Editing Snake (SSBB)/Up tilt
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssbb=y}} | {{ArticleIcons|ssbb=y}} | ||
==Overview== | ==Overview== | ||
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and | [[File:Snake Up Tilt Hitbox Brawl.gif|thumb|The normal hitbox of Snake's up tilt.]] | ||
[[File:Snake Up Tilt Disjointed Hitbox Brawl.png|thumb|The disjointed, invisible hitbox of Snake's up tilt.]] | |||
Snake kicks one leg up vertically. Has low start-up, great vertical reach, and [[disjointed]] horizontal reach with an invisible hitbox that appears before Snake's leg is even extended. It is a move with great vertical knockback, and is capable of KOing lightweights at around 100%, middleweights at around 115%, and heavyweights at around 130% with proper [[DI]] (when [[sweetspot]]ted). It has higher knockback when the hit connects earlier on in the attack, though the [[sourspot]] will still reliably KO under 150%. | |||
Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best [[up tilt]]s in the game, on par with {{mvsub|King Dedede|SSBB|up tilt|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. | Due to its sheer damage output, speed, knockback, and range, it is considered to be one of the best [[up tilt]]s in the game, on par with {{mvsub|King Dedede|SSBB|up tilt|alt=King Dedede's}}. In any competition or situation, players fear this move when approaching Snake because it is commonly used for its raw KO power. Because the disjointed hitbox appears before Snake even extends his leg, this move has garnered Snake much criticism in the ''Brawl'' community. | ||
The move | The previously mentioned properties of Snake's up tilt makes the move arguably Snake's best KO move, as it complements his already strong ground game and lets Snake launch even airborne opponents from a safe distance due to its massive range. The up tilt is a common follow-up to an accurate read of the opponent's movements after Snake's {{mvsub|Snake|SSBB|down throw}}, a devastating move that forces opponents into a [[tech chase]]. It is also an excellent finisher to Snake's combos or a mixup involving a [[jab cancel]] or the first hit of Snake's {{mvsub|Snake|SSBB|forward tilt}}. | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 22: | Line 26: | ||
|ypos=540000 | |ypos=540000 | ||
|zpos=720000 | |zpos=720000 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=L | |||
|sfx=Thud | |||
|rebound=n | |||
|rawflags=29831A80 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 35: | Line 44: | ||
|ypos=540000 | |ypos=540000 | ||
|zpos=240000 | |zpos=240000 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=L | |||
|sfx=Thud | |||
|rebound=n | |||
|rawflags=29831A80 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 48: | Line 62: | ||
|ypos=240000 | |ypos=240000 | ||
|zpos=450000 | |zpos=450000 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=L | |||
|sfx=Thud | |||
|rebound=n | |||
|rawflags=29831A80 | |||
}} | }} | ||
{{HitboxTableTitle|Late|24}} | {{HitboxTableTitle|Late|24}} | ||
Line 61: | Line 80: | ||
|bn=62 | |bn=62 | ||
|ypos=-300000 | |ypos=-300000 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=M | |||
|sfx=Thud | |||
|rebound=y | |||
|rawflags=39831A40 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 72: | Line 96: | ||
|r=300000 | |r=300000 | ||
|bn=62 | |bn=62 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=M | |||
|sfx=Thud | |||
|rebound=y | |||
|rawflags=39831A40 | |||
}} | }} | ||
{{BrawlHitboxTableRow | {{BrawlHitboxTableRow | ||
Line 83: | Line 112: | ||
|r=360000 | |r=360000 | ||
|bn=61 | |bn=61 | ||
|rawflags= | |type=Foot | ||
|effect=Normal | |||
|slvl=M | |||
|sfx=Thud | |||
|rebound=y | |||
|rawflags=39831A40 | |||
}} | }} | ||
|} | |} | ||
Line 102: | Line 136: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}} | {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}} | ||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}} |