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[[File:Smash Attack.jpg|thumb|Smash attack inputs with the four different control schemes in ''[[Super Smash Bros. Brawl]]''.]]
[[Image:Smash Attack.jpg|thumb|right|How to do a smash attack with the four different controls in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Mariosmashattack.jpg|thumb|Mario's forward smash in ''Brawl'', in which he sends out a powerful explosion from his hand, which does heavy damage and knockback.]]
[[Image:Mariosmashattack.jpg|thumb|right|Mario's forward smash, in which he sends out a powerful fireball from his hand, doing heavy damage]]
A '''smash attack''' is an attack performed by "[[tapping]]" (quickly tilting) the control stick and pressing the [[A button]] at the same time. This class of attacks includes [[forward smash]], [[up smash]] and [[down smash]]. Smash attacks generally have the highest [[knockback]] of the moves in a [[character]]'s arsenal, with the forward smash usually being the most powerful. In [[Super Smash Bros. Melee|Melee]] and [[Super Smash Bros. Brawl|Brawl]], they can be charged by holding the A button down, then releasing when you want the attack to unleash, thus giving it more damage and knockback. A smash attack can be charged for exactly 120 [[frame]]s, or 2 seconds. A fully-charged smash attack does 1.4x damage; for example a smash attack that normally does 16% damage will do 22.4% damage when fully charged.


The namesake of the ''{{b|Super Smash Bros.|series}}'' series, a '''smash attack''' ({{ja|スマッシュ攻撃|Sumasshu kōgeki}}) is a [[ground attack|grounded move]] which is used to deal "[[KO|finishing blows]]" to an opponent.
In Melee's [[Versus mode]], smashes can also be performed by pressing the [[C-stick]] in any direction. Holding the [[Z button]] while pressing the C-stick results in charging the smash. Some forward smashes can be angled in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), which the tradeoff being the difficulty in hitting shorter targets when angled up. Angled smash attacks can have other properties as well, such as [[Luigi (SSBB)|Luigi]]'s forward smash gaining extra [[IASA]] frames when angled up.


It is performed by "[[tapping]]" the [[control stick]] and pressing the [[attack button]] at the same time. It can also be done by tapping the [[C-stick]] in the multi-player modes of ''[[Melee]]'', or any mode in ''[[Brawl]]'' and ''[[SSB4]]''. ''SSB4'' also added the ability to charge a smash attack by holding a direction on the control stick and pressing the [[A]] and [[B]] buttons simultaneously. The three types of smashes are the [[forward smash]], [[up smash]] and [[down smash]]. Despite the name, smash attacks are not related to [[Final Smash]]es.
In ''[[Super Smash Bros. Brawl]]'', one can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack. In addition, a small sound can be heard when charging a smash attack. For most characters it's a 'crack' sound, however certain smaller or "anthropomorphic-like" characters like [[Yoshi]], [[Diddy Kong]], [[Kirby]], and [[Pikachu]] make a different squeaky noise instead.


==Description==
Smash attacks are often powerful finishing moves or range attacks, but they usually come out slower than neutral A or tilted A attacks, and have longer lag, though their cooldown is generally good. A character who overuses smash attacks is easy to counter. The smash attack's power will also be affected with [[Stale-Move Negation]] when it is overused.
Smash attacks generally have higher [[knockback]] compared to other attacks in a character's arsenal. Uncharged smash attacks typically do around 13% to 24% [[damage]] varying on the character used. In every game since ''Melee'', they can be [[charge]]d by holding the buttons down, giving them more damage and knockback. A smash attack may be charged for up to 60 [[frame]]s, or 1 second, although charging begins at different times depending on the move. A fully-charged smash attack does 1.3671× damage in ''Melee'' and 1.4× damage in ''Brawl'', ''Smash 4'', and ''Ultimate''. For example, a smash attack that normally does 16% damage will do 21.8736% damage when fully charged in ''Melee'', while it will do 22.4% fully charged in ''Brawl'', ''Smash 4'', and ''Ultimate''.


A character receives 1.2× additional knockback when hit while charging a smash attack prior to ''Ultimate'' (akin to the counter hit mechanic in other fighting games).
Items such as the [[Fan]] or the [[Beam Sword]] have their own forward smash, and can also be charged. Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
 
Some forward smashes can be [[angled]] in the same way [[forward tilt]]s can - depending on the angle and the attack, a different amount of damage may be dealt. Usually, smash attacks deal extra damage when angled up and less when angled down (usually a 1% or 2% difference), with the only trade-off being the difficulty in hitting shorter targets when angled up, making an upward angled forward smash better for hitting opponents jumping near the player. Angled smash attacks can have other properties as well, such as {{SSBB|Luigi}}'s forward smash gaining extra [[IASA]] frames when angled up in [[Brawl]], or {{SSB4|Little Mac}}'s forward smash being totally different depending on where it is angled.
 
Smash attacks are often powerful finishing moves and/or large attacks, however, they sometimes tend to be [[lag]]gy: they usually come out slower than a [[neutral attack|neutral]] or [[tilt attack|tilted attacks]], and have longer endlag, a prominent example being {{SSB4|Palutena}}'s smash attacks, which have notable startup lag and among the highest cooldown. However, there are a few exceptions to this rule, with notable examples being [[Pikachu]]'s forward smash, [[Mario]]'s up smash (except in ''SSB'') and [[Mr. Game & Watch]]'s smash attacks, all of which have low cooldown while only his up smash has noticeably high startup. A character who [[spam]]s smash attacks is easy to counter in most scenarios and all skill levels of play. As with any attack, the smash attack's power will also be affected with [[stale-move negation]] when it is overused. At the same time, frequently spamming via charging them at inappropriate times can also warrant increased knockback as aforementioned, which foes can easily use as an amplified and deadly [[punish]].
 
Battering items such as the [[Fan]], [[Lip's Stick]], or the [[Beam Sword]] have their own forward smash, and can also be charged (except for the [[Home-Run Bat]]). Using a smash attack to throw an item often deals more damage than simply tilt-throwing it.
 
==In the games==
===''[[Super Smash Bros.]]''===
While smash attacks were introduced in the first game, they could not be charged. As such they were slightly less powerful overall than in subsequent games, where they can be charged to [[KO]] at lower percentages.
 
===''[[Super Smash Bros. Melee]]''===
Smash attacks can now be charged, dealing 1.3671× more damage when fully charged. In [[Versus mode]], smashes can also be performed by pressing the [[C-stick]] in any direction (in single-player mode the C-stick controls the [[camera]]). Holding the [[Z button]] or [[A button]] while pressing the C-stick results in charging the smash.
 
===''[[Super Smash Bros. Brawl]]''===
Since ''Brawl'', smash attacks' damage multiplier have been rounded from 1.3671× to 1.4x, making them stronger. One can play the game with 4 different controller setups. While the [[Wii Remote]], the Wii Remote and the [[Nunchuk]], [[GameCube]] Controller, and the [[Classic Controller]] all have control sticks to perform Smash attacks the standard way, when using the [[Wii]] Controller on its side, one can also press the direction they are attacking and press both the 1 and 2 buttons at the same time. However, though it is stated in the photo, the 1 button is not required to perform a smash attack. When attacks are charged in Brawl, characters now move while flashing as opposed to just freezing then unleashing the attack since smash attacks now have a separate animation while charging as opposed to looping a single frame from the main smash attack animation. Smash attacks also have a separate start up animation which will then either transition into the main attack animation or the charging animation. Like in ''Melee'', a small sound can be heard when charging a smash attack. For most characters, it's the same cracking sound from ''Melee'' except much less dull, but certain characters such as {{SSBB|Yoshi}}, {{SSBB|Kirby}}, and {{SSBB|Pikachu}} now make a squeaking noise instead.
 
===''[[Super Smash Bros. 4]]''===
Mechanically, smash attacks seem virtually unchanged from the previous game; only aesthetic and control differences. One change to Smash attacks is that like in ''Melee'', they have one animation with the move's script calling for a command on a certain frame to determine whether the attack will be charged or not as opposed to having a separate startup animation which then transitions into either the main animation or the charging animation. Smash attacks still have separate charging animations however. This mostly has no impact on gameplay although it does benefit {{SSB4|Meta Knight}}'s down smash as since it only has one animation instead of two, the move can be performed one frame faster if buffered.
Update [[1.0.6]] added the ability to charge smash attacks with the A + B buttons.
 
The cracking charge sound effect has been replaced by a short drumbeat while the squeaking sound has been changed to a twittering sound effect. Additionally, two new charging sound effects have been added, with one of them being a swishing sound effect that's used by female characters such as {{SSB4|Peach}}, {{SSB4|Zelda}}, and {{SSB4|Rosalina}} and the other one being a sharpening sound effect that's used by weapon-wielding characters such as {{SSB4|Link}} and {{SSB4|Marth}}. Using smash attacks with battering items will change the charging sound effect for certain characters. For example, {{SSB4|Peach}}'s changes to the drumbeat, {{SSB4|Wii Fit Trainer}}'s changes to the swish, and {{SSB4|Villager}}'s changes to the twittering.
 
===''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', smash attacks can still be charged for 1 second. However, they can also be held for an additional 2 seconds after that, not increasing their power any further, but allowing the attack to be held for a more controllable amount of time.
 
In addition, the game allows the 1.4x full charge damage, the 1 second of charging, and 2 seconds of holding to be set individually per smash per character. Currently, these attributes are only used to weaken certain smashes to having a full charge damage of 1.2x and a hold time of 1 second. These exceptions are:
*{{SSBU|Bayonetta}} - all smashes
*{{SSBU|Mega Man}} - forward smash
*{{SSBU|Ness}} - up and down smashes (only 30 frames after version {{SSBU|3.0.0}})
*{{SSBU|Olimar}} - all smashes
*{{SSBU|Villager}} - forward smash
Additionally, as of version {{SSBU|11.0.0}}, {{SSBU|Min Min}} can hold her forward smash for only 30 frames, or half a second, a far shorter duration than any other character. However, unlike the aforementioned characters, she does not incur in any charge damage penalty.
 
It is clear from these exceptions that smashes that use projectiles or long-disjoint props are being balanced with lesser attributes.
 
==Charging Sounds==
*'''Cracking/Drumbeat''': The crackling/drumbeat sound effect plays charging a smash attack. Generically used with many characters.
*'''Squeaking/Twittering''': A squeaking/twittering sound effect plays when charging a smash attack. Used mostly by cartoony or lightweight characters.
*'''Swishing''': A swishing sound effect along with a small drumbeat sound plays when charging a smash attack. Used by most female characters.
*'''Sharpening''': A sharpening sound effect plays when charging a smash attack. Used mostly by sword-wielding characters.
*'''Unique''': A unique sound effect plays when charging a smash attack.
 
{|class="wikitable sortable" style="text-align:center"
!width="25%"|Fighter
!width="25%"|{{GameIcon|SSBB|24px}}
!width="25%"|{{GameIcon|SSB4|24px}}
!width="25%"|{{GameIcon|SSBU|24px}}
|-
|style="text-align:left"| [[Banjo]] & [[Kazooie]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Bayonetta]]
|
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|{{rollover|Unique|Uses the Wicked Weave summoning sound effect for all smash attacks.|y}}<sup>4</sup>
|-
|style="text-align:left"| [[Bowser]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Bowser Jr.]]
|
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|{{rollover|Drumbeat|An additional whirling sound effect is used for his forward smash.|y}}
|-
|style="text-align:left"| [[Byleth]]
|
|
|Drumbeat<sup>6</sup>
|-
|style="text-align:left"| [[Captain Falcon]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Charizard]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Chrom]]
|
|
|Sharpening
|-
|style="text-align:left"| [[Cloud]]
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Corrin]]
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Daisy]]
|
|
|Swishing<sup>1</sup>
|-
|style="text-align:left"| [[Dark Pit]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Dark Samus]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Diddy Kong]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Donkey Kong]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Dr. Mario]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Duck Hunt]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Falco]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Fox]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Ganondorf]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Giga Bowser]]
|Cracking
|Drumbeat
|
|-
|style="text-align:left"| [[Giga Mac]]
|
|Drumbeat
|
|-
|style="text-align:left"| [[Greninja]]
|
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|{{rollover|Drumbeat|An additional "high-speed flowing water" sound effect is used for all smash attacks.|y}}
|-
|style="text-align:left"| [[Hero]]
|
|
|{{rollover|Sharpening|An additional beeping sound effect from the original ''Dragon Quest'' games is used for all smash attacks.|y}}<sup>2</sup>
|-
|style="text-align:left"| [[Ice Climbers]]
|Squeaking
|
|Twittering
|-
|style="text-align:left"| [[Ike]]
|Cracking
|Sharpening<sup>1</sup>
|Sharpening
|-
|style="text-align:left"| [[Incineroar]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Inkling]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Isabelle]]
|
|
|Drumbeat<sup>3</sup>
|-
|style="text-align:left"| [[Ivysaur]]
|Cracking
|
|Drumbeat
|-
|style="text-align:left"| [[Jigglypuff]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Joker]]
|
|
|Sharpening
|-
|style="text-align:left"| [[Kazuya]]
|
|
|{{rollover|Drumbeat|A flapping sound can be heard when turning into devil form.|y}}<sup>5</sup>
|-
|style="text-align:left"| [[Ken]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[King Dedede]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[King K. Rool]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Kirby]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Link]]
|Cracking
|Sharpening<sup>1</sup>
|Sharpening
|-
|style="text-align:left"| [[Little Mac]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Lucario]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Lucas]]
|Squeaking
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|{{rollover|Twittering|Adds a unique PSI-charging sound effect for both up and down smash attacks.|y}}
|-
|style="text-align:left"| [[Lucina]]
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Luigi]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Mario]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Marth]]
|Cracking
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Mega Lucario]]
|
|Drumbeat
|
|-
|style="text-align:left"| [[Mega Man]]
|
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|{{rollover|Drumbeat|The drumbeat is replaced by the charging sound effect from ''Mega Man 5'' for his forward smash.|y}}
|-
|style="text-align:left"| [[Meta Knight]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Mewtwo]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Mii Brawler]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Mii Gunner]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Mii Swordfighter]]
|
|Sharpening<sup>1</sup>
|Sharpening
|-
|style="text-align:left"| [[Min Min]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Mr. Game & Watch]]
|{{rollover|Cracking|Accompanied by an echoing "beep" sound effect.|y}}
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|{{rollover|Unique|Uses an echoing "beep" sound effect.|y}}
|-
|style="text-align:left"| [[Mythra]]
|
|
|Sharpening
|-
|style="text-align:left"| [[Ness]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Olimar]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Pac-Man]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Palutena]]
|
|Swishing
|Swishing
|-
|style="text-align:left"| [[Peach]]
|Cracking
|Swishing<sup>1</sup>
|Swishing<sup>1</sup>
|-
|style="text-align:left"| [[Pichu]]
|
|
|Twittering
|-
|style="text-align:left"| [[Pikachu]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Piranha Plant]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Pit]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Pyra]]
|
|
|Sharpening
|-
|style="text-align:left"| [[R.O.B.]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Richter]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Ridley]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Robin]]
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Rosalina]]
|
|Swishing<sup>1</sup>
|Swishing<sup>1</sup>
|-
|style="text-align:left"| [[Roy]]
|
|Sharpening
|Sharpening
|-
|style="text-align:left"| [[Ryu]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Samus]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Sephiroth]]
|
|
|Sharpening
|-
|style="text-align:left"| [[Sheik]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Shulk]]
|
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Simon]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Snake]]
|Cracking
|
|Drumbeat
|-
|style="text-align:left"| [[Sonic]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Sora]]
|
|
|Drumbeat<sup>5</sup>
|-
|style="text-align:left"| [[Squirtle]]
|Squeaking
|
|Drumbeat
|-
|style="text-align:left"| [[Steve]]
|
|
|Drumbeat<sup>5</sup>
|-
|style="text-align:left"| [[Terry]]
|
|
|Drumbeat
|-
|style="text-align:left"| [[Toon Link]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Villager]]
|
|Drumbeat<sup>3</sup>
|Drumbeat<sup>3</sup>
|-
|style="text-align:left"| [[Wario]]
|Cracking
|Drumbeat
|Drumbeat
|-
|style="text-align:left"| [[Wario-Man]]
|Squeaking
|Drumbeat
|
|-
|style="text-align:left"| [[Wii Fit Trainer]]
|
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|{{rollover|Unique|Uses the sound of a whistle for all smash attacks.|y}}<sup>4</sup>
|-
|style="text-align:left"| [[Wolf]]
|Cracking
|
|Drumbeat
|-
|style="text-align:left"| [[Yoshi]]
|Squeaking
|Twittering
|Twittering
|-
|style="text-align:left"| [[Young Link]]
|
|
|Sharpening
|-
|style="text-align:left"| [[Zelda]]
|Cracking
|Swishing<sup>1</sup>
|Swishing<sup>1</sup>
|-
|style="text-align:left"| [[Zero Suit Samus]]
|
|Swishing
|Swishing
|}
<small><nowiki>1:</nowiki> Uses drumbeat sound effect when charging battering items.</small><br>
<small><nowiki>2:</nowiki> Uses drumbeat sound effect when charging either a [[Killing Edge]] or [[Death's Scythe]].</small><br>
<small><nowiki>3:</nowiki> Uses twittering sound effect when charging battering items.</small><br>
<small><nowiki>4:</nowiki> Uses swishing sound effect when charging battering items.</small><br>
<small><nowiki>5:</nowiki> Uses sharpening sound effect when charging battering items.</small><br>
<small><nowiki>6:</nowiki> Uses sharpening sound effect when charging all battering items except Death's Scythe, which uses no sound effect.</small><br>
 
==''Super Smash Bros. for Wii U'' digital manual description==
''"Either tap {{Button|Wii U|Control Stick|s=25px}} and press {{Button|Wii U|A|s=25px}} at the same time or just tilt {{Button|Wii U|Control Stick|s=25px}} to deliver a smash attack and launch your enemy. The attack will change depending on the direction you flick {{Button|Wii U|Control Stick|s=25px}}/{{Button|Wii U|Control Stick|s=25px}}."''


{{Attacks}}
{{Attacks}}
 
[[Category:Techniques (SSB)]]
[[Category:Game controls]]
[[Category:Techniques (SSBM)]]
[[Category:Smash attacks|*]]
[[Category:Techniques (SSBB)]]
[[Category:Ground attacks]]
[[Category:Game Controls]]
[[es:Ataque Smash]]
[[Category:Attacks]]
[[Category:Techniques]]

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