this by holding multiple shield buttons. While this also applies to {{SSBU|Inkling | *Oddly enough, unlike other characters, holding the special move button while [[shield]]ing as Snake does not allow him to angle the shield without triggering dodges (or [[jump]]ing if [[tap jump]] is turned on); he can only do this by holding multiple shield buttons. While this also applies to {{SSBU|Inkling}}, it is because of the special move input while shielding being designated for refilling their [[ink]]. | ||
*Snake's stock icon depicts him without facial hair, similar to his appearances in ''Metal Gear 2'' and ''Metal Gear Solid''. | *Snake's stock icon depicts him without facial hair, similar to his appearances in ''Metal Gear 2'' and ''Metal Gear Solid''. | ||
*There's a glitch regarding the use of [[Cypher]] where if Snake gets fired out of [[Barrel Cannon]] or is hit by the tornado in [[Hyrule Castle]], any aerial action performed will leave him helpless. Additionally, if Snake performs a [[tech]], throws an item and lands, or gets knocked down and stands back up, the helplessness will be stored, causing him to lose access to the move while grounded and will | *There's a glitch regarding the use of [[Cypher]] where if Snake gets fired out of [[Barrel Cannon]] or is hit by the tornado in [[Hyrule Castle]], any aerial action performed will leave him helpless. Additionally, if Snake performs a [[tech]], throws an item and lands, or gets knocked down and stands back up, the helplessness will be stored, causing him to lose access to the move while grounded and will becomes helpless once he leaves the ground by either jumping or falling off the stage. This glitch is a carryover from ''Brawl''. | ||
*When fighting off the fifty puppet fighter army as Master Hand in World of Light, Snake is one of the eight fighters fought there, being affiliated with Galeem. | *When fighting off the fifty puppet fighter army as Master Hand in World of Light, Snake is one of the eight fighters fought there, being affiliated with Galeem. | ||
**He is also the only one affiliated with Galeem who is | **He is also the only one affiliated with Galeem who was introduced after ''Smash 64'', is unlockable, and is third-party. | ||
==Notes== | ==Notes== | ||
:1.{{note|a}}translates to "Propping and Drawing Ankle Throw" | :1.{{note|a}}translates to "Propping and Drawing Ankle Throw" | ||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Metal Gear universe}} | {{Metal Gear universe}} | ||
[[Category:Snake (SSBU)| ]] | [[Category:Snake (SSBU)| ]] | ||
[[Category:Third | [[Category:Third party characters]] | ||
[[Category:Konami]] | [[Category:Konami]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Snake (SSBU)]] | [[es:Snake (SSBU)]] |