Editing Smash directional influence

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There is also '''shield ASDI''', which has the already familiar relation to shield SDI: It's half as effective as shield SDI, and is applied on first frame of shield recoil, after hitlag.
There is also '''shield ASDI''', which has the already familiar relation to shield SDI: It's half as effective as shield SDI, and is applied on first frame of shield recoil, after hitlag.
===Ceiling SDI===
In ''Ultimate'', when colliding against a surface with sufficient launch speed, the player will be unable to tech. However, when colliding with a floor or ceiling, it is possible to shift slightly to the left or right by holding in that direction when colliding.


==Effectiveness across games==
==Effectiveness across games==

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