Editing Snake (SSBB)

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{{disambig2|Snake's appearance in ''Super Smash Bros. Brawl''|other uses|Solid Snake}}
{{disambig2|Snake's appearance in ''Super Smash Bros. Brawl''|other uses|Solid Snake}}
{{Infobox Character
{{Infobox Character
|name = Snake
|name = Snake  
|image = [[File:Snake SSBB.jpg|200px]]
|image = [[File:Snake SSBB.jpg|200px]]
|symbol = preUltimate
|symbol = preUltimate
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Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version, both reprising their roles from the ''Metal Gear Solid'' games.
Snake is voiced by David Hayter in the English version, and by Akio Ōtsuka in the Japanese version, both reprising their roles from the ''Metal Gear Solid'' games.


Snake ranks 6th on the tier list. One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged.
Snake ranks 6th on the tier list (the second-highest ranked [[unlockable character]]). One of Snake's strongest attributes is his ability to quickly deal damage and [[camp]] with his explosives; his [[Hand Grenade]]s come out on frame 1 and explode when attacked (providing him protection from some [[combo]]s), dealing 13% each while producing very large explosions with high [[knockback]]. His Grenades, [[C4]], and [[down smash]] mines provide excellent stage control and can make the stage very difficult for opponents to traverse without being damaged.  


Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. Snake's disproportionately high [[weight]] grants him strong [[momentum cancelling]] abilities, as well as excellent endurance, and his far-reaching recovery makes him one of the most difficult characters to KO, especially vertically. Snake can also use his [[DACUS]] to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to {{SSBB|Sonic}}'s dashing speed). Almost all of his moves have high KO power, and he can set up [[tech-chase]]s with his down throw that can deal lots of damage if he can [[read]] his opponent's actions.
Snake has fast and powerful [[neutral attack|neutral]] and [[tilt attack]]s, and his forward tilt, up tilt, down tilt, and neutral attack all have low startup and ending lag, good [[range]], and deliver high damage and high knockback (in particular his up tilt), giving him a strong ground game. Snake's disproportionately high [[weight]] grants him strong [[momentum cancelling]] abilities, as well as excellent endurance, and his far-reaching recovery makes him one of the most difficult characters to KO, especially vertically. Snake can also use his [[DACUS]] to approach easily and give him very fast movement speed across the ground (sliding a very large distance at a speed similar to {{SSBB|Sonic}}'s dashing speed). Almost all of his moves have high KO power, and he can set up [[tech-chase]]s with his down throw that can deal lots of damage if he can [[read]] his opponent's actions.  


Snake is not without his flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in ''Brawl''. Due to his poor mobility and air game, Snake is very vulnerable to being [[juggle]]d (although using Grenades can remedy this to some degree), edgeguarded, and [[gimp]]ed; his [[Cypher]] recovery, while far-reaching, does not even have a hitbox, which makes him very vulnerable to edgeguarding. Because of his weight, he is also vulnerable to [[chain grabbing]] by characters such as {{SSBB|Pikachu}} and {{SSBB|King Dedede}}. Regardless of these flaws, Snake has strong matchups against most characters (being countered only by Pikachu and losing to only three other characters) and has been the second most successful character in tournaments after {{SSBB|Meta Knight}}.
Snake is not without his flaws, however; his air game, due to his slow aerial attacks, fast falling speed, poor jumping height, and slow air speed, is among the worst in ''Brawl''. Due to his poor mobility and air game, Snake is very vulnerable to being [[juggle]]d (although using Grenades can remedy this to some degree), edgeguarded, and [[gimp]]ed; his [[Cypher]] recovery, while far-reaching, does not even have a hitbox, which makes him very vulnerable to edgeguarding. Because of his weight, he is also vulnerable to [[chain grabbing]] by characters such as {{SSBB|Pikachu}} and {{SSBB|King Dedede}}. Regardless of these flaws, Snake has strong matchups against most characters (being countered only by Pikachu and losing to only three other characters) and has been the second most successful character in tournaments after {{SSBB|Meta Knight}}.
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Complete one of the following:
Complete one of the following:
*Play 130 [[VS. match]]es.
*Play 130 [[VS. match]]es.
*Play 15 VS. matches on [[Shadow Moses Island]].
*Play 15 [[VS. match]]es on [[Shadow Moses Island]].
*Have Snake join the player's party in [[The Subspace Emissary]] ([[Battleship Halberd Interior]])
*Have Snake join the player's party in the [[Subspace Emissary]] ([[Battleship Halberd Interior]])


With the exception of the third method, Snake must then be defeated on Shadow Moses Island.
With the exception of the third method, Snake must then be defeated on [[Shadow Moses Island]].


==Attributes==
==Attributes==
[[File:E3snake.PNG|thumb|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:E3snake.PNG|thumb|right|Snake, as seen in the first trailer for ''Brawl'' at E3 2006.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]]
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|right|250px| Snake's up tilt is known for its hitbox appearing before his leg is even extended. This attribute is controversial, but unorthodox hitboxes are common among Snake's direct attacks.]]
[[File:Brawl-Snake-DownThrow.gif|200px|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]]
[[File:Brawl-Snake-DownThrow.gif|200px|right|thumb|When using Snake's down throw, CPUs will simply roll over to the nearest edge, allowing for easy exploitation.]]
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement.
Despite not being as large as other heavyweights, Snake is a [[weight|super heavyweight]] character; therefore, he has excellent [[momentum cancelling]] abilities, giving him high endurance, especially vertical endurance. In competitive play, it is not uncommon for skilled Snake players to survive until 200%. His disproportionately high weight also allows him to trade blows with opponents at little risk of getting KO'd, particularly with his self-damaging explosives, as few characters can survive at KO percentages as high as he can. His other stats are also reflective of this archetype, possessing incredibly powerful attacks and slow movement.


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Snake also has difficulty recovering, especially from below the stage, as Cypher is very slow and predictable. The inability of the Cypher to deal damage to edgeguarding opponents leaves Snake vulnerable to meteor smashes when recovering. Snake's high falling speed also shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he has used his Cypher but before he has landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again.
Snake also has difficulty recovering, especially from below the stage, as Cypher is very slow and predictable. The inability of the Cypher to deal damage to edgeguarding opponents leaves Snake vulnerable to meteor smashes when recovering. Snake's high falling speed also shortens his recovery potential. However, Snake can strategically damage himself with a [[C4]] dropped in the air to allow him to use Cypher again, making his recovery nearly infinite. Also, [[Grab release|grab releasing]] him (even with special grabs such as Wario's [[Chomp]]) after he has used his Cypher but before he has landed on the stage will make him [[grab release glitch|lose his Cypher]], which forces him to detonate C4 to attempt to recover again.
{{clr}}
{{clear}}


==Moveset==
==Moveset==
''For a gallery of Snake's hitboxes, see [[Snake (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|22}}
|fsmashdmg={{ChargedSmashDmgSSBB|22}}
|fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s. Inaccurately to ''Metal Gear Solid 3'', Snake was ordered to not aim the rocket launcher toward the ground.
|fsmashdesc=Snake takes out an {{s|wikipedia|RPG-7}} rocket launcher and aims it at the ground directly in front of himself, causing a huge explosion. It has very slow startup but deals immense knockback when it hits. It is generally the third most powerful forward smash behind {{SSBB|King Dedede}}'s and {{SSBB|Ike}}'s.
|usmashname= 
|usmashname= 
|usmashdmg=4% (startup), 10% (mortar)
|usmashdmg=4% (startup), 10% (mortar)
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|bairname= 
|bairname= 
|bairdmg=16%/14% (clean), 10% (late)
|bairdmg=16%/14% (clean), 10% (late)
|bairdesc=Snake extends both his legs out behind him, planking in the air. The move is stronger if Snake hits the opponent with his body rather than his legs. It has fairly low startup along with good reach and high damage and knockback, making it a solid KO option. When sweetspotted, it is the second strongest back aerial in the game, KOing Mario at around 105% from the middle of Final Destination. The move also has a late hit which is weaker but it lasts for quite some time and it still has decent power for a lingering aerial. The main downside with the move however is that it has high landing lag and it cannot auto-cancel at all due to its auto-cancel window occurring long after its animation is finished, which makes it very risky to use. The sweetspot also has an unfavourable position, forcing Snake to be inside of his opponent to land it, which only makes the move even more punishable if Snake misses.
|bairdesc=Snake extends both his legs out behind him, planking in the air. The move is stronger if Snake hits the opponent with his body rather than his legs. It has fairly low startup along with good reach and high damage and knockback, making it a solid KO option. When sweetspotted, it is the second strongest back aerial in the game, KOing Mario at around 105% from the middle of Final Destination. The move also has a late hit which is weaker but it lasts for quite some time and it still has decent power for a lingering aerial. The main downside with the move however is that it has high landing lag and it cannot auto-cancel in a short hop, which makes it very risky to use. The sweetspot also has an unfavourable position, forcing Snake to be inside of his opponent to land it, which only makes the move even more punishable if Snake misses.
|uairname= 
|uairname= 
|uairdmg=14% (clean), 10% (late)
|uairdmg=14% (clean), 10% (late)
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|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable.
|uthrowdesc=Performs a suplex, similar to {{SSBB|Jigglypuff}}'s back throw. Can setup for his up tilt at low percentages although this is avoidable.
|dthrowname=Silent Takedown ({{ja|拘束解放|Kōsoku Kaihō}}, ''Restrainment Release'')
|dthrowname=Silent Takedown
|dthrowdmg=12%
|dthrowdmg=12%
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this.
|dthrowdesc=Lays opponent on the floor, putting the opponent into the downed status. The throw is very slow although it has no ending lag, the opponent cannot DI the throw and Snake and his opponent can act at the same time. It is overall one of the best tech-chase moves in the game as it can easily and consistently be set up from a grab and the opponent cannot tech. Deals high damage when fresh, and Snake has numerous options if he can predict his opponent's action. This includes landing one of his stronger moves or going for a grab to reset the situation. Its only real downside compared to some other down throws is that it does not lead to completely guaranteed chain grabs although its strong mixup and mindgame potential regardless of the opponent's percent make it an incredibly solid throw overall despite this.
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|dtauntdmg=1%~3%
|dtauntdmg=1%~3%
|dtauntdesc=Kneels and pulls a cardboard box over himself from in front of him, then discards it. It is in the middle of Snake's taunts speed-wise.
|dtauntdesc=Kneels and pulls a cardboard box over himself from in front of him, then discards it. It is in the middle of Snake's taunts speed-wise.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 113
|rweight    = 3
|dash      = 1.1
|rdash      = 38
|run        = 1.35
|rrun      = 31-33
|walk      = 0.84
|rwalk      = 33
|trac      = 0.0542
|rtrac      = 25
|airfric    = 0.005
|rairfric  = 34-35
|air        = 0.94
|rair      = 19-21
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.02
|raddaccel  = 38
|gravity    = 0.08
|rgravity  = 21
|fall      = 1.73
|rfall      = 5
|ff        = 2.422
|rff        = 5
|jumpsquat  = 9
|rjumpsquat = 39
|jumpheight = 21.6225
|rjumpheight= 38
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 4
|rellag    = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|snake=yes}}
According to [[character matchup (SSBB)|the current SmashBoards matchup chart]], Snake's matchup spread has the seventh highest unweighted rank and the eighth highest weighted rank. Snake's matchups are overall very positive. He is only [[counter (matchup)|counter]]ed by {{SSBB|Pikachu}}, [[soft counter]]ed by {{SSBB|Meta Knight}}, {{SSBB|Olimar}} and {{SSBB|King Dedede}}, and has even matchups with seven characters. He soft counters twelve characters, counters seven characters, and [[hard counter]]s six characters. Snake's ability to camp and to have great stage control with his explosives are very effective, and along with his fast, powerful, and greatly ranged ground moves, helps him have favorable matchups against most of the cast. Being a super heavyweight and having fast [[falling speed]] acceleration, he tends to be a target to characters who can chain grab fast fallers well, such as Pikachu, who can repeatedly use its down throw and forward throw on him and can finish with a [[Thunderspike]], and King Dedede, who has an infinite chain throw on Snake with his down throw (however, the infinite without a wall requires a [[buffer]]ed [[pivot grab]] which is extremely difficult to [[technical skill|consistently perform]]). With his recovery being predictable, which makes him easy to edge guard, and his slow and sluggish air game, characters who have a great air game and who can gimp well, such as Meta Knight, have an advantage over him.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Snake players (SSBB)]]
:''See also: [[:Category:Snake professionals (SSBB)]]
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


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*{{Sm|MVD|USA}} - Was considered one of the best Snake mains in ''Brawl'''s later life, including being the second highest rated Snake at 24th on the 2014 SSBBRank. He was additionally one of the best players from Florida, being ranked 1st on the last [[Florida Power Rankings#Brawl|Florida Power Rankings]].
*{{Sm|MVD|USA}} - Was considered one of the best Snake mains in ''Brawl'''s later life, including being the second highest rated Snake at 24th on the 2014 SSBBRank. He was additionally one of the best players from Florida, being ranked 1st on the last [[Florida Power Rankings#Brawl|Florida Power Rankings]].
*{{Sm|Shogun|Japan}} - Considered one of the best Snake mains in the world, being ranked 30th on the 2014 SSBBRank, with placements such as 9th at Sun Rise Tournament, 17th at [[Apex 2014]], and 17th at Sumabato X Final.
*{{Sm|Shogun|Japan}} - Considered one of the best Snake mains in the world, being ranked 30th on the 2014 SSBBRank, with placements such as 9th at Sun Rise Tournament, 17th at [[Apex 2014]], and 17th at Sumabato X Final.
*{{Sm|Souther|Japan}} - One of the best Snake players in Japan, and Japan's definitive best Snake in the first two years of ''Brawl''. He is most known for winning {{Trn|KetubatoX 2}} and {{Trn|KetubatoX 4}}, the former being the first major win from a Snake player, and he is the only player besides Ally to win a major with Snake. Although he would never win another major after 2009, he regularly placed top 8 at {{Trn|Sumabato|series}} events up through early 2013.
*{{Sm|UltimateRazer|USA}} - Was considered to be the second best Snake main in the world after Ally for most of ''Brawl'''s competitive life, having had multiple top 8 finishes at majors. He was ranked 31st on the 2014 SSBBRank.
*{{Sm|UltimateRazer|USA}} - Was considered to be the second best Snake main in the world after Ally for most of ''Brawl'''s competitive life, having had multiple top 8 finishes at majors. He was ranked 31st on the 2014 SSBBRank.


===Tier placement and history===
===Tier placement and history===
At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, with some even believing he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as the metagame developed, Snake's vulnerability to [[juggling]] and [[gimp]]able recovery was recognized, and characters like Meta Knight and Ice Climbers found ways to circumvent his camping abilities. In light of this, he dropped to 3rd in the sixth tier list (July 2011), before falling further into the 5th place in the seventh tier list (April 2012) and eventually into the 6th place in the eighth and current tier list (April 2013). Despite this, he is still considered a top-tier character whose camping capabilities fitted him well in ''Brawl'' 's slow pacing, and has been the second-most successful character in tournaments after Meta Knight, often convincing many players to believe he should be ranked higher, and at least above {{SSBB|Marth}}.
At the very beginning of ''Brawl'', Snake was seen as a mid-tier character due to his slower speed and laggy attacks. However, with the quick discoveries of multiple techniques as well as his very high and disjointed power, Snake skyrocketed to being a top tier. Snake was ranked 2nd on the tier list shortly after ''Brawl'''s release, right below {{SSBB|Meta Knight}}, although some believed that he was 1st instead; Snake was one of the most commonly used characters at tournaments, and it was not uncommon for the top-placing players to all use Snake. However, as Snake's vulnerability to [[juggling]] and [[gimp]]able recovery became exploited, and other characters' powerful abilities were discovered, Snake has fallen to 6th place. Despite this, he is still in the top tier and has been the second-most successful character in tournaments after Meta Knight, often allowing many players to believe he should be ranked higher, and above Marth.
 
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Snake can appear as an opponent in Stage 10 if he has been unlocked on [[Shadow Moses Island]]. Snake can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 10.
 
===[[All-Star Mode]]===
In All-Star Mode, Snake is fought in Stage 9 on [[Shadow Moses Island]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 36: High-Tech Special Forces]]''': Snake must defeat {{SSBB|Samus}}, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 39: All-Star Battle x2]]''': Snake is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Sonic}}, and Wolf.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Snake along with Sonic and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.
 
====Co-Op Events====
*'''[[Co-Op Event 18: The New Weapon of Shadow Moses]]''': Snake and {{SSBB|R.O.B.}} must defeat two other R.O.B.s on [[Shadow Moses Island]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Snake Congratulations Screen Classic Mode Brawl.png|Classic Mode
Snake Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]''.]]
[[File:SubspaceIntro-SolidSnake.png|thumb|250px|Snake in ''[[SSE]]'']]
Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. However, Lucario sees through his ruse by sensing his aura. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.
Snake has stowed away somewhere on the [[Halberd]], hiding inside a [[cardboard box]]. When his time comes, Snake emerges from his box and begins to investigate, but when he sees {{SSBB|Lucario}} and {{SSBB|Meta Knight}}, he hides again inside his box. Lucario sees through the box by looking at his aura and pulls off Snake's disguise. Snake is surprised to see that he has been discovered (an exclamation point appears above his head along with the Metal Gear "Discovery" sound) and quickly assumes a fighting stance.


Meta Knight is glad to oblige, when Lucario senses some [[Primid]]s coming from the corridor behind him, so they end up forming a partnership with Snake. After battling their way through the Halberd, Snake and the others meet up with {{SSBB|Zelda}} and {{SSBB|Peach}}. Some [[Shadow Bug]]s appear and create [[False character|doppelgängers]] of the princesses, which the trio fight and defeat. The duo are then freed and Snake tells them to stay, but they [[Battleship Halberd Exterior|later]] venture out against his order (Zelda turns into {{SSBB|Sheik}} to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a quintet of false {{SSBB|Mr. Game & Watch}}es controlling it. Snake and Lucario attempt to dispose of all of them out the window and they all land on the front deck. The doppelgängers dissolve into Shadow Bugs and form into [[Duon]], whereupon Lucario, Snake and {{SSBB|Falco}} join Fox, Sheik and Peach to defeat it. Snake shows up with everyone else at the [[Entrance to Subspace]] and, like everyone else, he is turned into a trophy by [[Tabuu]]'s Off Waves. He can be revived by collecting his trophy by {{SSBB|Kirby}} in [[Subspace (Part II)]], making him eligible for the final battle against Tabuu.
Meta Knight is glad to oblige, when Lucario senses security [[Primid]]s coming from the corridor behind him, so they end up forming a partnership with Snake. After battling their way through the Halberd, Snake and the others meet up with {{SSBB|Zelda}} and {{SSBB|Peach}}. Some [[Shadow Bugs]] appear and create [[False character|false versions]] of the princesses, which the trio fights and defeats. The duo are then freed and Snake tells them to stay, but they went out against his order (Zelda turns into {{SSBB|Sheik}} to hide from him). Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a quintet of false {{SSBB|Mr. Game & Watch}}es controlling it. Snake and Lucario throw all of the Mr. Game & Watches out of the window and they all land on the front deck. The doppelgängers dissolve into Shadow Bugs and form into [[Duon]], whereupon Lucario, Snake, and {{SSBB|Falco}} join Fox, Sheik, and Peach to defeat it. Snake shows up with everyone else at the [[Entrance to Subspace]] and, like everyone else, he is turned into a trophy by [[Tabuu]]'s Off Waves. He can be revived by collecting his trophy by {{SSBB|Kirby}} in [[Subspace (Part II)]], making him eligible for the final battle against Tabuu.


Snake is one of the few characters in the entire storyline to have dialogue. When he reveals himself, he [[wikipedia:Fourth_wall|states to the player]] "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of [[The Forest]].
Snake is one of the few characters in the entire SSE storyline to have dialogue. When he reveals himself, he [https://en.wikipedia.org/wiki/Fourth_wall states to the player] "Kept you waiting, huh?". This is a reference to the fact that he was seen earlier in the storyline in his box during the epilogue of [[The Forest]].
In addition, it is also a direct reference to both Snake and Naked Snake's lines in the beginnings of the second and third installments of the ''Metal Gear Solid'' games, respectively, both of which were eagerly anticipated by fans. Naked Snake's line also plays on the fact that its fans were excited to find that the main character of the third ''Metal Gear Solid'' was to be a Snake, after being disappointed with Raiden's appearance in the previous game.
At the same time, it's also a direct reference to both Snake and Naked Snake's lines in the beginnings of Metal Gear Solid 2 and 3. Both games were eagerly anticipated by fans. Naked Snake's line also plays on the fact that MGS fans were excited to find that the main character of MGS3 was to be a Snake, after being disappointed with Raiden's appearance in the previous game.


===Playable appearances===
===Playable appearances===
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*Naked Snake: [Specials: Indirect] Attack +32
*Naked Snake: [Specials: Indirect] Attack +32
*Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7
*Solid Snake (Metal Gear Solid: The Twin Snakes): [Arm, Leg] Attack + 7
==In [[Event Match]]es==
===Solo Events===
*'''[[Event 36: High-Tech Special Forces]]''': Snake must defeat {{SSBB|Samus}}, {{SSBB|Captain Falcon}}, and {{SSBB|Wolf}} on [[Shadow Moses Island]].
*'''[[Event 39: All-Star Battle x2]]''': Snake is one of the eight opponents fought in this event along with {{SSBB|King Dedede}}, {{SSBB|Ike}}, {{SSBB|Lucario}}, {{SSBB|R.O.B.}}, {{SSBB|Toon Link}}, {{SSBB|Sonic}}, and Wolf.
*'''[[Event 41: The FINAL Final Battle]]''': The player must defeat Snake along with Sonic and a giant {{SSBB|Mario}} on {{SSBB|Final Destination}}.
===Co-op Events===
*'''[[Co-Op Event 18: The New Weapon of Shadow Moses]]''': Snake and {{SSBB|R.O.B.}} must defeat two other R.O.B.s on [[Shadow Moses Island]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.


==[[Trophies]]==
==[[Trophies]]==
Snake's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Snake.
Snake's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Snake.


{{Trophy/Fighter
:'''Solid Snake'''
|name=Solid Snake
::''A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently, he's working with the anti-Metal Gear group known as Philanthropy.''
|image=Solid Snake - Brawl Trophy.png
 
|mode=Classic
{{Trophy games|console1=none|game1=Metal Gear Solid|console2=GCN|game2=Metal Gear Solid: The Twin Snakes}}
|desc=A former member of FOXHOUND with an IQ of 180 and mastery of six languages. He's an infiltration specialist whose ability to carry out missions under any conditions has made him a legend. He's saved the world three times from the threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's working with the anti-Metal Gear group known as Philanthropy.
 
|gamelist={{Trophy games|game1=Metal Gear Solid|console2=GCN|game2=Metal Gear Solid: The Twin Snakes}}
:'''Grenade Launcher'''
|game=Brawl
::''Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades—empty one and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.''
}}
 
{{clrl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}


{{Trophy/Fighter
<center>
|name=Grenade Launcher
<gallery>
|image=Grenade Launcher - Brawl Trophy.png
Solid Snake - Brawl Trophy.png|Classic Mode trophy
|desc-ntsc=Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades--empty one, and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.
Grenade Launcher - Brawl Trophy.png|[[Grenade Launcher]]
|desc-pal=Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades--empty one, and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to launch 'em all.
</gallery>
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
</center>
|game=Brawl
}}
{{clrl}}


==[[Alternate costume (SSBB)#Snake|Alternate costumes]]==
==[[Alternate costume (SSBB)#Snake|Alternate costumes]]==
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|{{Head|Snake|g=SSBB|s=25px|cl=Brown}}
|{{Head|Snake|g=SSBB|s=25px|cl=Brown}}
|}
|}
==Trailers==
===[[List of Super Smash Bros. Brawl trailers#E3 Video|Reveal trailer]]===
{{#widget:YouTube|id=EnpHmvGeE9o}}
===[[List of Super Smash Bros. Brawl trailers#Snake Trailer|Gameplay trailer]]===
{{#widget:YouTube|id=dXcgsA94ajk}}
==Gallery==
==Gallery==
<gallery>
<gallery>
Snake's old SSBB artwork.jpg|Original ''Brawl'' artwork of Snake
Snake's old SSBB artwork.jpg|Original ''Brawl'' artwork of Snake
SSBBDojoSnake1.jpg|Posing on [[Skyworld]].
SSBBDojoSnake2.jpg|Using [[Remote Controlled Missile]] on [[Bridge of Eldin]].
BetaSnakeGrab.jpg|[[Grab]]bing {{SSBB|Ike}} on [[Halberd]].
SolidSnakeandMarioinBrawl.jpg|[[Taunt]]ing alongside {{SSBB|Mario}} on [[Delfino Plaza]].
NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage.
NintendogBetaScreen.jpg|A scene from the 2006 trailer. Notice how Snake's box is located at a normally inaccessible part of the stage.
BetaStadiumScreen.jpg|Snake fighting {{SSBB|Zero Suit Samus}}.
BetaStadiumScreen.jpg|Snake fighting {{SSBB|Zero Suit Samus}}.
Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game.
Shadowmoses.jpg|An early screenshot of [[Shadow Moses Island]], depicting a location inaccessible in the final version of the game.  
SnakeBomb.png|Snake's down smash mine.
SnakeBomb.png|Snake's down smash mine.
BetaSnakeGrab.jpg|Snake grabbing {{SSBB|Ike}}.
SolidSnakeandMarioinBrawl.jpg|Snake using his Box Taunt
Snake Smash Taunt.jpg|Snake's codec regarding {{SSBB|Diddy Kong}} begins in ''Brawl''.
Snake Smash Taunt.jpg|Snake's codec regarding {{SSBB|Diddy Kong}} begins in ''Brawl''.
HandGrenadeSoftThrow.jpg|Soft throw of his Grenade
HandGrenadeSoftThrow.jpg|Soft throw of his Grenade  
HandGrenadeMidThrow.jpg|Mid throw of his Grenade
HandGrenadeMidThrow.jpg|Mid throw of his Grenade  
HandGrenadeStrongThrow.jpg|Strong throw of his Grenade
HandGrenadeStrongThrow.jpg|Strong throw of his Grenade  
Remote Controlled Missile Brawl.jpg|Snake aims the Nikita missile against Ike in ''Brawl''
Remote Controlled Missile Brawl.jpg|Snake aims the Nikita missile against Ike in ''Brawl''
Nikita Missile.png|Snake firing a Nikita missile in ''Brawl''
Nikita Missile.png|Snake firing a Nikita missile in ''Brawl''
Snake's Cypher Brawl.jpg|Snake using his Cypher
Snake's Cypher Brawl.jpg|Snake using his Cypher
C4 1.jpg|Snake setting a C4 in ''Brawl''.
File:C4 1.jpg|Snake setting a C4 in ''Brawl''.
C4 kirby.jpg|C4 being planted on Kirby.
C4 kirby.jpg|C4 being planted on Kirby.
C4 kirby 2.jpg|C4 being detonated.
C4 kirby 2.jpg|C4 being detonated.
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*Snake is the only character who talks when he eats [[food]] or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!" (However, when {{SSBB|Wario}} eats his own bike or any other large item, he can be heard saying something like "Yom!"). This is a reference to ''Metal Gear Solid 3'' when the player eats food from their inventory, and the character reacts to the taste.
*Snake is the only character who talks when he eats [[food]] or other edible items. He often makes a "Nom" sound, but will sometimes say "Tasty!", and very rarely "Good!" (However, when {{SSBB|Wario}} eats his own bike or any other large item, he can be heard saying something like "Yom!"). This is a reference to ''Metal Gear Solid 3'' when the player eats food from their inventory, and the character reacts to the taste.
*Snake carries a {{s|wikipedia|Heckler & Koch Mark 23}} SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, {{SSBB|Captain Falcon}} carries a futuristic pistol, {{SSBB|Sheik}} carries a dagger, and {{SSBB|Ganondorf}} carries a broadsword, but none of them use these weapons in-game. {{SSBU|Ganondorf}} would later use his sword for smash attacks and {{SSBU|Sheik}} would use her dagger in her Final Smash in ''[[Super Smash Bros. Ultimate]]''. The SOCOM is the first weapon available to the player in ''Metal Gear Solid'', and is thus the one Snake would most consistently have throughout the game.
*Snake carries a {{s|wikipedia|Heckler & Koch Mark 23}} SOCOM .45 caliber pistol in a leg holster, but he never uses it in combat. Similarly, {{SSBB|Captain Falcon}} carries a futuristic pistol, {{SSBB|Sheik}} carries a dagger, and {{SSBB|Ganondorf}} carries a broadsword, but none of them use these weapons in-game. {{SSBU|Ganondorf}} would later use his sword for smash attacks and {{SSBU|Sheik}} would use her dagger in her Final Smash in ''[[Super Smash Bros. Ultimate]]''. The SOCOM is the first weapon available to the player in ''Metal Gear Solid'', and is thus the one Snake would most consistently have throughout the game.
*Snake is the highest ranked super-heavyweight on any tier list in the ''Smash Bros.'' series.
*Snake is the highest ranked super-heavyweight on any tier list in the ''Smash Bros.'' series.  
**Snake is also the only super-heavyweight character in ''Brawl'' who does not shake the screen when they land.
**Snake is also the only super-heavyweight character in ''Brawl'' who does not shake the screen when they land.
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake's forward smash has the same amount of total frames as {{SSBB|Ike}}'s and {{SSBB|King Dedede}}'s forward smash. When compared to these two, Snake's forward smash is in the middle in both start-up and ending lag.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.
*Snake and {{SSBB|Luigi}} are the only characters in ''Brawl'' who have a [[taunt]] that can damage an opponent.  
*Snake's song for his [[Classic Mode]] [[Roll Call]] is "Calling to the Night" from ''Metal Gear Solid: Portable Ops'', despite him not appearing in said game.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.
*{{SSBB|Pikachu}}, {{SSBB|Zelda}}, and Snake are the only characters in the game whose taunts all temporarily make a held item disappear.


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